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[TF2] Freak Fortress 2


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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 04-15-2012 , 06:32   Re: [TF2] Freak Fortress 2
#251

Appreciate if you could keep it in english, or add the english line in the same comment. Since we dont all read russian.
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Pasa
Junior Member
Join Date: Apr 2012
Old 04-15-2012 , 07:40   Re: [TF2] Freak Fortress 2
#252

Quote:
Originally Posted by snelvuur View Post
Appreciate if you could keep it in english, or add the english line in the same comment. Since we dont all read russian.
My server - public, but on weekends I turn on mods, with VSH everything was normal, but If I load this plugin with sm plugins load freak_fortress_2.smx then abilities of bosses doesn't working because...
Quote:
Do NOT load\unload\reload this plugin when map is running. Use ff2_enabled cvar.
OK, but if I disable this plugin with this method, players after death will always swaps to the opposite team and in the server list the game will not be Team Fortress 2, it will be Freak Fortress 2 (1.01)
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Eggman
Senior Member
Join Date: Jan 2010
Old 04-15-2012 , 07:54   Re: [TF2] Freak Fortress 2
#253

Tested on one funbox (zf, ph e t.c.) server - it does not now (fixed on 1.01).
But don't forget remove ff2_enable key from cfg\sourcemod\FreakFortress2.cfg...and other configs.

Last edited by Eggman; 04-15-2012 at 07:55.
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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 04-15-2012 , 08:00   Re: [TF2] Freak Fortress 2
#254

@eggman: how to change the ninjaspy to have less health? now when you start a game and you have 1 vs 1.. ninjaspy has 9k health. (since he has 3x 3k) cant he have 3 lives and then just normal health? Now its 3x total health of any hale. (so a full server will get him what? 45k health?)
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Eggman
Senior Member
Join Date: Jan 2010
Old 04-15-2012 , 08:11   Re: [TF2] Freak Fortress 2
#255

Very strange, cause there is
Quote:
"health_formula" "(((760+n)*n)^1.04)/3"
line in ninja's config file (addons\sourcemod\configs\freak_fortress_2\nin jaspy.cfg). Sometime ago, it was a forgotten health formula for ninja in one of ff2's snapshots.

Last edited by Eggman; 04-15-2012 at 08:13.
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Pasa
Junior Member
Join Date: Apr 2012
Old 04-15-2012 , 08:14   Re: [TF2] Freak Fortress 2
#256

Quote:
Originally Posted by Eggman View Post
Tested on one funbox (zf, ph e t.c.) server - it does not now (fixed on 1.01).
But don't forget remove ff2_enable key from cfg\sourcemod\FreakFortress2.cfg...and other configs.
I tested same version (1.01), and I still have this bug. I was added ff2_enable 0 in my server.cfg
Quote:
I disable this plugin with this method, players after death will always swaps to the opposite team and in the server list the game will not be Team Fortress 2, it will be Freak Fortress 2 (1.01)
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FudgePoly
Senior Member
Join Date: Jul 2011
Old 04-15-2012 , 08:52   Re: [TF2] Freak Fortress 2
#257

Can the ninja spy have proper dual wield like heavy's fists? Also http://forums.alliedmods.net/showthr...57#post1689257
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 04-15-2012 , 09:00   Re: [TF2] Freak Fortress 2
#258

@eggman: found it. Dit the trick.
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Eggman
Senior Member
Join Date: Jan 2010
Old 04-15-2012 , 09:14   Re: [TF2] Freak Fortress 2
#259

FudgePoly, ninja can not =(
Spy (and Ninja Spy too) hasn't animation for alt-fire.
About your previous post: try it:
PHP Code:
FF2_SetFF2flags(index,FF2_GetFF2flags(index)|FF2FLAG_HUDDISABLED
Quote:
I was added ff2_enable 0 in my server.cfg
Oh, I don't mean that config, only ff2 own config.
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FudgePoly
Senior Member
Join Date: Jul 2011
Old 04-15-2012 , 09:30   Re: [TF2] Freak Fortress 2
#260

Quote:
Originally Posted by Eggman View Post
FudgePoly, ninja can not =(
Spy (and Ninja Spy too) hasn't animation for alt-fire.
About your previous post: try it:
PHP Code:
FF2_SetFF2flags(index,FF2_GetFF2flags(index)|FF2FLAG_HUDDISABLED
Oh, I don't mean that config, only ff2 own config.
Wouldn't that disable the HUD entirely? I just want something minimalistic on the top left/right.. Also, I'm not really a coder so if you can direct me on where to place that line I'd be grateful. I tried placing it where it calls for the flags native but it returned something like "undefined symbol FF2_SetFF2flags".
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