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Block Wallhack v8 [CS & CZ]


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ot_207
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Join Date: Jan 2008
Location: Romania The Love Country
Old 11-08-2009 , 11:30   Re: Block Wallhack v4.5 [CS & CZ]
Reply With Quote #531

Quote:
Originally Posted by h010c View Post
Not yet, sorry. I was very busy last two weeks.
I'm going to install and test it this weekend.
OK, will wait for feedback.
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nitz
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Join Date: Oct 2007
Old 11-08-2009 , 13:16   Re: Block Wallhack v4.5 [CS & CZ]
Reply With Quote #532

This plugin has been working well so far, no bugs with the maps we've been playing on, tried an opengl wallhack and it was useless. Also noticed that some people who used to rank high on my server begun to get crappy and went down in the rank

Funny enough, as described in the first thread it did reduce the bandwidth usage of my server, slightly CPU increase but no big deal, this probably means there were a lot of people seeing through walls heh.

This also works just fine with Peeping Tom. Love it! With few alias/burst fire detections, aimbot monitoring and this, there is not much space left for cheaters anymore, I am very glad.

I've only caught one wallhacker so far after I installed this plugin, would usually ban a bunch! Now it's usually about aimbot.

*DEAD*M@ximus : doesnt work, cant see shit through walls

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ot_207
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Old 11-08-2009 , 14:15   Re: Block Wallhack v4.5 [CS & CZ]
Reply With Quote #533

Thanks! The plugin unfortunately is not complete.
Do not worry though it will be complete when the V5.0 will be released.
I am waiting for the feedback about the experimental method I have used in this version, and it seems that just few maps have problems with it.
And good to know that it works with Peeping Tom.

Edit: And the CPU load does not have anything to do with a player having cheat it will be the same even if all the players have the wallhacks turned on or off.
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Last edited by ot_207; 11-08-2009 at 16:31.
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Owyn
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Join Date: Nov 2007
Old 11-08-2009 , 14:27   Re: Block Wallhack v4.5 [CS & CZ]
Reply With Quote #534

Quote:
feedback about the experimental method I have used in this version, and it seems that just few maps have problems with it.
how actually it is good?

and yes, most Standart maps have no problems with it, but others may have things like broken ladders or almost whole map unwalkable, if you'r not gonna delete this new method, at least make an option to turn it off
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Американский форум - Задаёшь вопрос, потом тебе отвечают.
Израильский форум - Задаёшь вопрос, потом тебе задают вопрос.
Русский форум - Задаёшь вопрос, потом тебе долго рассказывают, какой ты мудак.
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ot_207
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Old 11-08-2009 , 16:23   Re: Block Wallhack v4.5 [CS & CZ]
Reply With Quote #535

Quote:
Originally Posted by Owyn View Post
how actually it is good?

and yes, most Standart maps have no problems with it, but others may have things like broken ladders or almost whole map unwalkable, if you'r not gonna delete this new method, at least make an option to turn it off
First it will make the plugin not use so much the texture check and it will enable it to detect players through more than 10 transparent entities aligned.

Ex:
Code:
 
Player 1 is 0 
Player 2 is 1
This symbol | is a transparent wall.
 
V4.1:
0 |STOPS HERE|||| 1 
 
V4.5:
0 ||||| 1 DETECTED
I will make an advanced config file that will make the plugin disable this method. At first I wanted some feedback about it.
v5.0 will be complete. I promise you .
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aim4lex
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Old 11-08-2009 , 23:29   Re: Block Wallhack v4.5 [CS & CZ]
Reply With Quote #536

I'll give it a try, 24 hours run.

2.1.2 CSDM
1.8.0 AMXX
de_dust2
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ot_207
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Old 11-09-2009 , 03:57   Re: Block Wallhack v4.5 [CS & CZ]
Reply With Quote #537

Quote:
Originally Posted by aim4lex View Post
I'll give it a try, 24 hours run.

2.1.2 CSDM
1.8.0 AMXX
de_dust2
Ok, waiting for some positive output.

I thought about adding a new feature called Trigg.
What is it made for?
First it is made for servers with small CPU capabilities.
It will work on frags, if a player has more than a ratio it will make the plugin automatically block the wallhack. It will also support a blacklist (like amx_ban), when you will add a player to this blacklist it will automatically activate when the player connects.
And will also detect the raiting of the player in the statistics, if it has more than a ration it will start blocking wallhack automatically.

What do you think about this feature?
If everyone finds it ok, it will be added in V6.0.
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Owyn
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Old 11-09-2009 , 04:08   Re: Block Wallhack v4.5 [CS & CZ]
Reply With Quote #538

personally i don't think it's a good idea or this should be a separate plugin cuz it serves different purposes
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Quote:
Американский форум - Задаёшь вопрос, потом тебе отвечают.
Израильский форум - Задаёшь вопрос, потом тебе задают вопрос.
Русский форум - Задаёшь вопрос, потом тебе долго рассказывают, какой ты мудак.
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aim4lex
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Old 11-09-2009 , 04:57   Re: Block Wallhack v4.5 [CS & CZ]
Reply With Quote #539

It's been 4 hours now.
Couple map changes has passed, everything is stable.
Server was full the whole time. (+15 gamers)
I did notice some delays with players appearing out of nowhere (less then a second delay.)

Casual player wouldn't notice a thing. Maybe it’s just me. I gutta lay off tat acid.

Thus far server is running great, no crash.



P.S.
I didn't see any change in CPU.

Dual core 3.8GHz
sys_ticrate 1000
-pingboost 3


AMXX 1.80
CSDM 2.1.2
+SHIT LOAD OF CUSTOM PLUGINS

de_dust2

Last edited by aim4lex; 11-09-2009 at 05:11.
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ot_207
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Old 11-09-2009 , 05:06   Re: Block Wallhack v4.5 [CS & CZ]
Reply With Quote #540

Quote:
Originally Posted by Owyn View Post
personally i don't think it's a good idea or this should be a separate plugin cuz it serves different purposes
It will have a seperate cvar for everything, it will be customizable with cvars, so if you do not like it, it can be disabled.
Do not worry!

Quote:
Originally Posted by aim4lex View Post

It's been 4 hours now.
Couple map changes has passed, everything is stable.
Server was full the whole time. (+15 gamers)
I did notice some delays with players appearing out of nowhere (less then a second delay.)

Casual player wouldn't notice a thing. Maybe it’s just me. I gutta lay off tat acid.

Thus far server is running great, no crash.



P.S.
I didn't see any change in CPU.

Dual core 3.8GHz
sys_ticrate 1000
-pingboost 3


AMXX 1.80
CSDM 2.1.2
+SHIT LOAD OF CUSTOM PLUGINS

de_dust2
Thanks!
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