Quote:
Originally Posted by Visual77
I am still having no problems with tank spawns even when the server is full. But everything else sounds good, keep it going.
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Yeah, I believe it is people not setting l4d_infected_limit correctly, but this new method is painless and should make it so that there is 100% a slot for the tank to join into provided they set it up right.
Quote:
Originally Posted by psykeman420
1.) Is there anyway ot get mapcycle to work for L4D or do people always have to just rejoin?
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There is a plugin done by someone here it's called Mission Changer or something along those lines, it's an approved plugin and works well if you configure it right.
Quote:
Originally Posted by psykeman420
2.) Is sv_downloadurl working for L4D servers or does each client have to have the maps for custom maps to work currently?
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Unfortunately the server cannot tell the clients to download any content yet.
Quote:
Originally Posted by Number Six
L 05/31/2009 - 05:28 0: SourceMod error session started
L 05/31/2009 - 05:28 0: Info (map "l4d_vs_hospital02_subway") (file "errors_20090531.log")
L 05/31/2009 - 05:28 0: [SM] Native "GetEntProp" reported: Entity 10 is invalid
L 05/31/2009 - 05:28 0: [SM] Displaying call stack trace for plugin "l4d_superversus.smx":
L 05/31/2009 - 05:28 0: [SM] [0] Line 214, /home/groups/alliedmodders/forums/files/9/7/0/1/42500.attach::SetTankHP()
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Bizarre, I've no idea how you managed to get a problem finding the entity considering there entity existing checks. I'll look into it and try making some more checks thanks for reporting this. It's not exactly a harmful error it's just saying that it could not set the tanks hp.
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