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[L4D] Infected Spawner


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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 01-21-2009 , 10:45   Re: [L4D] Infected Spawner
Reply With Quote #51

Quote:
Originally Posted by munchies View Post
Hi, is there anyway to have it so it doesn't display a message on screen saying what has been spawned?
Edit your sourcemod.cfg

And change the 'sm_show_activity' cvar.

I set mine to 12, so only admins will see any admin activity.
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munchies
Junior Member
Join Date: Jan 2009
Old 01-21-2009 , 12:01   Re: [L4D] Infected Spawner
Reply With Quote #52

Quote:
Originally Posted by bman87 View Post
Edit your sourcemod.cfg

And change the 'sm_show_activity' cvar.

I set mine to 12, so only admins will see any admin activity.
Thankyou so very much
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markg
Senior Member
Join Date: Jan 2009
Old 01-21-2009 , 12:02   Re: [L4D] Infected Spawner
Reply With Quote #53

Quote:
Originally Posted by GrossKopf View Post
Someone else asked this on the last page, but no one answered, so I'm asking.

Is there a way to restrict this to admins with only a certain admin flag? Right now anyone that is granted admin access can use it. I give my clan members kick, ban and map change access, but I don't want them to have this.
yes...i just went through this myself.

edit your admin_overrides.cfg file as follows:

Overrides
{
/**
*Override infectedspawnguns.sp
*/
"sm_spawn_infected" "s"
"sm_force_panic_event" "s"
"sm_spawn_weapons" "s"
}

then only those with "z" status or "s" admin tag will be able to use those three spawn commands.
example of two admins both with access to spawn:
"99:z"
"50:bcgs"

so as long as you arent giving your clan mates "z" access, just dont give them the "s" tag and you should be set.
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k0s
Junior Member
Join Date: Dec 2008
Location: Hamburg / Cologne
Old 01-22-2009 , 18:58   Re: [L4D] Infected Spawner
Reply With Quote #54

00:55:11 L 01/22/2009 - 23:55:18: [SM] Native "FakeClientCommand" reported: Client index 0 is invalid
00:55:11 L 01/22/2009 - 23:55:18: [SM] Displaying call stack trace for plugin "infectedspawnguns.smx":
00:55:11 L 01/22/2009 - 23:55:18: [SM] [0] Line 224, C:\srcds\left4dead\addons\sourcemod\scripting \infectedspawnguns.sp::ForcePanicEvent()
00:55:11 L 01/22/2009 - 23:55:18: [SM] [1] Line 123, C:\srcds\left4dead\addons\sourcemod\scripting \infectedspawnguns.sp::Command_Force_Panic()


------


is it possible to bind the HLSW rcon command into the spawner ?
i tried the sm_force_panic_event right now from the Hlslw rcon console but recieved the errors on top

thank you very much
k0s
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DevilsReject
Member
Join Date: Jan 2009
Old 01-23-2009 , 02:58   Re: [L4D] Infected Spawner
Reply With Quote #55

ever since installing this my server keeps loosing connection. anyone else?
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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 01-23-2009 , 11:26   Re: [L4D] Infected Spawner
Reply With Quote #56

Quote:
Originally Posted by rodregis View Post
I'm not sure if anyone will want this but I modified the last 3 items, (gas,propane,oxygen) and replaced them with a full instant heal, health pack and pain pills.

I'm sure someone could make it into another menu.

(This also incorporates the menu code that neurotic posted earlier )
Can you post the source for this plugin? Thanks!
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DevilsReject
Member
Join Date: Jan 2009
Old 01-23-2009 , 19:51   Re: [L4D] Infected Spawner
Reply With Quote #57

how about add spawn mini gun
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ddrfreak21
Junior Member
Join Date: Jan 2009
Old 01-24-2009 , 14:25   Re: [L4D] Infected Spawner
Reply With Quote #58

Hey guys, I updated this to include a second menu to spawn health and healing items.

You can get it through:
sm_spawn_health or
!spawn_health

Then you get a menu for pills, first aid, and full heal.

Special thanks to Fexii and Keamos for doing the brunt of the work ;) copy and paste ftw!

I also think it may be a good idea to separate guns and explosives to different menus... if anyone wants me to add that just let me know.
Attached Files
File Type: sp Get Plugin or Get Source (infectedspawngunshealth.sp - 537 views - 8.3 KB)
__________________
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JohnSmith
Junior Member
Join Date: Jan 2009
Old 01-24-2009 , 15:10   Re: [L4D] Infected Spawner
Reply With Quote #59

Quote:
Originally Posted by ddrfreak21 View Post
Hey guys, I updated this to include a second menu to spawn health and healing items.

You can get it through:
sm_spawn_health or
!spawn_health

Then you get a menu for pills, first aid, and full heal.

Special thanks to Fexii and Keamos for doing the brunt of the work ;) copy and paste ftw!

I also think it may be a good idea to separate guns and explosives to different menus... if anyone wants me to add that just let me know.
Would it be possible to have the 'Left 4 Dead' menu as it is now than have sub-menus 'Healing' Which would consist of Med-Kit, Pain Pills and the guy who posted about changing the gas cans and stuff to health made a thing called 'insta health' which puts your health into 100. Than another sub-section in the 'Left 4 Dead' one called 'Weapons' which of course has weapons' and lastly 'Explosives' this would be really great.

and not sure if this is possible but make maybe another menu called 'Director' under 'Left 4 Dead' and you can turn director on/of.

This would complete this addon with icing on top of the cake then a strawberry on top of that icing.
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DevilsReject
Member
Join Date: Jan 2009
Old 01-24-2009 , 15:37   Re: [L4D] Infected Spawner
Reply With Quote #60

someone add a minigun to the thing
i like the one with the instant heath i use that one, i would just like a mini gun added.

also what program do you use to make these plugins.
i know i could make some if i knew where to start
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