Raised This Month: $ Target: $400
 0% 

Zombie Plague Mod 5.0


Post New Thread Closed Thread   
 
Thread Tools Display Modes
djnilo
Member
Join Date: Jun 2008
Location: Sweden
Old 08-18-2008 , 22:20   Re: Zombie Plague Mod 4.02 (BETA)
#1151

Quote:
Originally Posted by aaronng52e View Post
Hello CS players,

I have hosted a server with the zombie plague plugin however, players cannot see the zombie model. I DID NOT change anything in the script "zombie_plague36.sma" or anything.


I need help on this and I'd appreciate it if you can give me some help.


Thanks all.

aaronng52e:
I had this problem before, but I can not remember how I fixed it.
Try to update to version 4.02 and check if it helped.


Wondering where can i find zombie models for counter-strike 1.6!

YES! I have checked on www.fpsbanana.com but found only shit models.
__________________
www.djnilo.swedish.nu <-New Website




djnilo is offline
Send a message via MSN to djnilo
MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 08-19-2008 , 00:21   Re: Zombie Plague Mod 4.02 (BETA)
#1152

Quote:
Originally Posted by smoothjazz
MERCYLEZZ
Sorry for bothering again.
how to make a new zombie class when he is killed ,will do self-explode with infection effect?
When human in the infection range will get infected!
Thx~
There are yet no natives to force users to become a zombie/human/survivor/nemesis because I still need to check for possible bugs they would bring, so it's gonna have to wait a bit...

Quote:
Originally Posted by Mlk27
what's the "Buy Weapon" menu for? when i press it, it says "Your buy menu has been re-enabled"
If you have the "remember selection" setting on, it re-enables your menus to make a different choice. Also, if your buy menu is accidentally closed before buying, you can use it to show the buy menu back.

Quote:
Originally Posted by hussainmushahid
wtf?? whenever some one as soon as becomes zombie he dies,in this new version 4.02(Beta) please help.
Make sure the default zombie classes plugin is running (zp_zclasses40.amxx), because you need to have at least one zombie class loaded.

Quote:
Originally Posted by IneedHelp
I think this isn't 100% compatible with the Nade Modes Plugin because I saw a few bugs but i don't know if are of this plugin or of the nade modes.hmmm
Well sure the flare isn't meant to be a lasermine to start with, but most of the modes should work. The only difference is Nade Modes can only see Terrorists and CTs instead of zombies and humans.

Quote:
Originally Posted by smoothjazz
Yup~ Nades don't get removed when human turn into a zombie!
Below is the source code from Nade Modes
It uses a forward from ZP that will automatically be triggered after human get infected.

Code:
public zp_user_infected_post(id, infector)
{

new strtype[11] = "classname", ent = -1;
new classname[30] = "grenade"
while ((ent = engfunc(EngFunc_FindEntityByString, ent, strtype, classname)) && pev(ent, pev_owner) == id)
{
if(is_grenade(ent) && get_grenade_type(ent) != NADE_NORMAL)
engfunc(EngFunc_RemoveEntity,ent)
}
}
It should work I believe, unless you're using custom w_ grenade models on your server.

Quote:
Originally Posted by digg
No, the plugin only have raptor, classic, leech, poison and big zombie! I want the same classes in ZP 3.62 (+radioactive), and i didnt like the new mode to buy weapons, i like more 3.62 than 4.02 BETA.
I couldn't port the Rage Zombie properly mainly because of the glow, but I also felt like it wasn't complying with the "Classic Zombie Mod" style I wanted to set by default on the mod. However, the new zombie class system should compensate for that, since it's now possible to add as many zombie classes as wished.

Quote:
Originally Posted by Pawn
Buenas mercilezz, necesito ayuda con esto
quiero bajarle las balas a la desert. quiero que en ves de 7 tengo 1 bala sola

y se que con esto se hace:
new const MAXCLIP[] = { -1, 13, -1, 10, 1, 7, -1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
10, 30, 100, 8, 35, 30, 20, 2, 7, 30, 30, -1, 50 }
Eso lo podes editar pero no afecta en nada, es info sobre las armas del CS nomas. Para cambiar cuanto cargan las armas necesitas usar un plugin aparte, debe haber alguno aca en AlliedModders...

Quote:
Originally Posted by LARP
¿como agrego extra items al plugin?..
revise el zp_extra_items_example.sma
pero no entiendo nada...

Gracias de anetmano
Los extra items hay que hacerlos como plugins separados (o sea hay que saber algo de scripting en AMXX), o tmb se puede agarrar un plugin ya hecho y agregarle los comandos para que te lo agregue al menu del mod y se pueda comprar con ammo packs.
__________________
MeRcyLeZZ is offline
Stixsmaster
Veteran Member
Join Date: May 2007
Location: I am all around you...I
Old 08-19-2008 , 00:43   Re: Zombie Plague Mod 4.02 (BETA)
#1153

finally I got rid of a damn virus on my computer and now I am updating my server with latest version of ZP and yea...

---Stixsmaster
__________________
Stixsmaster is offline
Send a message via AIM to Stixsmaster Send a message via MSN to Stixsmaster
Pawn
Junior Member
Join Date: Aug 2008
Old 08-19-2008 , 06:42   Re: Zombie Plague Mod 4.02 (BETA)
#1154

Gracias mercilezz, te queria desir que yo le agregue el zombie radiactivo en mi server, con glow y todo, fue facil , solo le tuve que agregar un par de comandos al archivo inc, al zombieplague.sma y al zclasses. bueno muchas gracias por lo que me dijiste de las balas, es que no sabia xD.
ah por cierto, sos un idolo, tenes que tar re orgulloso de vos, bldoo te postearon 117 paginas, yo creo que mas que nadie jajaj , bue nos vemos suerte

Last edited by Pawn; 08-19-2008 at 07:56.
Pawn is offline
xbatista
Veteran Member
Join Date: Mar 2008
Location: Lithuania
Old 08-19-2008 , 06:45   Re: Zombie Plague Mod 4.02 (BETA)
#1155

MERCYLEZZ can you make maxclip to have effect?
xbatista is offline
Send a message via Skype™ to xbatista
Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 08-19-2008 , 06:55   Re: Zombie Plague Mod 4.02 (BETA)
#1156

Quote:
Originally Posted by xbatista View Post
MERCYLEZZ can you make maxclip to have effect?
What do You mean that to have effect without reloading?
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
xbatista
Veteran Member
Join Date: Mar 2008
Location: Lithuania
Old 08-19-2008 , 07:10   Re: Zombie Plague Mod 4.02 (BETA)
#1157

NO maxclip is to do m4a1 and other weapon to shoot more bullets, m4a1 30 | 90 ,you can edit to what you want 40 | 90 m4a1 and other. I think all wanna this
sorry bad english

Last edited by xbatista; 08-19-2008 at 07:20.
xbatista is offline
Send a message via Skype™ to xbatista
Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 08-19-2008 , 07:21   Re: Zombie Plague Mod 4.02 (BETA)
#1158

Why then You just don't use unlimited ammo instead...
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
xbatista
Veteran Member
Join Date: Mar 2008
Location: Lithuania
Old 08-19-2008 , 07:23   Re: Zombie Plague Mod 4.02 (BETA)
#1159

becouse it's not interesting!!!! when unlimited,zombies won't play!!!!

And other players say too not interesting becouse just shooting and shooting and standing on one place.
xbatista is offline
Send a message via Skype™ to xbatista
Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 08-19-2008 , 07:32   Re: Zombie Plague Mod 4.02 (BETA)
#1160

Change zombie speed on 330, that will be interesting. ^^
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:19.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode