Raised This Month: $ Target: $400
 0% 

ZombieMod for The Specialists 3.0 08/19/07


Post New Thread Reply   
 
Thread Tools Display Modes
stupok
Veteran Member
Join Date: Feb 2006
Old 08-18-2007 , 19:54   Re: ZombieMod for The Specialists 3.0 08/15/07
Reply With Quote #81

Did you download the mp.dll?
__________________
stupok is offline
Almosthero
New Member
Join Date: Aug 2007
Old 08-19-2007 , 06:42   Re: ZombieMod for The Specialists 3.0 08/18/07
Reply With Quote #82

indeed i did, and for all i can understand i put it where it should be aswell

tried with both (original and ZM one) its the same with both

Last edited by Almosthero; 08-19-2007 at 06:52.
Almosthero is offline
stupok
Veteran Member
Join Date: Feb 2006
Old 08-19-2007 , 14:06   Re: ZombieMod for The Specialists 3.0 08/19/07
Reply With Quote #83

I just retested my plugin on a fresh install of TS and could not reproduce your problem. I tried messing with the variables "mp_teamplay", "mp_teamlist", and "mp_teammodels" and still could not reproduce your problem.

I don't know what you're doing wrong.

Make sure you download the latest version of ZombieMod from the first post.
__________________
stupok is offline
cunterstrike
Junior Member
Join Date: Jun 2007
Old 08-29-2007 , 10:46   Re: ZombieMod for The Specialists 3.0 08/19/07
Reply With Quote #84

hey i was fixing zombiebots and when i was restarting the server this came up ;


L 08/29/2007 - 15:45:14: Error:
L 08/29/2007 - 15:45:14: [AMXX] Module is not a valid library (file "cstrike\addons\amxmodx\modules\debug_amx x.dl l")
[AMXX] Loaded 2 admins from file
L 08/29/2007 - 15:45:15: Invalid event (name "WeaponInfo") (plugin "ts_zombiemod.amxx")
L 08/29/2007 - 15:45:15: [AMXX] Displaying debug trace (plugin "ts_zombiemod.amxx")
L 08/29/2007 - 15:45:15: [AMXX] Run time error 10: native error (native "register_event")
L 08/29/2007 - 15:45:15: [AMXX] [0] 19304.attach::plugin_init (line 210)
Executing AMX Mod X Configuration File
Scrolling message displaying frequency: 10:00 minutes

someone know ````+???? with the debug shit?
cunterstrike is offline
stupok
Veteran Member
Join Date: Feb 2006
Old 09-02-2007 , 17:28   Re: ZombieMod for The Specialists 3.0 08/19/07
Reply With Quote #85

This plugin is for The Specialists 3.0, not Counter-Strike.
__________________
stupok is offline
Bend3R
Veteran Member
Join Date: Oct 2004
Location: Sweden (Stockholm)
Old 09-03-2007 , 01:40   Re: ZombieMod for The Specialists 3.0 08/19/07
Reply With Quote #86

Well have found a bug in it
doesn't looks like no one else have get it.
Anyway, the problem is:
Human players take human zombies speed sometimes
so the zombie slow down when some player hit him
so do the human player get full speed either.

EDIT:
Another bug:
Human zombies can use weapons.
Saw zombie players use knives and the M60E3

Last edited by Bend3R; 09-03-2007 at 15:46.
Bend3R is offline
stupok
Veteran Member
Join Date: Feb 2006
Old 09-03-2007 , 23:29   Re: ZombieMod for The Specialists 3.0 08/19/07
Reply With Quote #87

Quote:
Originally Posted by Bend3R View Post
Human players take human zombies speed sometimes
so the zombie slow down when some player hit him
so do the human player get full speed either.
I don't understand what you mean.

Quote:
Originally Posted by Bend3R View Post
Human zombies can use weapons.
Saw zombie players use knives and the M60E3
I know about this one. It'll be fixed in the next version.
__________________
stupok is offline
Bend3R
Veteran Member
Join Date: Oct 2004
Location: Sweden (Stockholm)
Old 09-04-2007 , 03:31   Re: ZombieMod for The Specialists 3.0 08/19/07
Reply With Quote #88

Quote:
Originally Posted by Bend3R View Post
Well have found a bug in it
doesn't looks like no one else have get it.
Anyway, the problem is:
Human players take human zombies speed sometimes
so the zombie slow down when some player hit him
so do the human player get full speed either.
Sorry for put in a wrong word in the end (either), replace it with instead.

Forget that if you still doesn't understand, I explain again
with a example.

Example:
If you are in the Humans team
and you hit a Zombie Player (Not a bot)
with any weapon so could you steal the speed from the zombie player
so he slow down to normal speed and you get he's speed.
Do you get it now?

Last edited by Bend3R; 09-04-2007 at 03:40.
Bend3R is offline
stupok
Veteran Member
Join Date: Feb 2006
Old 09-05-2007 , 22:37   Re: ZombieMod for The Specialists 3.0 08/19/07
Reply With Quote #89

Weeeeeeird... I haven't experienced that, I'll see if I can do something about it.
__________________
stupok is offline
XmINiX
Senior Member
Join Date: Nov 2006
Location: Your basement
Old 09-09-2007 , 11:37   Re: ZombieMod for The Specialists 3.0 08/19/07
Reply With Quote #90

This is just a suggestion...
You could add Objectives.. thats always fun...
__________________
+Karma me if i am helpful!
XmINiX is offline
Send a message via AIM to XmINiX Send a message via MSN to XmINiX Send a message via Yahoo to XmINiX
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:14.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode