Raised This Month: $ Target: $400
 0% 

Quake Sounds


Post New Thread Reply   
 
Thread Tools Display Modes
dalto
Veteran Member
Join Date: Jul 2007
Old 08-04-2007 , 18:44   Re: SM Quake Sounds
Reply With Quote #71

Quote:
Originally Posted by -=]DS[=-launebaer View Post
yes yes. so the rampage sound heare all and monsterkill for example only the attacker. this is an example. so it is better for us that we can change every sound in the quakesoundlist.cfg for centermessage and the sound
OK, will be in version 1.3.

New release 1.2 is now available. It fixed some bugs surrounding the setting and saving of text preferences introduced in 1.0.
dalto is offline
dalto
Veteran Member
Join Date: Jul 2007
Old 08-04-2007 , 20:10   Re: SM Quake Sounds
Reply With Quote #72

New release: Version 1.3

All sounds can be individually configured via the quakesoundlist.cfg file. Make sure you update this file with this release.
dalto is offline
{LOD}Scarecrow
Member
Join Date: Dec 2004
Location: AZ
Old 08-04-2007 , 21:33   Re: SM Quake Sounds
Reply With Quote #73

Updated to 1.3, set the server executed cfg to 2, changed the .cfg file in source to 6 for attacker and killer only.

!quake and /quake bring up nothing.

Sounds still being heard by the entire server (
{LOD}Scarecrow is offline
Send a message via AIM to {LOD}Scarecrow
dalto
Veteran Member
Join Date: Jul 2007
Old 08-04-2007 , 21:41   Re: SM Quake Sounds
Reply With Quote #74

Can you post or pm me a copy of your addons/sourcemod/configs/quakesoundlist.cfg file?
dalto is offline
{LOD}Scarecrow
Member
Join Date: Dec 2004
Location: AZ
Old 08-05-2007 , 01:52   Re: SM Quake Sounds
Reply With Quote #75

// Enable quake sounds
// Setting this to Off forces the plugin to not load
// 0 = Off, 1 = On(Default)
sm_quakesounds_enable 1

// Sets who hears quake sounds
1 = everyone(default), 2 = Involved only, 3 = Attacker Only, 4 = Victim Only
sm_quakesounds_who 2

// Sets the minimum number of kills before the first kill announcement
// The next announcement comes every two kills
// Default = 4
sm_quakesounds_min_kills 4

// Turns the female sounds on or off
// 0 = Off, 1 = On(Default)
sm_quakesounds_female 1

// Turns the announcements on and off
// 0 = Off, 1 = On(Default)
sm_quakesounds_announce 1

// Default text setting for new users
// 0 = Off, 1 = On(Default)
sm_quakesounds_text 1

// Default sound for new users
// 1=Standard(Default), 2=Female, 0=Disabled
sm_quakesounds_sound 2
{LOD}Scarecrow is offline
Send a message via AIM to {LOD}Scarecrow
{LOD}Scarecrow
Member
Join Date: Dec 2004
Location: AZ
Old 08-05-2007 , 01:52   Re: SM Quake Sounds
Reply With Quote #76

"QuakeSoundsList"
{
"headshot"
{
"standard" "quake/headshot.mp3"
"female" "quake/female/headshot.mp3"
"config" "6"
}
"headshot 3"
{
"standard" "quake/hattrick.wav"
"female" "quake/female/headshot.mp3"
"config" "6"
}
"headshot 5"
{
"standard" "quake/headhunter.wav"
"female" "quake/female/headshot.mp3"
"config" "6"
}
"grenade"
{
"standard" "quake/perfect.mp3"
"female" "quake/perfect.mp3"
"config" "6"
}
"selfkill"
{
"standard" "quake/humiliation.mp3"
"female" "quake/humiliation.mp3"
"config" "6"
}
"round play"
{
"standard" "quake/play.wav"
"female" "quake/female/prepare.mp3"
"config" "6"
}
"knife"
{
"standard" "quake/humiliation.mp3"
"female" "quake/female/bottomfeeder.mp3"
"config" "6"
}
"killsound 1"
{
"standard" "quake/dominating.mp3"
"female" "quake/female/dominating.mp3"
"config" "6"
}
"killsound 2"
{
"standard" "quake/rampage.mp3"
"female" "quake/female/rampage.mp3"
"config" "6"
}
"killsound 3"
{
"standard" "quake/killingspree.mp3"
"female" "quake/female/killingspree.mp3"
"config" "6"
}
"killsound 4"
{
"standard" "quake/monsterkill.mp3"
"female" "quake/female/monsterkill.mp3"
"config" "6"
}
"killsound 5"
{
"standard" "quake/unstoppable.mp3"
"female" "quake/female/unstoppable.mp3"
"config" "6"
}
"killsound 6"
{
"standard" "quake/ultrakill.mp3"
"female" "quake/female/ultrakill.mp3"
"config" "6"
}
"killsound 7"
{
"standard" "quake/godlike.mp3"
"female" "quake/female/godlike.mp3"
"config" "6"
}
"killsound 8"
{
"standard" "quake/wickedsick.mp3"
"female" "quake/female/wickedsick.mp3"
"config" "6"
}
"killsound 9"
{
"standard" "quake/impressive.mp3"
"female" "quake/female/wickedsick.mp3"
"config" "6"
}
"killsound 10"
{
"standard" "quake/ludicrouskill.mp3"
"female" "quake/female/holyshit.mp3"
"config" "6"
}
"killsound 11"
{
"standard" "quake/holyshit.mp3"
"female" "quake/female/holyshit.mp3"
"config" "6"
}
"first blood"
{
"standard" "quake/firstblood.mp3"
"female" "quake/female/firstblood.mp3"
"config" "6"
}
"double combo"
{
"standard" "quake/doublekill.mp3"
"female" "quake/female/multikill.mp3"
"config" "6"
}
"triple combo"
{
"standard" "quake/triplekill.mp3"
"female" "quake/female/multikill.mp3"
"config" "6"
}
"quad combo"
{
"standard" "quake/multikill.mp3"
"female" "quake/female/multikill.mp3"
"config" "6"
}
"monster combo"
{
"standard" "quake/combowhore.mp3"
"female" "quake/female/multikill.mp3"
"config" "6"
}
"teamkill"
{
"standard" "quake/teamkiller.mp3"
"female" "quake/teamkiller.mp3"
"config" "6"
}
}
{LOD}Scarecrow is offline
Send a message via AIM to {LOD}Scarecrow
dalto
Veteran Member
Join Date: Jul 2007
Old 08-05-2007 , 12:03   Re: SM Quake Sounds
Reply With Quote #77

Scarecrow: I loaded you config file and I cannot replicate your problem.

In debugging you problems I did find some other issues which I am releasing as 1.3.1. This version has some better error handling and reporting. I would recommend updating to this version(You just need the quakesounds.smx file if you are already running 1.3)

If you are running 1.0 or higher I would recommend upgrading to 1.3.1

Last edited by dalto; 08-05-2007 at 12:08.
dalto is offline
tcviper
Veteran Member
Join Date: Oct 2005
Location: Netherlands
Old 08-05-2007 , 12:10   Re: SM Quake Sounds
Reply With Quote #78

latest version crashes server at round start!
__________________
tcviper is offline
Send a message via MSN to tcviper
dalto
Veteran Member
Join Date: Jul 2007
Old 08-05-2007 , 12:13   Re: SM Quake Sounds
Reply With Quote #79

Quote:
Originally Posted by tcviper View Post
latest version crashes server at round start!
1.3.1 or 1.3?

EDIT:
Crashing the server is pretty strange behavior for Quake Sounds. I don't do anything exotic in there.

I did fix a bunch array index out of range problems with 1.3.1 so make sure you get that one if you have not already.

1.3.1 is running on our server if you want to check it out 209.246.143.134:27015

Last edited by dalto; 08-05-2007 at 12:26.
dalto is offline
{LOD}Scarecrow
Member
Join Date: Dec 2004
Location: AZ
Old 08-05-2007 , 12:46   Re: SM Quake Sounds
Reply With Quote #80

Dalto,

The upgraded plugin resolved one issue. the server is now only playing sound to the attacker and the victem. The menu still won't come up for players to change their settings.

Would anything from Mani cause a conflict.
{LOD}Scarecrow is offline
Send a message via AIM to {LOD}Scarecrow
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 19:32.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode