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yester64
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Join Date: May 2007
Old 07-11-2007 , 22:27   Re: GunGame:SM
Reply With Quote #91

team06, there is something else. i think the final stats don't get shown after endround. maybe that has something to do with the bug of the extra round.

i hope you could fix it soon. some people get confused. lol...

also, could display the winner of the round in the middle of the screen.
p.s. i checked for the standings, there are not shown. might be good to have them shown.
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Last edited by yester64; 07-11-2007 at 23:13.
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teame06
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Join Date: Feb 2005
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Old 07-12-2007 , 00:41   Re: GunGame:SM
Reply With Quote #92

Quote:
Originally Posted by yester64 View Post
team06, there is something else. i think the final stats don't get shown after endround. maybe that has something to do with the bug of the extra round.

i hope you could fix it soon. some people get confused. lol...

also, could display the winner of the round in the middle of the screen.
p.s. i checked for the standings, there are not shown. might be good to have them shown.
I'm very lost on what you are trying to explain? Winner of the round? If this was in the original gungame. Do a feature request in the Bug Report System explain in clear detail what this is. Because I will not be keep track of valid reports in the thread anymore.

Because i'm getting confused with what you mean by final stats or do you mean the score board?

I'm not sure when I will be able to get the next release. So you will have to wait. I'm very busy with alot of changes in gungame, other projects, life, etc too.
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Last edited by teame06; 07-12-2007 at 00:48.
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yester64
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Join Date: May 2007
Old 07-12-2007 , 01:33   Re: GunGame:SM
Reply With Quote #93

err, correct it. i wrote it in the bug report.
hope i explained it better.
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teame06
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Old 07-16-2007 , 01:25   Re: GunGame:SM
Reply With Quote #94

Quote:
Originally Posted by DarthMyrrha View Post
hi there, congratulations! the GunGame plugin is Great!
but i have some questions about it...
1- it is just in my case or the Average weapon option (for those players who enter the server in the middle of a game), isn't working? my friends are really complaining about starting with a glock while i'm on the colt for example... i've already looked at the gungame cfg file and there the option for this average system is ON (1)

that's it, please help me with the average level issue,it would really help me in my server.
I finally found your problem with getting average level. I hopefully get another beta release by Friday (No guarantee it will be though.)
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yester64
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Join Date: May 2007
Old 07-16-2007 , 19:51   Re: GunGame:SM
Reply With Quote #95

i have to correct something.
sv_pure 2 is strictly for steam content. it ignores the whitelist and just verifies content from steam.
only sv_pure 1 allowes you to make your own server content available to the public, since you include it in the whitelist.
i tried it on my server. everytime i turn sv_pure 2 on it does not trigger any sound, exept the winningsound (that is steam content).
so only sv_pure 1 works with custom sounds. or there is a cheat for sv_pure 2.

Quote:
Originally Posted by :THM: SFG View Post
I can say "sv_pure 2" will definetly not affect the sounds of gungame or any other mod.

I am running all my servers with sv_pure 2 and when i join the gungame-server i hear the gungame-start sound "this is gungame bla bla" (something like that) and all the other sounds, too.


Just to mention that.
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teame06
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Old 07-17-2007 , 22:08   Re: GunGame:SM
Reply With Quote #96

GunGame:SM 1.0.0 Beta 5 release.

This update breaks the current config system. This was necessary so I can allow on/off commands. The folder location also changed from sourcemod\configs\gungame to cstrike\cfg\gungame. The equip and game settings were split into two files. gungame.config.txt for game settings and gungame.equip.txt for weapon equipment settings.

gungame.mapvote.cfg was added so it will execute the map vote command of your choosing. As of right now it has ma_voterandom as the default executed command. Since I do not know any other sm voting plugin that has a command to start their map vote. It will execute on the second to last level.

Also there was a bug in the top10 ranking system. So you can run "gg_rebuild" and it will rebuild your top10 from the playerdata.txt file.

Requires the lastest sourcemod rev aleast 1137. Also does not require any third party extensions.

Look at the changelog for more info on the changes.

Post any bug or feature request to Click here Bug Report System

There are pending bug reports that need feedback. I can't do much if you don't check reply to it.
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Last edited by teame06; 07-18-2007 at 11:04.
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1695
Senior Member
Join Date: Jan 2006
Old 07-19-2007 , 04:42   Re: GunGame:SM
Reply With Quote #97

Stil no on/off cmds :s ?
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Rebell
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Join Date: Nov 2004
Location: GERMANY
Old 07-19-2007 , 04:46   Re: GunGame:SM
Reply With Quote #98

WoW !

Real big update and 7 gungame plugins... I will try out now and post a report later on.

cya
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teame06
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Old 07-19-2007 , 11:27   Re: GunGame:SM
Reply With Quote #99

Quote:
Originally Posted by 1695 View Post
Stil no on/off cmds :s ?
Please read the changelog more carefully.

Quote:
Originally Posted by changelog
- Implemented gg_enable/disable admin commands
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1695
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Old 07-19-2007 , 12:30   Re: GunGame:SM
Reply With Quote #100

erf, I made a research on "on", "off" and "toggle"... in the changelog.txt, but not "enable" lol... sorry ^^
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