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Clan system testing


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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 07-09-2006 , 15:10   Clan system testing
Reply With Quote #1

I posted this a while ago in the scripting help, but I don't think enough people read stuff there for this to actually be beneficial.

I've made a system for messing with clans and a web interface for it. I have no real way to test the fine details of it (other than the web interface) so I don't know how well this will work. I've tested it a couple of times on a local server and with my friends, but not heavily enough to detect more minor things.

The documentation is contained inside the zip files, under readme.txt.

Just a heads up, you need an SQL database, and for the web interface you need a PHP enabled webserver.

< FILES REMOVED, SEE HERE: http://forums.alliedmods.net/showthread.php?t=41286 >
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Last edited by Hawk552; 10-19-2006 at 17:53.
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lubb
Member
Join Date: Feb 2006
Old 07-09-2006 , 18:52   Re: Clan system testing
Reply With Quote #2

what exactly do you mean messing with clans+?
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Hawk552
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Join Date: Aug 2005
Old 07-09-2006 , 19:42   Re: Clan system testing
Reply With Quote #3

Quote:
Originally Posted by lubb
what exactly do you mean messing with clans+?
I guess I should clarify that. It has the following features:
  • Tag protection
  • Mail (send messages between members, works across servers)
  • Member listing (motd)
  • Chat (communicate between members, kind of like amx_chat except for clan)
  • Easy member adding / deleting / promoting / demoting through menus
  • Welcome messages and join / leave messages
  • Expansive API - you can add to the features very easily
  • Easy installation, just a few steps, and a web interface as listed above
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Hawk552
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Old 07-10-2006 , 17:05   Re: Clan system testing
Reply With Quote #4

Please, someone test this, I don't want to have to release it while it could potentially contain bugs.
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Kensai
Veteran Member
Join Date: Aug 2005
Location: San Diego, California
Old 07-10-2006 , 17:15   Re: Clan system testing
Reply With Quote #5

Wow this looks awesome.

I like the mail idea, is it like pms on a forum?

Cause that would be awesome for not just clan use but also for player mailing admins etc.

Wish I culd test this for ya but I don't have a webserver yet.
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 07-10-2006 , 17:24   Re: Clan system testing
Reply With Quote #6

Quote:
Originally Posted by Kensai
Wow this looks awesome.

I like the mail idea, is it like pms on a forum?

Cause that would be awesome for not just clan use but also for player mailing admins etc.

Wish I culd test this for ya but I don't have a webserver yet.
It is more or less like PMs. You don't need a webserver, just an SQL database. I really don't need testing for the web interface, I'm pretty sure it works well.
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lubb
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Join Date: Feb 2006
Old 07-10-2006 , 18:05   Re: Clan system testing
Reply With Quote #7

sounds good!!!!I don't know if i will use it, but i will tell you
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Psycho-Path
Senior Member
Join Date: Jun 2005
Old 07-11-2006 , 04:08   Re: Clan system testing
Reply With Quote #8

Wow Hawk, this is really amazing, no joking. I will definately test it out. Can't wait, thanks btw. ;)
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Hawk552
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Join Date: Aug 2005
Old 07-11-2006 , 10:43   Re: Clan system testing
Reply With Quote #9

I was looking through the source and I realized that the member menus are fucked royally, so I'll have to redo those.

You'll probably have issues automatically adding people to your clan and that stuff, but everything else should work.

I think I'm also going to add a recruitment plugin to the final release, may even adapt amx match or something like that to integrate it with this, so you don't have to pick your own clan etc.
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Hawk552
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Old 07-12-2006 , 12:42   Re: Clan system testing
Reply With Quote #10

I'm just going to release this, I fixed one of the main things I noticed but I'm still not sure if it's bullet proof.
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