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A multikill script for es


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Cr3V3TT3
Senior Member
Join Date: Jul 2004
Location: V'dauban
Old 03-25-2005 , 15:38  
Reply With Quote #21

Quote:
Excellent work, sir!
It's a very good job. thank's for all your work.


Quote:
Originally Posted by joysticker
eh, to crevette and rebell
sry, i had a bad day
i actually meant rebell, dunno why crevette felt attacked.
anyways, nevermind. i was just completely pissed off that day
friends again?
np ;) (I apoligize if I were malicious)

Quote:
What could you guys do if I just executed es_tick.cfg at around es_tick_seconds interval? What variables would you need provided to you via event_var()?
If I see three good/different ideas, I'll implement it.
Could you be more precise?
You want to include a timer system?
I think a precision or 0.5s as the "hl m_pitch loop" could be awsome

This is a simple example of the m_pitch loops :
Code:
alias m_pitch_test_0_5 "Say 0.5 second;alias m_pitch m_pitch_test_1_0"
alias m_pitch_test_1_0 "Say 1 second;alias m_pitch m_pitch_test_1_2"
alias m_pitch_test_1_5 "Say 1.5 seconds;alias m_pitch m_pitch_test_2_0"
alias m_pitch_test_2_0 "Say 2 seconds; alias m_pitch"
alias test_say "alias m_pitch m_pitch_test_0_5"
in hl when you type "alias m_pitch say Hi world" the command "say Hi world" is executed at each 0.5s, that is the base of the flood/wait scripting

Quote:
1. Can you include the version number of EventScripts you used in a comment in the config files? This will prevent people from trying to use them in later versions (or earlier versions) in case EventScripts syntax changes.
2. When you get the bugs worked out, can you post a copy of this work in the EventScripts Working Examples sticky thread I have? I think this is great work and I'd like people to see it displayed.
1 np ^^ (np but as a lot of my projects i maybe don' t continue it, use it how you like i made it for you)
2 have you seen es_ss.cfg ? there is not too much lines?

I am planning an Match Manager
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Rebell
Veteran Member
Join Date: Nov 2004
Location: GERMANY
Old 03-25-2005 , 18:16  
Reply With Quote #22

Quote:
Originally Posted by joysticker
eh, to crevette and rebell

sry, i had a bad day
i actually meant rebell, dunno why crevette felt attacked.
anyways, nevermind. i was just completely pissed off that day

friends again?
Hmmm... ok - we all play the same game - right ?

- Also lasst uns zusammenarbeiten !
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joysticker
Member
Join Date: Mar 2005
Old 03-26-2005 , 16:49  
Reply With Quote #23

thanks for forgiving me

crevette, really nice script you made there, it's a bit complicated to read, but damn, good thinking
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GhettoSmoke
New Member
Join Date: Jun 2005
Old 06-01-2005 , 05:13   Installation
Reply With Quote #24

How would one go about installing this, if for some reason they didnt know?
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Cr3V3TT3
Senior Member
Join Date: Jul 2004
Location: V'dauban
Old 06-01-2005 , 09:24  
Reply With Quote #25

This script sux ^^ mani can do the same thing
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GhettoSmoke
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Join Date: Jun 2005
Old 06-01-2005 , 12:54  
Reply With Quote #26

really? i have mani but it doesnt anounce headshot or multikill or nothin..
what mod anounces "headshot" and all that like in 1.6?
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Mattie
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Join Date: Jan 2005
Old 06-01-2005 , 13:38  
Reply With Quote #27

Quote:
Originally Posted by GhettoSmoke
really? i have mani but it doesnt anounce headshot or multikill or nothin..
what mod anounces "headshot" and all that like in 1.6?
In Mani's documentation, they're called Quake sounds. Here's a link to some of the doc on it:

http://www.mani-admin-plugin.com/man...#_Toc105259796

He includes a mani_quake_sounds.cfg file which you need to exec if you want to enable those sounds.

-Mattie
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