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Message de bienvenue à un joueur arrivant sur le serveur


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Nicolous
Junior Member
Join Date: May 2005
Location: Reims (France)
Old 05-16-2005 , 11:59   Message de bienvenue à un joueur arrivant sur le serveur
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Bonjours,
je voudrais juste savoir qu'elle commande mettre dans le fichier player_connect pour qu'il reçoive un message de bienvenue que seul lui peut voir... merci

ps: pourquoi ne pas faire un coin français tout plugins confondus, ça manque ici... lol
et mattie's a fait une liste des noms des fichiers évenements possibles, pourquoi ne pas faire une liste de toute les actions de type "weapon","worldspawn","es_username"... ça éviterai bien des topics.... ;)
A part ça le plugin est trop fort, gg mattie's.
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Mattie
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Join Date: Jan 2005
Old 05-16-2005 , 12:15   Re: Message de bienvenue à un joueur arrivant sur le serveur
Reply With Quote #2

Quote:
Originally Posted by Nicolous
Bonjours,
je voudrais juste savoir qu'elle commande mettre dans le fichier player_connect pour qu'il reçoive un message de bienvenue que seul lui peut voir... merci


ps: pourquoi ne pas faire un coin français tout plugins confondus, ça manque ici... lol
et mattie's a fait une liste des noms des fichiers évenements possibles, pourquoi ne pas faire une liste de toute les actions de type "weapon","worldspawn","es_username"... ça éviterai bien des topics.... ;)
A part ça le plugin est trop fort, gg mattie's.
I don't speak French, but I'll try. You might try:

player_activate.cfg:
Code:
es_delayed 3 es_tell event_var(userid) Welcome to our server!
List of events:
http://mattie.info/cs/events.txt
Some don't fire (modevents.res is best).

Good luck, maybe someone who understands French could help better,
-Mattie
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Cr3V3TT3
Senior Member
Join Date: Jul 2004
Location: V'dauban
Old 05-16-2005 , 12:19  
Reply With Quote #3

Code:
pourquoi ne pas faire un coin français tout plugins confondus, ça manque ici... lol
Par ce que t' es censer connaitre l' anglais ^^
Code:
je voudrais juste savoir qu'elle commande mettre dans le fichier player_connect pour qu'il reçoive un message de bienvenue que seul lui peut voir... merci
es_tell <userid> <message>

player_connect.cfg
Code:
// Frase d' anonce bien pouri a changer vite fait :P
es_tell event_var(userid) "Salut a toi"
Quote:
pourquoi ne pas faire une liste de toute les actions de type
Quote:
"weapon"
Je crois que tu parles des event_var(*)
source engine.gcf/root/hl2/resource/GameEvents.res, serverevents.res, hltvevents.res
counter-strike source shared.gcf/root/cstrike/resource/ModEvents.res

Quote:
"worldspawn"
Mouarf si tu parles des valeurs genre server_var(*) il y en a une infinite ;)

Quote:
"es_username"
es_username - Anytime an event is received that provies "userid", EventScripts will also set es_username to the player's name. It's accessible like normal event variables as such: event_var(es_username).

es_steamid - Anytime an event is received that provides "userid", EventScripts will also set es_steamid to the player's Steam ID. It's accessible like normal event variables as such: event_var(es_steamid).

es_userteam - Anytime an event is received that provides "userid", EventScripts will also set es_userteam to the player's team number. It's accessible like normal event variables as such: event_var(es_userteam).

es_userweapon - Anytime an event is received that provides "userid", EventScripts will also set this to the internal name for the weapon (e.g. "weapon_usp").

es_userarmor - Anytime an event is received that provides "userid", EventScripts will also set this to the user's armor value.

es_userhealth - Anytime an event is received that provides "userid", EventScripts will also set this to the user's health value.

es_userdeaths - Anytime an event is received that provides "userid", EventScripts will also set this to the user's death count.

es_userkills - Anytime an event is received that provides "userid", EventScripts will also set this to the user's kill count.

es_userdead - Anytime an event is received that provides "userid", EventScripts will also set this to 0 if the user is alive and 1 if the user is dead.

es_attackername - Anytime an event is received that provides "attacker", EventScripts will also set es_attackername to the attacking player's name. It's accessible like normal event variables as such: event_var(es_attackername).

es_attackerteam - Anytime an event is received that provides "attacker", EventScripts will also set es_attackerteam to the attacking player's team number. It's accessible like normal event variables as such: event_var(es_userteam).

es_attackerweapon - Anytime an event is received that provides "attacker", EventScripts will also set this to the attacking player's internal weapon name (e.g. weapon_usp).

es_attackerarmor - Anytime an event is received that provides "attacker", EventScripts will also set this to the attacking player's armor value.

es_attackerhealth - Anytime an event is received that provides "attacker", EventScripts will also set this to the attacking player's health.

es_attackerdeaths - Anytime an event is received that provides "attacker", EventScripts will also set this to the attacking player's death count.

es_attackerkills - Anytime an event is received that provides "attacker", EventScripts will also set this to the attacking player's kill count.

es_attackerdead - Anytime an event is received that provides "attacker", EventScripts will also set this to 0 if the user is alive and 1 if the user is dead.

Tcho
Cr3V3TT3
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Nicolous
Junior Member
Join Date: May 2005
Location: Reims (France)
Old 05-16-2005 , 12:30  
Reply With Quote #4

Merci les gars c'est gentil... ;)
(vivement une documentation claire et nette comme pour mani_plugin sans faire de pub...lol)
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