Code:
pourquoi ne pas faire un coin français tout plugins confondus, ça manque ici... lol
Par ce que t' es censer connaitre l' anglais
^^
Code:
je voudrais juste savoir qu'elle commande mettre dans le fichier player_connect pour qu'il reçoive un message de bienvenue que seul lui peut voir... merci
es_tell <userid> <message>
player_connect.cfg
Code:
// Frase d' anonce bien pouri a changer vite fait :P
es_tell event_var(userid) "Salut a toi"
Quote:
pourquoi ne pas faire une liste de toute les actions de type
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Je crois que tu parles des event_var(*)
source engine.gcf/root/hl2/resource/GameEvents.res, serverevents.res, hltvevents.res
counter-strike source shared.gcf/root/cstrike/resource/ModEvents.res
Mouarf si tu parles des valeurs genre server_var(*) il y en a une infinite ;)
es_username - Anytime an event is received that provies "userid", EventScripts will also set es_username to the player's name. It's accessible like normal event variables as such: event_var(es_username).
es_steamid - Anytime an event is received that provides "userid", EventScripts will also set es_steamid to the player's Steam ID. It's accessible like normal event variables as such: event_var(es_steamid).
es_userteam - Anytime an event is received that provides "userid", EventScripts will also set es_userteam to the player's team number. It's accessible like normal event variables as such: event_var(es_userteam).
es_userweapon - Anytime an event is received that provides "userid", EventScripts will also set this to the internal name for the weapon (e.g. "weapon_usp").
es_userarmor - Anytime an event is received that provides "userid", EventScripts will also set this to the user's armor value.
es_userhealth - Anytime an event is received that provides "userid", EventScripts will also set this to the user's health value.
es_userdeaths - Anytime an event is received that provides "userid", EventScripts will also set this to the user's death count.
es_userkills - Anytime an event is received that provides "userid", EventScripts will also set this to the user's kill count.
es_userdead - Anytime an event is received that provides "userid", EventScripts will also set this to 0 if the user is alive and 1 if the user is dead.
es_attackername - Anytime an event is received that provides "attacker", EventScripts will also set es_attackername to the attacking player's name. It's accessible like normal event variables as such: event_var(es_attackername).
es_attackerteam - Anytime an event is received that provides "attacker", EventScripts will also set es_attackerteam to the attacking player's team number. It's accessible like normal event variables as such: event_var(es_userteam).
es_attackerweapon - Anytime an event is received that provides "attacker", EventScripts will also set this to the attacking player's internal weapon name (e.g. weapon_usp).
es_attackerarmor - Anytime an event is received that provides "attacker", EventScripts will also set this to the attacking player's armor value.
es_attackerhealth - Anytime an event is received that provides "attacker", EventScripts will also set this to the attacking player's health.
es_attackerdeaths - Anytime an event is received that provides "attacker", EventScripts will also set this to the attacking player's death count.
es_attackerkills - Anytime an event is received that provides "attacker", EventScripts will also set this to the attacking player's kill count.
es_attackerdead - Anytime an event is received that provides "attacker", EventScripts will also set this to 0 if the user is alive and 1 if the user is dead.
Tcho
Cr3V3TT3