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[REQ] Set_hudmessage Effects


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StrikerMan780
AlliedModders Donor
Join Date: Jul 2009
Location: Canada
Old 12-02-2023 , 08:07   Re: [REQ] Set_hudmessage Effects
Reply With Quote #11

Sorry to revive an old thread, but there's zero documentation as to what "effect" and "fxtime" do anymore. The links provided are dead.
(Also, apologies, came in off a google search and didn't realize what section this was in.)

Last edited by StrikerMan780; 12-03-2023 at 05:09.
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101
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Join Date: Nov 2023
Old 12-03-2023 , 11:27   Re: [REQ] Set_hudmessage Effects
Reply With Quote #12

PHP Code:
set_hudmessage(redgreenblueFloat:x=-1.0Float:y=0.35effects=0Float:fxtime=6.0Float:holdtime=12.0Float:fadeintime=0.1Float:fadeouttime=0.2channel=4
red - red color ( 0-255 )
green - green color (0-255 )
blue - blue color ( 0-255 )
x - horizontal hud position (horizontal axis)
y - vertical hud position (vertical axis)
For the hudmessage coordinates x and y, -1.0 will center the message
on the respective axis.
effects - (0:no effects 1:flashing 2:printing letter by letter)
fxtime - Duration of the effect
holdtime - Time the message stays on screen (Hud Msg Life)
fadeintitme - Time it takes the message to fully appear (fade-in)
fadeouttime - Time it takes the message to fully disappear (fade-out)
channel :
hud channel (there are 4 channels, if two hud messages were saved on the same channel and called in the same time,
then one message will overwrite the other.
if channel= -1, then the channel will be selected automatically according to priority

Last edited by 101; 12-03-2023 at 11:30.
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Old 12-03-2023, 11:37
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StrikerMan780
AlliedModders Donor
Join Date: Jul 2009
Location: Canada
Old 12-04-2023 , 10:48   Re: [REQ] Set_hudmessage Effects
Reply With Quote #13

Thanks, that helps. None of this information is on the scripting reference on amxmodx.org, and it probably should be.
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