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[ANY] Beam/Trail Follow by Classname [v1.0.0 | 21-May-2022]


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Author
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Plugin ID:
8059
Plugin Version:
1.0.0
Plugin Category:
Gameplay
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Creates a beam that follow entities by classname
    Old 05-21-2022 , 11:07   [ANY] Beam/Trail Follow by Classname [v1.0.0 | 21-May-2022]
    Reply With Quote #1

    Description

    Adds a beam following an entity (TE_SetupBeamFollow) by classname.

    Tested only in L4D1/L4D2/PVKII games but may work in other games as well. (however the classnames in the data file are only based on these 3 games)

    Features
    • Allow enabling/disabling the plugin.
    • Allow setting the beam model.
    • Allow setting the beam time duration.
    • Allow setting the beam initial width.
    • Allow setting the beam ending width.
    • Allow setting the beam fade time duration.
    • Allow setting a random RGB color to the beam.
    • Allow setting the beam RGB color.
    • Allow setting a random alpha (transparency) to the beam.
    • Allow setting the beam alpha (transparency).

    Preview


    (PVKII game screenshot)

    Cvars

    A configuration file named "beam_follow_classname.cfg" will automatically be created for you upon the first run in the "\cfg\sourcemod\" folder.

    PHP Code:
    // Enable/Disable the plugin.
    // 0 = Disable, 1 = Enable.
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    beam_follow_classname_enable "1" 
    Data file (data/beam_follow_classname.cfg)
    PHP Code:
    // Attributes explained:
    // "enable"        -> Apply a beam follow to entity. "0" = Disable, "1" = Enable.
    // "model"         -> Beam model.
    // "lifeDuration"  -> Beam time duration.
    // "widthStart"    -> Beam initial width.
    // "widthEnd"      -> Beam ending width.
    // "fadeDuration"  -> Beam fade time duration.
    // "randomColor"   -> Apply a random RGB color to the beam. "0" = OFF, "1" = ON.
    // "color"         -> Beam RGB color. Use three values between 0-255 separated by spaces. "<0-255> <0-255> <0-255>", e.g: "255 255 255". Ignored when "randomColor" is "1".
    // "randomAlpha"   -> Apply a random alpha (transparency) to the beam. "0" = OFF, "1" = ON.
    // "alpha"         -> Beam alpha (transparency). 0-255. "0" = Invisible (0%), "255" = Fully visible (100%). Ignored when "randomAlpha" is "1".
    // Note: You can overwrite the "default" attribute values inside any other section (e.g. "classnames")

    "beam_follow_classname"
    {
        
    "default"
        
    {
            
    "enable"            "1"
            "model"             "materials/sprites/laserbeam.vmt"
            "lifeDuration"      "1.0"
            "widthStart"        "1.0"
            "widthEnd"          "1.0"
            "fadeDuration"      "10"
            "randomColor"       "1"
            "color"             "255 255 255"
            "randomAlpha"       "0"
            "alpha"             "255"
        
    }

        
    "classnames"
        
    {
            
    /*** L4D1 and L4D2 classnames ***/

            // Survivor - Throwable - Slot 3
            
    "molotov_projectile"
            
    {
                
    "enable"            "1"
                "randomColor"       "0"
                "color"             "255 50 0"
            
    }

            
    // Survivor - Throwable - Slot 3
            
    "pipe_bomb_projectile"
            
    {
                
    "enable"            "1"
                "randomColor"       "0"
                "color"             "200 1 1"
            
    }

            
    // Survivor - Throwable - Slot 3 (L4D2 only)
            
    "vomitjar_projectile"
            
    {
                
    "enable"            "1"
                "randomColor"       "0"
                "color"             "0 128 0"
            
    }

            
    // Survivor - Primary Weapon - Slot 1 (L4D2 only)
            
    "grenade_launcher_projectile"
            
    {
                
    "enable"            "1"
                "randomColor"       "0"
                "color"             "255 255 0"
            
    }

            
    // Infected - Spitter - Special Ability (L4D2 only)
            
    "spitter_projectile"
            
    {
                
    "enable"            "1"
                "randomColor"       "0"
                "color"             "0 255 0"
            
    }

            
    // Infected - Tank - Special Ability
            
    "tank_rock"
            
    {
                
    "enable"            "1"
                "randomColor"       "0"
                "color"             "128 128 128"
            
    }

            
    /*** PVKII classnames ***/

            // Pirates - Skirmisher - Slot 3
            
    "powderkeg"
            
    {
                
    "enable"            "1"
                "randomColor"       "0"
                "color"             "255 0 0"
            
    }

            
    // Pirates - Captain - Slot 2 + Special
            
    "projectile_rocketball"
            
    {
                
    "enable"            "1"
                "randomColor"       "0"
                "color"             "255 0 0"
            
    }

            
    // Pirates - Captain - Slot 3
            
    "npc_parrot"
            
    {
                
    "enable"            "1"
                "randomColor"       "0"
                "color"             "255 0 0"
            
    }

            
    // Pirates - Sharpshooter - Special
            
    "projectile_powderhorn"
            
    {
                
    "enable"            "1"
                "randomColor"       "0"
                "color"             "255 0 0"
            
    }

            
    // Vikings - Huscarl - Slot 3
            
    "throwaxe"
            
    {
                
    "enable"            "1"
                "randomColor"       "0"
                "color"             "0 255 0"
            
    }

            
    // Vikings - Gestir - Slot 3
            
    "javelin"
            
    {
                
    "enable"            "1"
                "randomColor"       "0"
                "color"             "0 255 0"
            
    }

            
    // Vikings - Bondi - Slot 2
            
    "atlatl"
            
    {
                
    "enable"            "1"
                "randomColor"       "0"
                "color"             "0 255 0"
            
    }

            
    // Vikings - Bondi - Slot 3 / Slot 3 + Special
            
    "flatbow_arrow"
            
    {
                
    "enable"            "1"
                "randomColor"       "0"
                "color"             "0 255 0"
            
    }

            
    // Knights - Archer - Slot 2
            
    "crossbow_bolt"
            
    {
                
    "enable"            "1"
                "randomColor"       "0"
                "color"             "0 0 255"
            
    }

            
    // Knights - Archer - Slot 3 / Slot 3 + Special
            
    "arrow"
            
    {
                
    "enable"            "1"
                "randomColor"       "0"
                "color"             "0 0 255"
            
    }

            
    // Knights - Man-at-Arms - Slot 3
            
    "crossbow_bolt_maa"
            
    {
                
    "enable"            "1"
                "randomColor"       "0"
                "color"             "0 0 255"
            
    }

            
    // Knights - Assassin - Slot 2
            
    "crossbow_pistol_bolt"
            
    {
                
    "enable"            "1"
                "randomColor"       "0"
                "color"             "0 0 255"
            
    }

            
    // Knights - Assassin - Slot 3
            
    "projectile_pouch"
            
    {
                
    "enable"            "1"
                "randomColor"       "0"
                "color"             "0 0 255"
            
    }

            
    // Knights - Assassin - Slot 3
            
    "projectile_caltrops"
            
    {
                
    "enable"            "1"
                "randomColor"       "0"
                "color"             "0 0 255"
            
    }

            
    // Knights - Assassin - Special
            
    "projectile_smokebomb"
            
    {
                
    "enable"            "1"
                "randomColor"       "0"
                "color"             "0 0 255"
            
    }
        }

    Admin Commands
    • sm_beam_follow_config_reload => Reload the beam follow configs. (z flag required)
    • sm_print_cvars_beam_follow_classname => Print the plugin related cvars and their respective values to the console. (z flag required)

    Change Log

    Spoiler


    Known Supported Games
    • Left 4 Dead 1
    • Left 4 Dead 2
    • Pirates, Vikings, and Knights II

    Notes
    • Using bigger values may crash the game.
    • The engine has a limitation on how many temp entities (plugin beams) can be rendered at the same time, usually 32.
    • If you don't see a trail try changing the "model" attribute to "materials/sprites/laser.vmt". (your game may not have the default plugin model)

    Related Plugins

    Post Reply
    • Any feedback, bug reports, fixes, improvements, translations or suggestions for the plugin are welcome.

    Installation
    • Put the "beam_follow_classname.cfg" file in your "\addons\sourcemod\data\" folder.
    • Put the "beam_follow_classname.smx" file (click Get Plugin) in your "\addons\sourcemod\plugins\" folder.
    Attached Files
    File Type: cfg beam_follow_classname.cfg (5.8 KB, 130 views)
    File Type: sp Get Plugin or Get Source (beam_follow_classname.sp - 232 views - 15.7 KB)
    __________________

    Last edited by Marttt; 01-15-2023 at 12:22.
    Marttt is offline
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