stock get_distance_to_line(Float:pos_start[3], Float:pos_end[3], Float:pos_object[3])
{ //credits to KoST
new Float:vec_start_end[3], Float:vec_start_object[3], Float:vec_end_object[3], Float:vec_end_start[3]
xs_vec_sub(pos_end, pos_start, vec_start_end) // vector from start to end
xs_vec_sub(pos_object, pos_start, vec_start_object) // vector from end to object
xs_vec_sub(pos_start, pos_end, vec_end_start) // vector from end to start
xs_vec_sub(pos_end, pos_object, vec_end_object) // vector object to end
new Float:len_start_object = getVecLen(vec_start_object)
new Float:angle_start = floatacos(xs_vec_dot(vec_start_end, vec_start_object) / (getVecLen(vec_start_end) * len_start_object), degrees)
new Float:angle_end = floatacos(xs_vec_dot(vec_end_start, vec_end_object) / (getVecLen(vec_end_start) * getVecLen(vec_end_object)), degrees)