Unlike a previous poster, I would like to know whether there is a configuration option that controls whether the "Player XXX has joined the game" message is displayed. Or is this message [EDIT4](read "plugin", ofc)[/EDIT4] not correlated at all with that message?
On my server, I get a "Player XXX has joined the game" message before getting my custom connect announce message "Player NAME connected from COUNTRY". I would like to have only the custom connect announce. Is it possible? And if yes, how?
EDIT: I have "sm_ca_showstandard" to "0" in the cannounce.cfg file but the standard connect message is still shown.
EDIT2:
I believe that the following is the reason:
Quote:
Changed suppress event from player_connect to player_connect_client, will not supress if game does not support this event
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Is there a setting to restore the old behavior (I mean, to use the old event) when "the game does not support this event"? Or is it just "too bad!" if the game does not support the event? I'm running Left 4 Dead server and each player joining triggers two messages, i.e. the standard one and the one from this plugin. That change in version 1.7 effectively makes the sm_ca_showstandard cvar ineffective (in those games). Is it possible to download version 1.6 somewhere? If not, what tools would I need to recompile the plugin from the source code?
EDIT3: Never mind, I
have recompiled the plugin for L4D.
Thank you.