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[TF2] Freak Fortress 2


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EP_
Member
Join Date: Apr 2012
Old 05-09-2012 , 15:12   Re: [TF2] Freak Fortress 2
#771

So without further ado, I'm putting my bosses out for release! Due to the sizes of these files, I've uploaded the files elsewhere and put links to them here.

Screenshots posted are from various stages in development and do not represent the bosses' current state.

Bosses require v1.06 or later, or v1.04a / 1.05a.

(1) Gabe Newell version 1.1

<Download> <BZ2>
Class: Heavy
HP: Normal
Superjump: Slow charge, normal jump, slow cooldown
Rage: "Valve Time" (placeholder effect)
Origin: Valve Corporation
Skin by: TheGreatJug

Slow but strong, especially when his rage kicks in - Valve Time kicks in, and Gaben gains the ability to lunge anywhere during this time. However, it costs him a lot of HP to get Rage ready.

(2) Aya Syameimaru version 1.11

<Download> <BZ2>
Class: Scout
HP: Low (~66%)
Superjump: Fast-charge, high jump, fast cooldown
Rage: Peerless Wind God
Origin: Touhou Project
Model: Touhou Fortress 2 (old site); skin recoloured by me
Music: The Youkai Mountain (Touhou 10: Mountain of Faith)

Very quick but fragile, plus has a weak attack. However her rage, a modified matrix attack, makes her even faster and much more lethal. Even Scouts will have to use elevation and jumps to even try outrunning her.

(3) Koishi Komeiji version 1.11

<Download> <BZ2>
Class: Spy
HP: Low (~66%)
Superjump: N/A
Rage: Koishi Hell (reference)
Origin: Touhou Project
Model: Touhou Fortress 2 (old site)
Music: Hartmann's Youkai Girl (Touhou 11: Subterranean Animism) (remix 1, remix 2)
Requires: Powerlord's Abilities (included with main download, though it may be removed upon his request)

While not powerful on her own, her Rage "crashes" players' systems and teleports her to a random enemy, allowing her a good opportunity to wreak havoc.

(4) The Rocket version 1.11

<Download> <BZ2>
Class: Soldier
HP: Medium-high (~107%)
Superjump: Normal (I wanted him originally to rocket-jump though, but it never worked )
Rage: Super Shotgun
Origin: Final Combat
Skin by: Benjamuffin

Reliant on the fire axe to make kills - he does have a rocket launcher, but it's suited for removing cloak, Über, and buildings. Rage gives him a super shotgun with 6 powerful shells of incendiary ammo.

(5) The Administrator version 1.1a

<Download> <BZ2>
Class: Spy
HP: Low (~74%)
Superjump: None
Charge: Persuasion
Rage: Coercion
Origin: Team Fortress 2
Model: Dafini
Music: Longhena Cantata (DoDonPachi Daifukkatsu)
Requires: Otokiru's Saxtoner Abilities v1.1+ (available separately)

Persuasion allows her to summon up to 5 dead players to her side once every 90 seconds. This replaces her super-jump.

Coercion gives her a 4-round Diamondback - while it won't instant-kill like Gentlespy's revolver, it can headshot perfectly and deals extra damage, especially against buildings.
In addition, Administrator will teleport to a random player, as a safety measure in case she falls to a deep pit (eg. Nucleus, Lumberyard).

(6) Radigan Conagher version 1.01a

<Download> <BZ2>
Class: Engineer
HP: Normal
Superjump: Almost normal - faster cooldown, lower jump
Rage: Modified Brass Beast
Origin: TF2 comics
Model: Gerre

Fairly standard, but his Rage delivers a powerful Brass Beast with 30 rounds. However he does take more damage when this is active, so use this to your advantage.

(7) Fujiwara no Mokou version 1.1a

<Download> <BZ2>
Class: Pyro
HP: Medium-low (85% spread over 5 lives)
Superjump: Normal
Rage: Ranged Ignition (Detonator)
Death Effect: Improvised Mt. Fuji ~ [Phlog W+M1]
Origin: Touhou Project
Model: Touhou Fortress 2 (old site)
Music: dBu Music - Eternal Nocturne (rock remix of her original theme)

No, she doesn't really die for good. She just gives up after 5 lives

Her attack is a bit weaker than others', but not only will it ignite, but it will crit any burning targets, so watch out! Rage gives her 8 flares and a stronger Detonator, perfect for igniting up front. Upon death she activates the Phlog spellcard, giving her 40 rounds in a Phlog and some buffs against crits and knockback.
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Freak Fortress 2 bosses
I'm planning on an update to at least my existing bosses, please watch warmly~


STG final bosses at work here.
No deathbombing or bullet-cancelling allowed

Last edited by EP_; 06-14-2012 at 10:19. Reason: Mass updates
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AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 05-09-2012 , 15:53   Re: [TF2] Freak Fortress 2
#772

wow thanks very much much man!
btw gaben bz2 link is wrong.
great work! looking forward to see more ;)
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EP_
Member
Join Date: Apr 2012
Old 05-09-2012 , 16:01   Re: [TF2] Freak Fortress 2
#773

Fixed the Gaben BZ2 link, try now. ;)
__________________
Freak Fortress 2 bosses
I'm planning on an update to at least my existing bosses, please watch warmly~


STG final bosses at work here.
No deathbombing or bullet-cancelling allowed
EP_ is offline
AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 05-09-2012 , 16:18   Re: [TF2] Freak Fortress 2
#774

Quote:
Originally Posted by EP_ View Post
Fixed the Gaben BZ2 link, try now. ;)
zipped already myself, thanks
btw tested and they work (v1.04)
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MrDuskling
Member
Join Date: Aug 2011
Old 05-09-2012 , 16:33   Re: [TF2] Freak Fortress 2
#775

Freddie Krueger boss crashes all of the clients on the server :L

also RavenBros,

Thanks alot, the boss works perfect now.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-09-2012 , 16:50   Re: [TF2] Freak Fortress 2
#776

Quote:
Originally Posted by MrDuskling View Post
Freddie Krueger boss crashes all of the clients on the server :L
As I mentioned in one of my previous posts, I believe this is due to the attrib value on Freddy's weapon1 (knife) being set too high. Try removing the attrib line to see if it fixes the problem.
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Last edited by Powerlord; 05-09-2012 at 16:51.
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Torqus
Member
Join Date: Apr 2012
Location: Uruguay
Old 05-09-2012 , 18:29   Re: [TF2] Freak Fortress 2
#777

I have a problem, and its caused by the prophunt.
Whenmy server is in freak fortress, specially in deathrun maps, if the server was in a prophunt map before, the rounds of ff2 are whit timelimit: 3 minutes.
I need to fix it or add more time, 3 minutes is nothing...
Help please
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 05-09-2012 , 18:49   Re: [TF2] Freak Fortress 2
#778

Quote:
Originally Posted by Powerlord View Post
As I mentioned in one of my previous posts, I believe this is due to the attrib value on Freddy's weapon1 (knife) being set too high. Try removing the attrib line to see if it fixes the problem.
that attribute is 134, not 137

"attributes" "134 ; 17" at least on all my configs...and it was just for testing sunbeams.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 05-09-2012 , 23:02   Re: [TF2] Freak Fortress 2
#779

great new bosses! thanks

hey, someone here posted experiencing something and resolved it and am wondering what they learned to fix it. Havew a working boss, but a few files keeps redownloading each time you connect. WHat have we learned out the order of stuff in teh config file to prevent materials from redownloading???? anyone??
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 05-09-2012 , 23:17   Re: [TF2] Freak Fortress 2
#780

L 05/09/2012 - 21:25:11: SourceMod error session started
L 05/09/2012 - 21:25:11: Info (map "vsh_draft_b1") (file "errors_20120509.log")
L 05/09/2012 - 21:25:11: [SM] Native "GetEntPropVector" reported: Entity 6 (6) is invalid
L 05/09/2012 - 21:25:11: [SM] Displaying call stack trace for plugin "freaks\default_abilities.ff2":
L 05/09/2012 - 21:25:11: [SM] [0] Line 138, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\default_ abilities.sp::FF2_OnAbility2()
L 05/09/2012 - 21:25:11: [SM] [1] Line 43, D:\tf2ds\orangebox\tf\addons\sourcemod\script ing\include\freak_fortress_2_subplugin.inc::F F2_OnAbility()
L 05/09/2012 - 212:04: Error log file session closed.
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