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[TF2] Freak Fortress 2


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Otokiru
Senior Member
Join Date: Apr 2012
Old 05-08-2012 , 11:44   Re: [TF2] Freak Fortress 2
#751

Quote:
Originally Posted by RavensBro View Post
L 05/07/2012 - 19:03:23: Info (map "vsh_mannconomy_cratehall_v2") (file "errors_20120507.log")
L 05/07/2012 - 19:03:23: [SM] Native "GetEntPropVector" reported: Entity 18 (1 is invalid
L 05/07/2012 - 19:03:23: [SM] Displaying call stack trace for plugin "freaks\default_abilities.ff2":
L 05/07/2012 - 19:03:23: [SM] [0] Line 138, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\default_ abilities.sp::FF2_OnAbility2()
L 05/07/2012 - 19:03:23: [SM] [1] Line 43, D:\tf2ds\orangebox\tf\addons\sourcemod\script ing\include\freak_fortress_2_subplugin.inc::F F2_OnAbility()
L 05/07/2012 - 19:19:23: Error log file session closed.
Not really sure, but I believe the teleport ability is causing this.
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MrDuskling
Member
Join Date: Aug 2011
Old 05-08-2012 , 11:52   Re: [TF2] Freak Fortress 2
#752

Can't seem to get this to work. I have the model working but the materials just will not show up in the model viewer.

Here is the files if anyone would like to take a crack at it and reupload it for us ;3

http://dl.dropbox.com/u/43867531/Download/Applejack.rar
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dylstew
Senior Member
Join Date: Jul 2011
Old 05-08-2012 , 12:20   Re: [TF2] Freak Fortress 2
#753

Edit : I saw the problem as soon as I pasted it here,but with notepad I couldn't see it.
I fixed it now.

Last edited by dylstew; 05-08-2012 at 12:34.
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Research
SourceMod Donor
Join Date: Nov 2011
Old 05-08-2012 , 12:21   Re: [TF2] Freak Fortress 2
#754

Quote:
Originally Posted by MrDuskling View Post
Can't seem to get this to work. I have the model working but the materials just will not show up in the model viewer.

Here is the files if anyone would like to take a crack at it and reupload it for us ;3

http://dl.dropbox.com/u/43867531/Download/Applejack.rar


lol I broke the gunslinger

but other things is maybe perfect
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MrDuskling
Member
Join Date: Aug 2011
Old 05-08-2012 , 12:33   Re: [TF2] Freak Fortress 2
#755

Thank you so much!

Can you please tell me what was wrong with it?
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 05-08-2012 , 14:05   Re: [TF2] Freak Fortress 2
#756

Almost done with him i think he will make a good Bass_Ass_Engi

what do you guys think? i want to add a few more things to him then he should be done.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-08-2012 , 14:19   Re: [TF2] Freak Fortress 2
#757

Out of curiosity, why hasn't anyone done a Gaben boss yet?
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 05-08-2012 , 14:56   Re: [TF2] Freak Fortress 2
#758

OK i got applejack fix right now for you enjoy.
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Last edited by RavensBro; 06-03-2012 at 08:01.
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FudgePoly
Senior Member
Join Date: Jul 2011
Old 05-08-2012 , 16:05   Re: [TF2] Freak Fortress 2
#759

That's just weird, man. Seriously.
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MrDuskling
Member
Join Date: Aug 2011
Old 05-08-2012 , 17:24   Re: [TF2] Freak Fortress 2
#760

Quote:
Originally Posted by RavensBro View Post
OK i got applejack fix right now for you injoy.
Thanks, but it still shows as an error in ff2. I put the models and materials in the correct place on the server, and they downloaded. Here is my boss config.

Code:
"character"
{
	"name" "Applejack"
	"class" "9"
	"model" "models\freak_fortress_2\applejack\ff2applejack.mdl"
	"ragedist" "400.0"
	"sound_block_vo" "1"

	"description_en" "Holy shit it's a pony. /n Boss by Duskling. /n Model by Populus89, Azure Cadabra, VideoG"
	
	"weapon1"
	{	
		"name"	"tf_weapon_wrench"
		"index"	"197"
	}
	"ability1"
	{
		"name" "charge_bravejump"
		"arg0"	"1"
		"arg1"	"1.5"
		"arg2"	"5"
		"plugin_name"	"default_abilities"
	}
	"ability2"
	{
		"name" "rage_uber"
		"arg1"	"10.0"
		"plugin_name"	"default_abilities"
	}
	"ability3"
	{
		"name" "rage_stun"
		"arg1"	"5.0"
		"plugin_name"	"default_abilities"
	}
	"ability4"
	{
		"name" "rage_preventtaunt"
		"plugin_name"	"default_abilities"
	}
	"ability5"
	{
		"name" "rage_stunsg"
		"arg1"	"8.0"
		"plugin_name"	"default_abilities"
	}
	"ability6"
	{
		"name" "charge_weightdown"
		"arg0"	"3"
		"plugin_name"	"default_abilities"
	}
	"ability7"
	{
		"name" "special_dissolve"
		"plugin_name"	"default_abilities"
	}
	"sound_begin"
	{
		"1" "applejack\hereIGo.wav"
	}
	"sound_kspree"
	{
		"1"	"applejack\seeYaLater.wav"
	}
	"catch_phrase"
	{
		"1" "applejack\yeehaw.wav"
	}
	"sound_win"
	{
		"1"	"applejack\downOnTheFarm.wav"
	}
	"sound_death"
	{
		"1" "applejack\ohGoodGravy.wav"
	}
	"sound_hit"
	{
		"1"	"applejack\seeYaLater.wav"
	}
	"sound_ability"
	{
		"1"	"applejack\yeehaw.wav"
		"2" "applejack\yeehaw.wav"
		"3" "applejack\yeehaw.wav"
		"4" "applejack\yeehaw.wav"
		"slot4"	"1"
		"5" "applejack\yeehaw.wav"
		"slot5"	"1"
	}
	"sound_lastman"
	{
		"1"	 "applejack\petesSake.wav"
	}
	
	"mod_download"
	{
		"1"	"models\freak_fortress_2\applejack\ff2applejack.mdl"
	}
	
	"mat_download"
	{
		"1"	"materials\freak_fortress_2\applejack\applejack"
		"2"	"materials\freak_fortress_2\applejack\applejack_hat"
		"3"	"materials\freak_fortress_2\applejack\applejack_hatblue"
		"4"	"materials\freak_fortress_2\applejack\applejack_invun"
		"5"	"materials\freak_fortress_2\applejack\applejack_invun_hat"
		"6"	"materials\freak_fortress_2\applejack\applejack_invun_hatblue"
		"7"	"materials\freak_fortress_2\applejack\applejack_invunblue"
		"8"	"materials\freak_fortress_2\applejack\applejackblue"
		"9"	"materials\freak_fortress_2\applejack\engineer_mech_hand"
		"10" "materials\freak_fortress_2\applejack\engineer_mech_hand_blue"
		"11" "materials\freak_fortress_2\applejack\engineer_mech_hand_blue_invun"
		"12" "materials\freak_fortress_2\applejack\engineer_mech_hand_invun"
		
	}
	
	"download"
	{
		"1" "sound\applejack\downOnTheFarm.wav"
		"2" "sound\applejack\hereIGo.wav"
		"3" "sound\applejack\petesSake.wav"
		"4" "sound\applejack\yeehaw.wav"
		"5" "sound\applejack\seeYaLater.wav"
		"6" "sound\applejack\ohGoodGravy.wav"
	}
}
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