Raised This Month: $ Target: $400
 0% 

[TF2] Freak Fortress 2


Post New Thread Closed Thread   
 
Thread Tools Display Modes
Eggman
Senior Member
Join Date: Jan 2010
Old 04-08-2012 , 03:09   Re: [TF2] Freak Fortress 2
#51

Quote:
Originally Posted by MasterOfTheXP View Post
> Stout Shako for TWO... reefind
Bleh. FTFY. (stolen from this)
It sounds ugly...

Quote:
Originally Posted by MasterOfTheXP View Post
And here's an HQ "Mentlegen" if you're interested.
Sounds good.
Quote:
Originally Posted by Dispenz0r View Post
Code:
"mod_download"
{
"1""models\freak_fortress_2\doctorwho\doctorwho_v1"
}
<...>
Lol, somepony (not me) is ready to turn your Doctor into Doctor Whoof.


Quote:
Originally Posted by loranger View Post
Thanks Eggman, another great plugin.
http://www.youtube.com/watch?v=NDAnm1Fk-9g

Quote:
Originally Posted by loranger View Post
Boss speed cvar would be a nice addition.
Boss' speed is a key ("maxspeed") of Boss' config.


Quote:
Originally Posted by AeroAcrobat View Post
does Demopan have unlimited charge ?
The thing when u press "R".
Eyup, but it downs rage meter if meter between 10% and 90%.
Demopan is a slow (like default demo) and he can not catch medic or scout without charge.

Last edited by Eggman; 04-08-2012 at 03:13.
Eggman is offline
kevinnashsummer92
Member
Join Date: May 2011
Old 04-08-2012 , 05:25   Re: [TF2] Freak Fortress 2
#52

Quote:
Originally Posted by a9647 View Post
spy backstab damage not boss hp 10%
one shot die
Uhh no
kevinnashsummer92 is offline
napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 04-08-2012 , 05:31   Re: [TF2] Freak Fortress 2
#53

Quote:
Originally Posted by FlaminSarge View Post
There's an exploit that allows a client to be the boss over and over. Working on a fix.
It's an exploit, as in a client can do it, not a bug as in happens randomly.
Let me guess... "retry" in the console. This is in VSH as well, rather easy to fix though.

Also
Quote:
Originally Posted by FlaminSarge View Post
Anyways, I'll have a beta of the next update of FF2 for testing soon. Exploit fix and VSH1.39 changes, etc. We'll need testers before it can go public.
Hello
__________________

Last edited by napalm00; 04-08-2012 at 05:36.
napalm00 is offline
Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 04-08-2012 , 06:39   Re: [TF2] Freak Fortress 2
#54

I can't wait for that awkward moment
when this plugin will be unapproved too~
__________________
Leonardo is offline
jacek2144
Senior Member
Join Date: Jun 2011
Old 04-08-2012 , 07:04   Re: [TF2] Freak Fortress 2
#55

I have small question. Can you create special ability called special_noanims that makes boss model doesn't use class animations and rotate with player view yaw?. It would be very userful.

Last edited by jacek2144; 04-08-2012 at 07:08.
jacek2144 is offline
scorp75
Junior Member
Join Date: Jul 2011
Old 04-08-2012 , 08:23   Re: [TF2] Freak Fortress 2
#56

Блин я уже второй день мозг себе выношу. Нифига не пойму что не так с модом. Ни в какую не хотят загружаться самостоятельно квары конфига cfg\sourcemod\FreakFortress2.cfg
Я даже вносил квары в основной конфиг и сурсмод конфиг. Нифига. Квары наxинают работать только после запуска конфигов на сервере после старта раунда.
После смены раунда опять нифига не пашет.
Без кваров этого конфига нету спецвозможности босов. Типа испуга и прыжков.
Помогите ребята. Я уже не знаю что делать. Ну не могу же я все время сидеть на сервере и в ручную запускать конфиг. Все остальные конфиги сервера запускаются нормально ит без шаманства бубном.

Прошу прощения, что не перевел на английский, но трансляторы так жутко врут, что лучше написать в оригинале =)
__________________



Last edited by scorp75; 04-08-2012 at 08:29.
scorp75 is offline
Pasa
Junior Member
Join Date: Apr 2012
Old 04-08-2012 , 08:50   Re: [TF2] Freak Fortress 2
#57

scorp75, I have same trouble as you, bosses abilities doesn't working on my server but I think that the problem is not with FreakFortress2.cfg because on my server all convars from this config loads normally.

scorp75, у меня такая же фигня, но квары из конфига грузятся нормально
Pasa is offline
Eggman
Senior Member
Join Date: Jan 2010
Old 04-08-2012 , 09:06   Re: [TF2] Freak Fortress 2
#58

Quote:
Originally Posted by Leonardo View Post
I can't wait for that awkward moment
when this plugin will be unapproved too~
He-he, me too...


Quote:
Originally Posted by jacek2144 View Post
I have small question. Can you create special ability called special_noanims that makes boss model doesn't use class animations and rotate with player view yaw?. It would be very userful.
New sub-plugin with this "ability".
Code:
#pragma semicolon 1

#include <sourcemod>
#include <freak_fortress_2>
#include <freak_fortress_2_subplugin>

public Plugin:myinfo = {
	name = "Freak Fortress 2: special_noanims",
	author = "RainBolt Dash",
};

public OnPluginStart2()
{
	HookEvent("teamplay_round_start", event_round_start);
}

public Action:FF2_OnAbility2(index,const String:plugin_name[],const String:ability_name[],action)
{
	return Plugin_Continue;
}

public Action:event_round_start(Handle:event, const String:name[], bool:dontBroadcast)
{
	CreateTimer(0.41,Timer_Disable_Anims);
	CreateTimer(9.31,Timer_Disable_Anims);
	return Plugin_Continue;
}


public Action:Timer_Disable_Anims(Handle:hTimer)
{
	decl Boss;
	for (new index = 0; (Boss=GetClientOfUserId(FF2_GetBossUserId(index)))>0; index++)
	{
		if (FF2_HasAbility(index,this_plugin_name,"special_noanims"))
			SetEntProp(Boss, Prop_Send, "m_bUseClassAnimations",0);
	}
	return Plugin_Continue;
}

Also I've finnaly fix bug with 1st round without Boss' abilities... >_>
Attached Files
File Type: sp Get Plugin or Get Source (special_noanims.sp - 331 views - 923 Bytes)
File Type: zip special_noanims.zip (3.4 KB, 193 views)
File Type: sp Get Plugin or Get Source (freak_fortress_2.sp - 342 views - 147.2 KB)
File Type: smx freak_fortress_2.smx (79.6 KB, 374 views)

Last edited by Eggman; 04-08-2012 at 09:08.
Eggman is offline
jacek2144
Senior Member
Join Date: Jun 2011
Old 04-08-2012 , 09:32   Re: [TF2] Freak Fortress 2
#59

Thanks
jacek2144 is offline
kevinnashsummer92
Member
Join Date: May 2011
Old 04-08-2012 , 09:54   Re: [TF2] Freak Fortress 2
#60

Quote:
Originally Posted by S_W_A_T View Post
Your doctor.cfg file, the "download" attribute is missing a } at the end.
Your highlander.cfg, i'm not sure if it will work if you dont add the "mod_download" attribute.
Done... but still does not seem to work, players cannot download boss models and sounds.

Any help please?
kevinnashsummer92 is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:20.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode