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VSH VSH, old thread (v1.42) - Information/etc.


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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 03-14-2012 , 07:33   Re: [TF2] VS Saxton Hale Mode
#2801

The update will be done as soon as I pinpoint this gigantic bit of recursion that crashes somewhere.
Something about ObserverTargets. GetEntPropEnt for m_hObserverTarget has no recursion, and should not crash. So it's somewhere else. WTF.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 03-14-2012 , 07:49   Re: [TF2] VS Saxton Hale Mode
#2802

Quote:
Originally Posted by FlaminSarge View Post
The update will be done as soon as I pinpoint this gigantic bit of recursion that crashes somewhere.
Something about ObserverTargets. GetEntPropEnt for m_hObserverTarget has no recursion, and should not crash. So it's somewhere else. WTF.
It's unlikely to be a bug in the plugin.
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Speedwing
Junior Member
Join Date: Mar 2012
Location: Team fortress 2
Old 03-14-2012 , 11:57   Re: [TF2] VS Saxton Hale Mode
#2803

Quote:
Originally Posted by Powerlord View Post
  1. Install MetaMod: Source 1.8.7 on your server.
  2. Generate a metamod.vdf file for Team Fortress 2 for the correct OS.
  3. Install SourceMod 1.4.1 on your server.
  4. Install SDKHooks 2.1 on your server.
  5. Install TF2Items 1.5.2 on your server.
  6. Download VSH_1.38.zip
  7. Extract it somewhere.
  8. If you have a fast download site, upload everything in the VSH_1.38/bz2/ directory to it.
  9. Upload the VSH_1.38/addons, VSH_1.38/materials, VSH_1.38/models, and VSH_1.38/sound directories to the server's directories of the same names.
  10. Download some Vs. Saxton Hale maps and put them on your server (and fast download if applicable). I still have a few from when my server last ran a Saxton Hale event, although you will have to decompress them.
  11. Set your map cycle to only feature arena and vsh maps.
  12. Start server.
  13. If you still see crashes, post the server logs here.
Nope didn't work it's still just a normal arena map and yes i played with a friend and nothing happend after the first round,I have too put the saxton hale maps into the map cycle file and i have put all VSH files in the right folders.But i do not understand what you wanted me to do with the bz2 file.

Last edited by Speedwing; 03-14-2012 at 13:57.
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FudgePoly
Senior Member
Join Date: Jul 2011
Old 03-14-2012 , 12:57   Re: [TF2] VS Saxton Hale Mode
#2804

Will this thing ever be approved?
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ozgaming
SourceMod Donor
Join Date: Aug 2011
Old 03-14-2012 , 17:56   Re: [TF2] VS Saxton Hale Mode
#2805

Quote:
Originally Posted by Speedwing View Post
Nope didn't work it's still just a normal arena map and yes i played with a friend and nothing happend after the first round,I have too put the saxton hale maps into the map cycle file and i have put all VSH files in the right folders.But i do not understand what you wanted me to do with the bz2 file.
The bz2 files go onto a fileserver somewhere, not the game server. Its so people can download maps/models quicker and not put load on the game server as well.

In your 'server.cfg' file you could add: sv_download http://yoursite.com/tf2/

Also in console you could type "sm plugins list" to actually see if saxton is even being loaded.

Last edited by ozgaming; 03-14-2012 at 17:57.
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Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 03-14-2012 , 21:30   Re: [TF2] VS Saxton Hale Mode
#2806

Quote:
Originally Posted by FudgePoly View Post
Will this thing ever be approved?
no
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 03-15-2012 , 09:51   Re: [TF2] VS Saxton Hale Mode
#2807

Quote:
Originally Posted by FudgePoly View Post
Will this thing ever be approved?
I heard a rumor that it'll be approved once bug 5251 is implemented.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 03-15-2012 , 13:28  
#2808

Quote:
Originally Posted by FudgePoly View Post
Will this thing ever be approved?
Once it's marked as pending approval, and it reaches the front of the 100+ queue.
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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 03-15-2012 , 13:51   Re: [TF2] VS Saxton Hale Mode
#2809

Quote:
Originally Posted by asherkin View Post
Once it's marked as pending approval, and it reaches the front of the 100+ queue.
But this thread has already over 2800+ replies, over 170 servers using this plugin, and also all the issues, which were indicated by psychonic, were fixed long ago. Why not to make an exeption? :\

Last edited by wasder; 03-15-2012 at 15:04.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 03-15-2012 , 15:16   Re: [TF2] VS Saxton Hale Mode
#2810

Quote:
Originally Posted by wasder View Post
But this thread has already over 2800+ replies, over 170 servers using this plugin, and also all the issues, which were indicated by psychonic, were fixed long ago. Why not to make an exeption? :\
"Hey, why does this plugin get to skip the queue and [my new plugin] doesn't?!"

On a more serious note, as I recall, the simpler a plugin is, the more quickly it gets approved. Vs. Saxton Hale is anything but simple.
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Last edited by Powerlord; 03-15-2012 at 15:16.
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