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[TF2] Bonus Round Immunity


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moxie2020
Veteran Member
Join Date: Aug 2011
Old 11-13-2011 , 15:51   Re: [TF2] Bonus Round Immunity
Reply With Quote #121

Quote:
Originally Posted by jameless View Post
Yea that means that the turning off of the powerplay won't hit them unless they are alive. I cannot think of any other way to turn it off then. Sorry.
Still having the sound issue. Is there a way to add something like && IsPlayerInGame?? I am obviously very green. I have told my donators how to type snd_restart at least 100x now.

Couldn't you add something like that to a line like the following? If so where do I find a list of these definitions?

if (IsPlayerAdmin[i] && IsPlayerImmune[i])

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moxie2020
Veteran Member
Join Date: Aug 2011
Old 11-13-2011 , 15:52   Re: [TF2] Bonus Round Immunity
Reply With Quote #122

Quote:
Originally Posted by BaconCat View Post
Oh, Derp. Thank you
The code just above your request already has this for you.
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ck0
Junior Member
Join Date: May 2011
Old 12-13-2011 , 14:35   Re: [TF2] Bonus Round Immunity
Reply With Quote #123

Hi!

For some reason this great plugin does not work with Steam Groups Admins =(

(when i define a custom flag. Have not tried with a group, yet.)

Last edited by ck0; 12-13-2011 at 14:49.
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clutchh
SourceMod Donor
Join Date: Feb 2008
Old 01-16-2012 , 22:42   Re: [TF2] Bonus Round Immunity
Reply With Quote #124

Quote:
Originally Posted by Antithasys View Post
I will actually be doing a completely new thread when the upgrade is done. I just started coding for it, pretty much started from scratch. So far it has about 6 out of the 10 features coded, all untested. When I get to about 8 or 9 out of 10, I will add the svn links here for some beta testers.

I am pretty excited about this plugin and the new features! Stay tuned!
Oh man, big bump. Any update on that?!

Edit: Last active 11-18-11.

Last edited by clutchh; 01-16-2012 at 22:43.
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mal415
Member
Join Date: Jan 2012
Old 02-02-2012 , 00:21   Re: [TF2] Bonus Round Immunity
Reply With Quote #125

Quote:
Originally Posted by clutchh View Post
Oh man, big bump. Any update on that?!

Edit: Last active 11-18-11.
Plugin wasn't working for me but it needs a map reload if you're using sourcemod to reload the plugins while in game to test it doesn't work. Map reload and everything works fine.

Last edited by mal415; 03-02-2012 at 00:07.
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SgtPepper
New Member
Join Date: Apr 2012
Old 04-30-2012 , 02:37   Re: [TF2] Bonus Round Immunity
Reply With Quote #126

I don't know if anyone is interested, but I made a little change to Antithasys' plugin. His plugin works flawlessly but you can't really see who's immune and who's not. So I spiced the plugin a bit and added some effects for the immune players. I did this because the Powerplay effect is quite glitchy and would mess up the sound, I saw a few people complaining about that a few pages ago. Well here it is:
Attached Files
File Type: sp Get Plugin or Get Source (bonusroundimmunityMOI.sp - 306 views - 4.9 KB)

Last edited by SgtPepper; 04-30-2012 at 02:38.
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 04-30-2012 , 03:08   Re: [TF2] Bonus Round Immunity
Reply With Quote #127

Quote:
Originally Posted by SgtPepper View Post
I don't know if anyone is interested, but I made a little change to Antithasys' plugin. His plugin works flawlessly but you can't really see who's immune and who's not. So I spiced the plugin a bit and added some effects for the immune players. I did this because the Powerplay effect is quite glitchy and would mess up the sound, I saw a few people complaining about that a few pages ago. Well here it is:
W00t! I will test it out.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 05-12-2012 , 18:00   Re: [TF2] Bonus Round Immunity
Reply With Quote #128

Quote:
Originally Posted by moxie2020 View Post
W00t! I will test it out.
How did it test out?
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 05-12-2012 , 20:41   Re: [TF2] Bonus Round Immunity
Reply With Quote #129

Quote:
Originally Posted by SmackDaddy View Post
How did it test out?
It worked fine but I honestly prefer the look of the powerplay. Especially since I VIP's already have a graphic over their head during bonus round.
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SgtPepper
New Member
Join Date: Apr 2012
Old 05-13-2012 , 04:15   Re: [TF2] Bonus Round Immunity
Reply With Quote #130

Yeah the Powerplay effect is cooler, but it's terribly bugged (sound issues every 3 rounds or so) and I didn't want to keep having to explain to the user how to reset the sound via console. So I thought somebody might find my plugin modification useful.
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