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[L4D2] Fort Spawner (1.4.0.0)


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Dayto123
Junior Member
Join Date: Jun 2010
Old 08-16-2011 , 13:32   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #171

Klarg in the menu under controls the Change admin only on or off does not work please fix
And is there a way to fix this? i delete items with ent_delete when i spawn items in fortspawn and delete them with that it shows i didnt delete them fix?
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klarg
Member
Join Date: Jan 2010
Location: Russia
Old 08-16-2011 , 19:00   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #172

Dayto123
Okay, i see it.
Why you use ent_delete(maybe ent_remove?) use fortspawn_remove.
Maybe i not understand you?
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Dayto123
Junior Member
Join Date: Jun 2010
Old 08-17-2011 , 21:21   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #173

Quote:
Originally Posted by klarg View Post
Dayto123
Okay, i see it.
Why you use ent_delete(maybe ent_remove?) use fortspawn_remove.
Maybe i not understand you?
///yea ent_remove is what i meant sorry
to explain better
when you type !fortspawn_menu it opens the spawner menu. At the top is the Controls The command that says enable for NON admin users and the command that says Enable for admin only do not work does this explain better?
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Maloyo
Junior Member
Join Date: Aug 2011
Old 08-28-2011 , 00:59   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #174

why cant put props whit de sm_admin?
i only can put a minigun, ammo, and safedoor, or delete, but nothing else...
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worminater
Member
Join Date: Jun 2011
Old 09-07-2011 , 19:51   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #175

Could this be updated to use an admin flag. I don't want all admins being able to use it but the current setup means they can. Maybe custom flag 1 or something?

Last edited by worminater; 09-07-2011 at 20:11.
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Isolated
New Member
Join Date: Dec 2011
Old 12-31-2011 , 13:27   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #176

how come when i updated my sdk hooks to 2.1 fortspawn doesnt work it says this when i try to spawn things


L 12/31/2011 - 13:27:04: [SM] Native "SetEntityModel" reported: "SetEntityModel" not supported by this mod
L 12/31/2011 - 13:27:04: [SM] Displaying call stack trace for plugin "fortspawner.smx":
L 12/31/2011 - 13:27:04: [SM] [0] Line 1489, /home/groups/alliedmodders/forums/files/6/8/9/0/1/89019.attach::CreateEntity()
L 12/31/2011 - 13:27:04: [SM] [1] Line 1269, /home/groups/alliedmodders/forums/files/6/8/9/0/1/89019.attach::SpawnIronDoor()
Unknown command: fortspawn_irondoor

Last edited by Isolated; 12-31-2011 at 13:27.
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John2022
Junior Member
Join Date: Mar 2011
Location: France
Old 01-20-2012 , 10:37   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #177

Hi all,

Here's another console error related to save map.txt system:

Code:
] fortspawn_save
L 01/20/2012 - 16:30:38: [SM] Native "GetClientAimTarget" reported: Invalid client index 0
L 01/20/2012 - 16:30:38: [SM] Displaying call stack trace for plugin "fortspawner.smx":
L 01/20/2012 - 16:30:38: [SM]   [0]  Line 294, /home/groups/alliedmodders/forums/files/6/8/9/0/1/89019.attach::Save()
What's the problem? MM&SM up to date. MAP.TXT is in the right place, and I can do all I want with the regular command (don't try rotate and move ones).

Last edited by John2022; 01-24-2012 at 22:56. Reason: precisions
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John2022
Junior Member
Join Date: Mar 2011
Location: France
Old 02-02-2012 , 09:57   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #178

Mmhmm, ..., OK

It seem that this function only work for dedicated server, and not LAN/Local server neither solo mode...

Could you extend this functionnality to other mode please?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-02-2012 , 18:00   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #179

@John2022 You can't with some functions, which is why it's always advised to use a dedicated server instead of listen.
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Tentacle Master
Member
Join Date: Jan 2012
Old 02-09-2012 , 11:57   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #180

By far one of my favorite plugins. It needed some work though. This plugin is serious Troll bait if everyone gets to use it. I've added over 600 lines of code, and edit it every other day, seriously this thing is fun to use and code. I now manage 3 servers with this plugin, all in the top 75 and other one with a slimmed down version. Fun stuff.
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