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[L4D2] Fort Spawner (1.4.0.0)


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Boycey
New Member
Join Date: Jul 2011
Old 07-05-2011 , 04:33   Re: [L4D2] Fort Spawner
Reply With Quote #151

G'day,

We're using the fortspawner plugin, thanks to all who worked on it!

We (Paradoxical) had a need to be able to load saved entities OnMapStart so I tweaked the plugin slightly.

Find attached a patch to the original source and newly compiled version.

We're now using spawned entities to prevent map glitching like on c1m1_hotel (can attach map.txt if any one wants it)

Thanks!
Attached Files
File Type: patch load-on-map-start.patch (330 Bytes, 240 views)
File Type: smx fortspawner.smx (25.2 KB, 252 views)
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klarg
Member
Join Date: Jan 2010
Location: Russia
Old 07-05-2011 , 04:37   Re: [L4D2] Fort Spawner
Reply With Quote #152

Quote:
Originally Posted by Boycey View Post
G'day,

We're using the fortspawner plugin, thanks to all who worked on it!

We (Paradoxical) had a need to be able to load saved entities OnMapStart so I tweaked the plugin slightly.

Find attached a patch to the original source and newly compiled version.

We're now using spawned entities to prevent map glitching like on c1m1_hotel (can attach map.txt if any one wants it)

Thanks!
So what new in this version? I am add save\load function
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Boycey
New Member
Join Date: Jul 2011
Old 07-05-2011 , 04:57   Re: [L4D2] Fort Spawner
Reply With Quote #153

The only thing I added was to load any saved entities on map start, so you don't need to say !fortspawn_load at the beginning of every round
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klarg
Member
Join Date: Jan 2010
Location: Russia
Old 07-05-2011 , 05:06   Re: [L4D2] Fort Spawner
Reply With Quote #154

Quote:
Originally Posted by Boycey View Post
The only thing I added was to load any saved entities on map start, so you don't need to say !fortspawn_load at the beginning of every round
why? It's not very convenient. But it's yours business =)
omg sorry if you don't understand me =) it's my bad english
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Last edited by klarg; 07-05-2011 at 05:45.
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irogue
Senior Member
Join Date: Jan 2011
Location: Australia
Old 07-05-2011 , 05:57   Re: [L4D2] Fort Spawner
Reply With Quote #155

I find it very convenient becuase if i as admin am not on the server like dead center and my clients are used to the glitch spots on it being blocked atleast now i don't have to be on the server to !fortspawn_load and it will automatically do this now.

It is a great addition to a great plugin, hope it keeps evolving personally.

would love to see the option to rotate objects based on roll or pitch so to speak aswell because currently rotating seems to be fixed to one axis (if thats the correct term)?

Last edited by irogue; 07-05-2011 at 05:58. Reason: typing error
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xioSlayer
Senior Member
Join Date: Apr 2011
Old 07-05-2011 , 18:27   Re: [L4D2] Fort Spawner
Reply With Quote #156

Thats a really creative use for the plugin, preventing glitch spots.. however i dont consider those glitches since you could do it IRL. Its merely an increased reward for a highly increased risk, but some ppl can't handle it and get pissed and rage, lol.

However, to each their own, I can understand why you'd want to force them to play the way it was meant to be played.
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kroP
New Member
Join Date: Jul 2011
Old 07-11-2011 , 13:07   Re: [L4D2] Fort Spawner
Reply With Quote #157

Hi. I have a problem using fortspawn, help please.
-------------------------------------

] fortspawn_menu
[FortSpawner] Server set only admin can use this command



This shows up when I try to open the menu and I am a admin on my server (local server) Please help
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klarg
Member
Join Date: Jan 2010
Location: Russia
Old 07-11-2011 , 17:05   Re: [L4D2] Fort Spawner
Reply With Quote #158

Quote:
Originally Posted by kroP View Post
Hi. I have a problem using fortspawn, help please.
-------------------------------------

] fortspawn_menu
[FortSpawner] Server set only admin can use this command



This shows up when I try to open the menu and I am a admin on my server (local server) Please help
Maybe its problem in local server, change: fortspawn_admin 0
p.s. soon little update in plugin
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klarg
Member
Join Date: Jan 2010
Location: Russia
Old 07-15-2011 , 19:46   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #159

Add little update!
see changelog in first page
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midnclb
New Member
Join Date: Jul 2011
Old 07-16-2011 , 22:02   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #160

hey guys recently there has been an issue on the following server l4d.servequake.com:27015

the website is http://left4deadz.free.fr/ and the latest update running is 2.0.7.3 the problem is that once items are spawned some how they get removed automatically i guess by the server. the game type is of course called survival fortspawnes meaning that of course spawning items is allowed. This "bug" started from update 2.0.7.0 up to the current one 2.0.7.3 , im aware the latest update is 2.0.7.4 but the server hosting is currently doing 2.0.7.3 if you guys have any thoughts on it please do share. thanks best regards!!!!
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