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Biohazard v2.00 Beta 3b (Zombie Mod)


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yokomo
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Join Date: May 2010
Location: Malaysia
Old 06-07-2011 , 00:45   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3781

Quote:
Originally Posted by VenGi View Post
Hello.
Does anybody have the problem with loosing control while playing a zombie?
So when you trying to go forward you go wrong direction.
For me it happens seldom and after getting some damage (bullet or HE).
I believe that was knockback feature. Try to disable knockback and see the result.
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VenGi
Junior Member
Join Date: Apr 2011
Old 06-10-2011 , 11:18   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3782

Thanks for suggestion yokomo.

But the reason is my sh*tcoding.

Last edited by VenGi; 07-05-2011 at 21:30. Reason: find proper reason
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prens_64
Member
Join Date: Aug 2010
Old 06-27-2011 , 13:17   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3783

Can you tell my friend dllfunc error settings I get an error, please RegisterHam bidet, man RegisterHam cvar please help me cs 1.5 version please
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prens_64
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Join Date: Aug 2010
Old 06-27-2011 , 17:17   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3784

dllfunc error RegisterHam cvar please version 1.5
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VenGi
Junior Member
Join Date: Apr 2011
Old 07-05-2011 , 21:42   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3785

Since Mercylezz fixed his ZP plugin with server crush prevents, I think it will be usefull to add same prevents here in Biohazard plugin.
Cheap defined several fakemeta functions:

#define fm_get_user_team(%1) get_pdata_int(%1, OFFSET_TEAM)
#define fm_get_user_deaths(%1) get_pdata_int(%1, OFFSET_DEATH)
#define fm_set_user_deaths(%1,%2) set_pdata_int(%1, OFFSET_DEATH, %2)
#define fm_get_user_money(%1) get_pdata_int(%1, OFFSET_CSMONEY)
#define fm_get_user_armortype(%1) get_pdata_int(%1, OFFSET_ARMOR)
#define fm_set_user_armortype(%1,%2) set_pdata_int(%1, OFFSET_ARMOR, %2)
#define fm_get_weapon_id(%1) get_pdata_int(%1, OFFSET_WEAPONTYPE, EXTRAOFFSET_WEAPONS)
#define fm_get_weapon_ammo(%1) get_pdata_int(%1, OFFSET_CLIPAMMO, EXTRAOFFSET_WEAPONS)
#define fm_set_weapon_ammo(%1,%2) set_pdata_int(%1, OFFSET_CLIPAMMO, %2, EXTRAOFFSET_WEAPONS)
#define fm_reset_user_primary(%1) set_pdata_int(%1, OFFSET_PRIMARYWEAPON, 0)
#define fm_lastprimary(%1) get_pdata_cbase(id, OFFSET_LASTPRIM)
#define fm_lastsecondry(%1) get_pdata_cbase(id, OFFSET_LASTSEC)
#define fm_lastknife(%1) get_pdata_cbase(id, OFFSET_LASTKNI)
#define fm_get_user_model(%1,%2,%3) engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, %1), "model", %2, %3)

and the most part of them needs to be edited into stock functions.

I've tried to do it by myself, but I have no idea what this functions should return after if (pev_valid(id) != 2)
Please help.
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vaan123
Veteran Member
Join Date: Sep 2009
Location: Kuwait
Old 07-08-2011 , 05:53   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3786

the only reason im still using this mod is because of pain shock delay. ive already asked mercylezz if he could make it or port it to his zp and he said yes. i hope he does it soon tho.
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Trimi
Senior Member
Join Date: Dec 2010
Old 07-09-2011 , 14:14   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3787

Biohazard GooD ^^
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zippel
Member
Join Date: Mar 2011
Location: RF
Old 07-10-2011 , 05:28   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3788

mega mod! I like it more than other bio zombie mods. It's more classical zombi game attack
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prens_64
Member
Join Date: Aug 2010
Old 07-11-2011 , 12:39   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3789

What is the solution error dllfunc ?
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SkuLL_Gun
Junior Member
Join Date: Oct 2008
Location: Serbia
Old 07-12-2011 , 17:44   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3790

can anyone help me how to fix smoke flare it's too blinking
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