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[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])


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Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 04-14-2011 , 18:39   Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])
Reply With Quote #161

Quote:
Originally Posted by Jewbat View Post
I'm relatively new to some of the newer things (I used to admin older 1.5/1.6 servers for Counter Strike) so where is mapscfg?
Use this plugin: https://forums.alliedmods.net/showthread.php?t=69506
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Jewbat
New Member
Join Date: Apr 2011
Old 04-14-2011 , 18:57   Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])
Reply With Quote #162

Quote:
Originally Posted by Velture View Post
Thanks, I am going to look into/use this.
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sir.moe
BANNED
Join Date: Dec 2010
Old 04-15-2011 , 05:34   Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])
Reply With Quote #163

Plugin needs updating due to days update,
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Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 04-15-2011 , 08:25   Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])
Reply With Quote #164

zombie perks works fine with 14th april update.
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FunkyLoveCow
Senior Member
Join Date: May 2010
Old 04-15-2011 , 08:28   Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])
Reply With Quote #165

Quote:
Originally Posted by Velture View Post
zombie perks works fine with 14th april update.
You sure? I was just in a server where Red had scouts and players could swap teams at will.
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Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 04-15-2011 , 09:18   Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])
Reply With Quote #166

yes im sure.

About swaping teams - red can swap to blu. blu can';t swap to red. But i had that before update.
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PAL-18
AlliedModders Donor
Join Date: Jul 2010
Old 04-15-2011 , 21:35   Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])
Reply With Quote #167

I noticed something annoying on my server. If survivors manage to survive, the round doesnt end. It just stays at 0:00 until all survivors are dead and then a new round starts.
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 04-15-2011 , 23:06   Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])
Reply With Quote #168

this is how i do it on my server for running muti mods for the map.cfg
so far it's been working just fine

// Configfile for: vsh_courtyard
sm plugins load_unlock
sm plugins unload_all
sm plugins refresh
sm plugins unload_all
sm plugins load admin-flatfile.smx
sm plugins load adminhelp.smx
sm plugins load adminmenu.smx
sm plugins load antiflood.smx
sm plugins load basebans.smx
sm plugins load basecomm.smx
sm plugins load basecommands.smx
sm plugins load basevotes.smx
sm plugins load funcommands.smx
sm plugins load funvotes.smx
sm plugins load playercommands.smx
sm plugins load ultimate-mapchooser.smx
sm plugins load disabled/Amplifier.smx
sm plugins load disabled/classrestrict.smx
sm plugins load disabled/decapitation.smx
sm plugins load disabled/firearrows_sdkhooks.smx
sm plugins load disabled/goomba.smx
sm plugins load disabled/HolyArrows.smx
sm plugins load disabled/mediraydar.smx
sm plugins load disabled/rtd-0.3.smx
sm plugins load disabled/saxton/saxtonhale.smx
sm plugins load disabled/TF2_Flare_Light.smx
sm plugins load_lock


// Configfile for: zf_fortress_v4
sm plugins load_unlock
sm plugins unload_all
sm plugins refresh
sm plugins unload_all
sm plugins load admin-flatfile.smx
sm plugins load adminhelp.smx
sm plugins load adminmenu.smx
sm plugins load antiflood.smx
sm plugins load basebans.smx
sm plugins load basecomm.smx
sm plugins load basecommands.smx
sm plugins load basevotes.smx
sm plugins load funcommands.smx
sm plugins load funvotes.smx
sm plugins load playercommands.smx
sm plugins load ultimate-mapchooser.smx
sm plugins load disabled/zombie/zombiefortress_perk.smx
sm plugins load disabled/zombie/zombiefortress_vanilla.smx
sm plugins load disabled/TF2_Respawn.smx
sm plugins load_lock

Last edited by RavensBro; 04-15-2011 at 23:10.
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dirtyminuth
Senior Member
Join Date: Sep 2009
Old 04-17-2011 , 14:56   Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])
Reply With Quote #169

I leave for a couple weeks on business and look what happens

For anyone experiencing problems, make sure MM and SM are updated. I'll run some unit tests versus the new content and address any bugs that may have surfaced. Let me know if you have any further issues post-update!
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Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 04-18-2011 , 17:05   Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])
Reply With Quote #170

i have latest MM and SM snapshots (dev) and still i see hats on props
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