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OLD - SEE SMAC SUBFORUM SourceMod Anti Cheat - (Formerly Kigen's Anti Cheat)


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MaaavsPugServer
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Join Date: Mar 2011
Location: Michigan
Old 04-06-2011 , 17:21   Re: Kigen's Anti Cheat, v1.2.1.6
Reply With Quote #131

Velocity Hosts my servers, before I added KAC to my server I could RCON quit and the server would restart now that KAC is on there it wont restart via RCON QUIT unless I do it through my TCAdmin page.
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 04-06-2011 , 23:24   Re: Kigen's Anti Cheat, v1.2.1.6
Reply With Quote #132

It seems to be dependent on a variety of issues and to be blunt, you'll have to do debugging to find out the exact cause. I experience a similar issue on 1/3 of my servers; an rcon quit command forces a deadlock until the server is restarted in TCAdmin. If this behavior is an issue for you and you do not wish to debug the exact cause, edit /kigenac/commands.sp and remove all references to "quit" and "quti", then recompile it. In theory, that will remove whatever is causing your issue.
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Last edited by thetwistedpanda; 04-07-2011 at 01:18.
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MaaavsPugServer
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Join Date: Mar 2011
Location: Michigan
Old 04-14-2011 , 11:00   Re: Kigen's Anti Cheat, v1.2.1.6
Reply With Quote #133

This didnt work either :/
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MaaavsPugServer
Member
Join Date: Mar 2011
Location: Michigan
Old 04-14-2011 , 13:10   Re: Kigen's Anti Cheat, v1.2.1.6
Reply With Quote #134

Okay so Im pretty sure steamtools extension interferes with Kigens Anti-Cheat, or with rcon quit command one of the two. I just did a fresh reload on my servers to clean it up a little. I noticed before I cleaned my servers as soon as I installed KAC my server wouldnt restart anymore via "rcon quit". Well I was just installing all my plugins and my Gametech Warmod Plugin needs Steamtools to run properly. I didnt know that right away, and my rcon quit command was working with KAC installed. It wasnt untill I added Steamtools to the server is when I noticed it was doing it again. Let me know

Thanks for your time
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skabull
Senior Member
Join Date: Mar 2010
Location: Bretagne
Old 04-16-2011 , 07:32   Re: Kigen's Anti Cheat, v1.2.1.6
Reply With Quote #135

Hello,

There was an update from Valve and I have a problem with the KAC, I have updated sdkhook and socket.

But if I run KAC, the CT's can get the bomb to the ground ^ ^

If I uninstall the plugin, I have this problem ...

Have you a solution?
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 04-16-2011 , 07:51   Re: Kigen's Anti Cheat, v1.2.1.6
Reply With Quote #136

it died with the update ska, as did zblock and DAF as far as I can tell.
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SC]-[LONG_{HoF}
Member
Join Date: Aug 2010
Old 04-16-2011 , 10:31   Re: Kigen's Anti Cheat, v1.2.1.6
Reply With Quote #137

It doesn't work with the new sdhooks 2.x.x.
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skabull
Senior Member
Join Date: Mar 2010
Location: Bretagne
Old 04-16-2011 , 10:55   Re: Kigen's Anti Cheat, v1.2.1.6
Reply With Quote #138

Quote:
Originally Posted by SC]-[LONG_{HoF} View Post
It doesn't work with the new sdhooks 2.x.x.
If it loads but the problem is that CT's can get the bomb to the ground
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 04-16-2011 , 11:57   Re: Kigen's Anti Cheat, v1.2.1.6
Reply With Quote #139

I find this rather strange. All this time Ive used Anti Cheat its never done a thing. Today, while its apparently not supposed to be working, it finally did something

Code:
L 04/15/2011 - 21:07:46: Bad CVar response: Kingy (ID: STEAM_0:0:12447450 | IP: 203.160.118.107) has convar "r_drawothermodels" set to value "2" (should be "1.0") when it should equal.
not only did it finally pick up on a cheat it added it to sourcebans. Go figure
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Last edited by sinblaster; 04-16-2011 at 12:01.
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skabull
Senior Member
Join Date: Mar 2010
Location: Bretagne
Old 04-16-2011 , 12:13   Re: Kigen's Anti Cheat, v1.2.1.6
Reply With Quote #140

I agree, yet if I disable KAC I have this problem ... and as soon as I enabled it, the CT's can take the bomb to the ground.
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