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Fix Map Lasers (env_laser and env_beam)


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Author
Chanz
Veteran Member
Join Date: Aug 2008
Location: Germany - Stuttgart
Plugin ID:
2203
Plugin Version:
1.0.0
Plugin Category:
Gameplay
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    7 
    Plugin Description:
    This fixes the damage of lasers since the orangebox update. Works for any map/game.
    Old 01-31-2011 , 19:27   Fix Map Lasers (env_laser and env_beam)
    Reply With Quote #1

    Fix Map Lasers
    "Hey I thought this laser is bugged?",
    "Yeh it's fixed"


    Description:
    This fixes the damage of lasers since the orangebox update.
    This plugin should work for any games/mods.
    Known Issues:
    • none known issues!
    Give me a quick notice if this plugin is not working on a map or your server!
    Requirements:
    Server Admins:
    • SourceMod 1.3 or higher.
    Developers:
    Credits:
    Thank you Berni, Manni, Mannis FUN House Community and SourceMod/AlliedModders-Team.
    Changelog:
    • v1.0.0
      • Public release
    Installation:
    • Extract the zip into your mod dir (eg: cstrike, hl2mp, ...).
    Configuration Helper:
    sm_fixmaplasers_enable <1/0>
    disables this fix for the next map/round.
    Important information:
    • BE SURE TO OVERWRITE THE OLD CONFIG FILE (<moddir>/cfg/sorucemod/)!
    Download:

    The provided .cfg file is configured to enable this plugin by default.
    Attached Files
    File Type: zip fix_maplasers.zip (56.9 KB, 1384 views)
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    Last edited by Chanz; 02-20-2011 at 18:52.
    Chanz is offline
    sinblaster
    Grim Reaper
    Join Date: Feb 2010
    Location: Australia
    Old 01-31-2011 , 19:33   Re: Fix Map Lasers (env_laser and env_beam)
    Reply With Quote #2

    noob question, whats a lazer in css?
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    Chanz
    Veteran Member
    Join Date: Aug 2008
    Location: Germany - Stuttgart
    Old 01-31-2011 , 20:03   Re: Fix Map Lasers (env_laser and env_beam)
    Reply With Quote #3

    In CSS, as example on fun maps like mg_hellz_multigame, there are lasers within the disco level.
    And without this plugin they won't do any damage and the round never ends.

    In HL2DM, (got the OB update too) as example on the puzzle map js_build_puzzle_nico_schumi_b, in level 2.

    Example of an laser (env_laser) found via google:
    Attached Thumbnails
    Click image for larger version

Name:	pic3.jpg
Views:	1079
Size:	52.1 KB
ID:	81527  
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    Last edited by Chanz; 01-31-2011 at 20:05.
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    sinblaster
    Grim Reaper
    Join Date: Feb 2010
    Location: Australia
    Old 02-01-2011 , 00:48   Re: Fix Map Lasers (env_laser and env_beam)
    Reply With Quote #4

    awesome great info thanks Chanz
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    databomb
    Veteran Member
    Join Date: Jun 2009
    Location: california
    Old 03-25-2011 , 14:47   Re: Fix Map Lasers (env_laser and env_beam)
    Reply With Quote #5

    There's a map called either ba_jail_xtreme_final or ba_jail_mia_final where there's a hallway reminiscent of the Resident Evil control room with the lasers, and this plugin restores the damage but the spawn location is off by half the length of the beam which defeats the purpose of the hallway. Is this a bug in the code?

    Could you give more technical details on what's wrong with the entities on these maps after the OB update? Is this something fixable in Stripper:Source?
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    Chanz
    Veteran Member
    Join Date: Aug 2008
    Location: Germany - Stuttgart
    Old 03-25-2011 , 17:32   Re: Fix Map Lasers (env_laser and env_beam)
    Reply With Quote #6

    strange, well this plugin moves the laser start by 5 units to the end position, so its strange that its half the length.

    So basically this plugin just moves all env_laser's and env_beam's start entities a bit closer to their end entities.
    In the OB update was the ray trace for lasers changed, if they are stuck in the walls then no damage can be calculated.
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    Chanz is offline
    databomb
    Veteran Member
    Join Date: Jun 2009
    Location: california
    Old 03-25-2011 , 18:54   Re: Fix Map Lasers (env_laser and env_beam)
    Reply With Quote #7

    that is strange...it's an env_beam parented to a func_tracktrain but it's much more than 5 units wide. I'm not sure I understand from looking from EntSpy what you mean by the start and ending position. I'll send you a link to the map this happens on if you're curious as well
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    Chanz
    Veteran Member
    Join Date: Aug 2008
    Location: Germany - Stuttgart
    Old 03-25-2011 , 19:07   Re: Fix Map Lasers (env_laser and env_beam)
    Reply With Quote #8

    sure, post links to any maps that have still problems with lasers even with this plugin...
    I'll try then to figure out whats the problem and fix it.
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    TheLaser
    Senior Member
    Join Date: Jan 2008
    Location: USA VA
    Old 05-03-2011 , 11:50   Re: Fix Map Lasers (env_laser and env_beam)
    Reply With Quote #9

    Speaking about Lasers,
    Befor OB I use to have Laser fire out of my guns in HL2DM and now none can make this work so im told only in css ...
    I would love to have lasers for my weapons fire again some day
    TheLaser is offline
    Chanz
    Veteran Member
    Join Date: Aug 2008
    Location: Germany - Stuttgart
    Old 06-06-2011 , 22:19   Re: Fix Map Lasers (env_laser and env_beam)
    Reply With Quote #10

    Quote:
    Originally Posted by TheLaser View Post
    Speaking about Lasers,
    Befor OB I use to have Laser fire out of my guns in HL2DM and now none can make this work so im told only in css ...
    I would love to have lasers for my weapons fire again some day
    Please read the plugin description, this plugin only fixes lasers for maps not for other plugins.
    Tell the plugin author that his plugin ain't working anymore.
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