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Battle Mages Version 1.0.1


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JanSky
Junior Member
Join Date: May 2005
Location: Finland
Old 07-11-2005 , 10:16  
Reply With Quote #41

it says, cast_magic is a unknown command. why?
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vandercal
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Join Date: Apr 2004
Location: Sweden
Old 07-11-2005 , 10:31  
Reply With Quote #42

Well uploaded the same version, but fixed so you can use it with newest amxx. Compile or use the amxx file right away. Its all in the package.
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JanSky
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Join Date: May 2005
Location: Finland
Old 07-13-2005 , 12:08  
Reply With Quote #43

Hey can you do Sven-Coop- or Half-Life-version of this? would be great to cast spell on monsters, and things like that
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vandercal
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Join Date: Apr 2004
Location: Sweden
Old 08-04-2005 , 08:19  
Reply With Quote #44

After A LOT of thought I decided that I didnt want to leave a half finished project. So I have spend A LOT of time putting it together with if not all then most of the features suggested + a bit more.

So I proudly announce the NON beta version of Battle Mages.

NEW VERSION 1.0.0
18 new spells!!!
Lots of new spells with great effects which you can have fun with.

Dictionary!
View the information in your own language.

Menu System!
Have access to everything except casting the spells with one simple menu.

XP System!
Level up, become a master and access astounding bonuses or even new spells.

Spell Upgrade System!
10 levels for each spell. Get 10 points in one spell to gain mastery.

Long term buffs doesn't fade until you die!
Former and new round buffs will not fade until you die.

Have fun...

PS. I have never played Sven-Coop so I have know clue of what changes I would have to make. I might do it for halflife though.

Also I have lots of new ideas of more contents in Battle Mages, maybe not new spells but...

One of the ideas I have is that the players should be able to do items while they are dead, which they can later sell to other players for money and xp. It gives dead people something to do and also provides an alternative way of getting xp for those that arent in the top of the stats. Also note that the players can only craft items depending on their school.
E.g A life mage creates a healing potion which heals the user upon usage. And only life mages may craft these kind of potions.

Cheers!
/ Martin
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vandercal
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Join Date: Apr 2004
Location: Sweden
Old 08-05-2005 , 14:28  
Reply With Quote #45

By the way... this version features 30 levels for each school. I hope the xp tables for gaining a level is ok, but I have also made it easy to change if needed. Also you can set the rate of xp gain by yourself.

Lookup these lines in "bmconst.inc".
Code:
// Used with XP_REGULATOR Only #define XP_GAIN_VERY_SLOW       16 #define XP_GAIN_SLOW            8 #define XP_GAIN_NORMAL          4 #define XP_GAIN_FAST            2 #define XP_GAIN_VERY_FAST       1 // Set to one of the 5 defines above to change the rate of which the players gain xp #define XP_REGULATOR            XP_GAIN_NORMAL

By replacing XP_GAIN_NORMAL in:
Code:
#define XP_REGULATOR            XP_GAIN_NORMAL

You can change the rate of xp gain. If you have any questions... then just ask.
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ScubaSteve3465
Senior Member
Join Date: Dec 2004
Old 08-05-2005 , 17:28  
Reply With Quote #46

hey is there anyway where you can make you mages plugin for admins only and then make it like an abuse plugin like say i dont like that guy standing over there and i can shoot a fireball at him with mana and all that i would love you forever
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n0obie4life
Veteran Member
Join Date: Dec 2004
Old 08-14-2005 , 03:13  
Reply With Quote #47

May I know what does

Code:
#define FIREBALL_INCREASE           1 #define BM_XP_KILL              0 #define KILL_XP_BASEAMOUNT      20 #define BM_XP_WINROUND          1 #define WINROUND_XP_BASEAMOUNT  20 #define BM_XP_HEAL_OTHER        2 #define HEAL_OTHER_BASEAMOUNT   20

in bbmconst.inc?

Maybe a post teaching us How to edit the bmconst.inc ?
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n0obie4life
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Join Date: Dec 2004
Old 08-14-2005 , 03:26  
Reply With Quote #48

And I'm receiving some ML_notfound errors...
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vandercal
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Join Date: Apr 2004
Location: Sweden
Old 08-15-2005 , 21:47  
Reply With Quote #49

Quote:
Originally Posted by n0obie4life
May I know what does

Code:
#define FIREBALL_INCREASE           1 #define BM_XP_KILL              0 #define KILL_XP_BASEAMOUNT      20 #define BM_XP_WINROUND          1 #define WINROUND_XP_BASEAMOUNT  20 #define BM_XP_HEAL_OTHER        2 #define HEAL_OTHER_BASEAMOUNT   20

in bbmconst.inc?

Maybe a post teaching us How to edit the bmconst.inc ?
Yes I realize I am missing some comments and I will try and fix it as soon as possible. But for now, if you wanna change the xp, then use the defines I showed in a previous post

Quote:
Originally Posted by vandercal
By the way... this version features 30 levels for each school. I hope the xp tables for gaining a level is ok, but I have also made it easy to change if needed. Also you can set the rate of xp gain by yourself.

Lookup these lines in "bmconst.inc".
Small:

// Used with XP_REGULATOR Only
#define XP_GAIN_VERY_SLOW 16
#define XP_GAIN_SLOW 8
#define XP_GAIN_NORMAL 4
#define XP_GAIN_FAST 2
#define XP_GAIN_VERY_FAST 1

// Set to one of the 5 defines above to change the rate of which the players gain xp
#define XP_REGULATOR XP_GAIN_NORMAL



By replacing XP_GAIN_NORMAL in:
Small:

#define XP_REGULATOR XP_GAIN_NORMAL



You can change the rate of xp gain. If you have any questions... then just ask.
Again I will try and comment the code as soon as I have time to do it.

Regarding the error message. I have never experienced that error before. I will look into it however.

/ Martin
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scribex^
BANNED
Join Date: Aug 2005
Location: United Kingdom
Old 09-01-2005 , 06:32  
Reply With Quote #50

Is there any reason it only seems to work on de_dust?
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