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[TF2] High Five


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Author
Geit
Senior Member
Join Date: Oct 2009
Location: Home
Plugin ID:
2162
Plugin Version:
1.4
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Allows players to High-Five Teammates
    Unapprover:
    Reason for Unapproving:
    Author request, built into the game.
    Old 01-07-2011 , 20:10   [TF2] High Five
    Reply With Quote #1

    Allows players to High Five Teammates.

    Video: http://www.youtube.com/watch?v=1iHY_OUxd6w

    Commands:
    • sm_highfive - High-Fives a team mate, provided conditions are correct.
    Cvars:
    • sm_high_five_version - Version
    • sm_high_five_cooldown - Cooldown time for high-five taunts.
    • sm_high_five_enemy - Allow people to high-five enemies.
    • sm_high_five_miss_sound - Play the miss sound if the player's high-five is unsucessful. - Does not exist in >1.4
    Known Issues:
    • Ghost eyes D:
    Special Thanks:
    • psychonic - Telling me how to get the position of a wearable <3
    To-Do:
    • Add random voice lines
    • Find a way to fix Ghost Eyes.
    Changelog:
    1.42
    • No longer using the deprecated TF2_GetPlayerConditionFlags function.
    1.41
    • Fixed broken animations (Sorry, should have spent more time testing before!)
    • Fixed player hats being shown (Thanks to Psychonic for his post in the PropHunt thread.)
    1.4:
    • Fixed to suit Valve's changes in the latest update. - Still lots of broken stuff. :<
    1.3:
    • Removed/Fixed up some redunant code.
    • Fixed weapons becoming invisible if you die while taunting. (And many other issues related to this).
    • The animating model will no longer remain if you die during the taunt.
    • Fixed demo shield not being hidden
    • Added a miss sound
    • Switched Miss/Hit sound to be a define at the top of the plugin.
    • Changed hit sound to a louder alternative.
    • Added CVar
      • sm_high_five_miss_sound - Play the miss sound if the player's high-five is unsucessful.
    1.2:
    • Switched to a better method of third person that won't glitch out when switching.
    • You can no longer fire weapons while high-fiving
    • You can no longer high-five when Zoomed, Cloaked, Slowed, Ubercharged, Dazed(Stunned) or DemoCharging
    1.1:
    • Added two Convars
      • sm_high_five_cooldown - Cooldown time for high-five taunts.
      • sm_high_five_enemy - Allow people to high-five enemies.
    • Added a small "clap" sound when a successful high-five is made
    1.01:
    • Changed (1 << 7) to TF_CONDFLAG_TAUNTING
    • Now passing UserID to Timer instead of Client ID.
    1.0:
    • Initial Release
    Attached Files
    File Type: sp Get Plugin or Get Source (high-five.sp - 2256 views - 12.6 KB)

    Last edited by Geit; 07-19-2011 at 23:02.
    Geit is offline
    Seta00
    The Seta00 user has crashed.
    Join Date: Jan 2010
    Location: Berlin
    Old 01-07-2011 , 20:34   Re: [TF2] High Five
    Reply With Quote #2

    This is awesome!
    Seta00 is offline
    Silvers
    SourceMod Plugin Approver
    Join Date: Aug 2010
    Location: SpaceX
    Old 01-07-2011 , 20:42   Re: [TF2] High Five
    Reply With Quote #3

    I hardly play TF2 anymore but stuff like this would bring me back. Excellent!
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    xomp
    BANNED
    Join Date: Jul 2008
    Old 01-07-2011 , 20:57   Re: [TF2] High Five
    Reply With Quote #4

    This is fun, but the high five animations are just plain retarded. And if the person you are doing a high five with has a hat equipped it removes it during the animation xD
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    BrianGriffin
    Senior Member
    Join Date: Oct 2008
    Old 01-07-2011 , 22:07   Re: [TF2] High Five
    Reply With Quote #5

    Just what you want to do with your Heavy/Medic after clearing out a point
    BrianGriffin is offline
    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 01-07-2011 , 23:05   Re: [TF2] High Five
    Reply With Quote #6

    You are a good person, Geit.

    For hats, maybe parent the player's current hat's model to the model you make for the highfive?

    Also I found a copy of the engineer animations for the high five somewhere, maybe if you add it as an optional file...?
    __________________
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    Last edited by FlaminSarge; 01-07-2011 at 23:15.
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    MjrNuT
    SourceMod Donor
    Join Date: Feb 2008
    Location: Under the Beaming CA Sun
    Old 01-08-2011 , 00:44   Re: [TF2] High Five
    Reply With Quote #7

    Awesome.

    Able to add a cvar for amount of times can be done concurrently? Like 5 at a time. If everyone is doing it... "i think" it starts to load the server. Not conclusive on this..but it seems like it.
    __________________
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    sejin513
    AlliedModders Donor
    Join Date: Dec 2008
    Location: ._.
    Old 01-08-2011 , 09:56   Re: [TF2] High Five
    Reply With Quote #8

    Cool, i added this plugin for my servers
    and i think command sm_hf is better then sm_highfive for typing.

    Request:
    cooltime for highfive, it can be ignoring when keep trying to highfive.

    Last edited by sejin513; 01-08-2011 at 10:00.
    sejin513 is offline
    Geit
    Senior Member
    Join Date: Oct 2009
    Location: Home
    Old 01-08-2011 , 12:33   Re: [TF2] High Five
    Reply With Quote #9

    Update:
    1.1
    • Added two Convars
      • sm_high_five_cooldown - Cooldown time for high-five taunts.
      • sm_high_five_enemy - Allow people to high-five enemies.
    • Added a small "clap" sound when a successful high-five is made
    Geit is offline
    Chris-_-
    SourceMod Donor
    Join Date: Oct 2008
    Old 01-08-2011 , 18:50   Re: [TF2] High Five
    Reply With Quote #10

    Awesome plugin, yet I have this to say:
    1. I can't hear the clap sound for some reason.
    2. You should make a check to see if the client2 is sniping. (in zoom)
    EDIT:
    3. If you kill someone mid-highfive the animation stays.
    EDIT2:
    You can shoot/taunt mid-highfiving.

    Last edited by Chris-_-; 01-08-2011 at 19:16.
    Chris-_- is offline
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