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[ANY]Generic Rocket Jump


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Author
javalia
Senior Member
Join Date: May 2009
Location: korea, republic of
Plugin ID:
1988
Plugin Version:
1.0.0.2
Plugin Category:
Gameplay
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    customizable rocket jump for any games
    Old 10-06-2010 , 12:16   [ANY]Generic Rocket Jump
    Reply With Quote #1

    <Generic Rocket Jump>




    Introdution

    this plugin gives u customizable rocket jump
    you can set weapon type that occurs rocket jump,
    damage reduce of rocket jump, jump force multiplier,
    team that will effected by rocket jump,
    enable/disable of rocket jump by friendlyfire and rocket jump by enemy`s attack



    Requirements


    this plugin needs the things listed below to work:
    • SDKHooks



    Installation

    to install this plugin
    • put the smx file in the sourcemod/plugins folder
    to compile this plugin manually
    • put all sp files in the sourcemod/scripting folder
    • put all inc files in the sourcemod/scripting/include folder
    • compile.



    Configuration

    to configurate this plugin to your likes

    • to use auto generated cfg file
      • run the plugin once, then the cfg will be generated in the cfg/sourcemod folder
      • take a look at the options and change them to your preferences
      • the options you choose in the cfg will be loaded on every map change
    • cvarlist for this version
    Code:
    // This file was auto-generated by SourceMod (v1.4.0-dev)
    // ConVars for plugin "GenericRocketJump.smx"
    
    
    // 1 for enable 0 for disable
    // -
    // Default: "1"
    genericrocketjumpmod_blueteam_enable "1"
    
    // damage reduce by rocketjump weapon
    // -
    // Default: "0.2"
    genericrocketjumpmod_damage "0.2"
    
    // jump force of rocketjump
    // -
    // Default: "10.0"
    genericrocketjumpmod_jumpforce "10.0"
    
    // 1 for enable 0 for disable
    // -
    // Default: "1"
    genericrocketjumpmod_redteam_enable "1"
    
    // allow rocket jump by teammate`s fire?
    // -
    // Default: "0"
    genericrocketjumpmod_teammate "0"
    
    // 1 for enable 0 for disable
    // -
    // Default: "1"
    genericrocketjumpmod_unassignedteam_enable "1"
    
    // plugin info cvar
    // -
    // Default: "1.0.0.2"
    genericrocketjumpmod_version "1.0.0.2"
    
    // weapon list of RocketJump, separate with ;
    // -
    // Default: "grenade_ar2;rpg_missile;hegrenade_projectile"
    genericrocketjumpmod_weapons "grenade_ar2;rpg_missile;hegrenade_projectile"


    Known Bugs & Limits Of the Mod

    • nothing for yet


    Special Thanks To

    i want to say thanks to these guys
    • DJtsunami for made SDKHooks



    Change Log

    all the date`s format is y/m/d
    Code:
    update at 2010 10 7(ver 1.0.0.2) 
    • released
    Attached Files
    File Type: sp Get Plugin or Get Source (GenericRocketJump.sp - 840 views - 4.4 KB)
    File Type: inc stocklib.inc (31.9 KB, 615 views)
    File Type: smx GenericRocketJump.smx (5.2 KB, 723 views)
    __________________

    Last edited by javalia; 10-06-2010 at 13:09.
    javalia is offline
    stonedegg
    Senior Member
    Join Date: Nov 2011
    Location: de_dust2
    Old 04-05-2012 , 05:08   Re: [ANY]Generic Rocket Jump
    Reply With Quote #2

    Is this working for CS:S? It says ANY but it seems that it's not working for me. I have installed SDKHooks and put the .smx in plugins folder and i put weapon_m3 in the .cfg file at the right place but i don't get boosted when i shoot. You say it requires SDKHooks only, it doesn't require stocklib? I'm asking because there is a stocklib.inc in attached files.
    stonedegg is offline
    Doodil
    Senior Member
    Join Date: Mar 2012
    Old 04-05-2012 , 05:22   Re: [ANY]Generic Rocket Jump
    Reply With Quote #3

    huh... the code has a error... he uses 2 handles "g_cvarRocketJumpEnemy" and "g_cvarRocketJumpTeamMate", but only 1 cvar "genericrocketjumpmod_teammate" to enable those... that means you either have to activate both or none

    To the mechanism itself:
    This plugins intention was to use grenades to rocketjump (so HE in css). It only triggers if you take damage and the damage is blastdamage, so it wont work for hitscan(all the other) weapons like the m3.

    Even if it would work with hitscan weapons, you'd need to damage yourself(impossible) or activate the cvar I mentioned above, which would make you fly around the map when you get shot
    Doodil is offline
    stonedegg
    Senior Member
    Join Date: Nov 2011
    Location: de_dust2
    Old 04-07-2012 , 10:00   Re: [ANY]Generic Rocket Jump
    Reply With Quote #4

    ahh okay i understand. so is it hegrenade_projectile here or is that from another game? normally it's weapon_hegrenade
    stonedegg is offline
    Bacardi
    Veteran Member
    Join Date: Jan 2010
    Location: mom's basement
    Old 04-07-2012 , 10:31   Re: [ANY]Generic Rocket Jump
    Reply With Quote #5

    what this ~mean ?
    Code:
    if(~damagetype & DMG_BLAST){
    Bacardi is offline
    Despirator
    Senior Member
    Join Date: Jun 2011
    Location: Kazakhstan ->Shymkent
    Old 11-04-2012 , 07:35   Re: [ANY]Generic Rocket Jump
    Reply With Quote #6

    i think the whole statement means that damagetype has no DMG_BLAST type
    Despirator is offline
    ZooL
    Member
    Join Date: Apr 2013
    Location: France
    Old 07-09-2014 , 13:57   Re: [ANY]Generic Rocket Jump
    Reply With Quote #7

    works but no dmg for me on CSGO
    ZooL is offline
    Reply



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