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[L4D-L4D2] New custom commands v1.0.9


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alexip121093
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Join Date: Dec 2009
Location: Hong Kong
Old 07-30-2010 , 00:37   Re: [L4D2] New custom commands v1.0.1
Reply With Quote #41

Hope someone can find the way to control the size of each part of a model
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Searcher64
Senior Member
Join Date: Apr 2010
Old 07-30-2010 , 09:09   Re: [L4D2] New custom commands v1.0.1
Reply With Quote #42

Quote:
Originally Posted by alexip121093 View Post
Hope someone can find the way to control the size of each part of a model
Is that even possible? I've seen it at work in Garry's Mod but never seen it work anywhere else...
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Dayto123
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Join Date: Jun 2010
Old 07-30-2010 , 23:25   Re: [L4D2] New custom commands
Reply With Quote #43

Quote:
Originally Posted by Dayto123 View Post
ok tested pretty cool exept for the explosion it crashed 3 ppl on my servers computer and the on cursor doesnt work from what i can tell mabey i did it wrong but it woulf just kill me
ok i think just queted my self but i got another cool idea ok
so in the final map in the dark carni campighn the big sparklers go off could u make it so those sparklers are shot down from the sjy onto the player that what be awsome
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Searcher64
Senior Member
Join Date: Apr 2010
Old 07-31-2010 , 08:32   Re: [L4D2] New custom commands v1.0.1
Reply With Quote #44

Let me translate for the guy above XD Not the best english...

Ok I think just ?queted? myself but I got another cool idea.

Iin the finale of the Dark Carnival campaign, the fireworks go off but could you set it so that instead of the fireworks going off from the stage, they rain from the sky onto the players? That would be awesome.

That's not really much of a command
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honorcode23
BANNED
Join Date: Mar 2010
Location: Chile
Old 07-31-2010 , 16:16   Re: [L4D2] New custom commands v1.0.1
Reply With Quote #45

Quote:
Originally Posted by alexip121093 View Post
Hope someone can find the way to control the size of each part of a model
If you refer to the player models, you cannot control them because they are using animations all the time, and you cannot split those animations. It's just impossible trough a simple plugin.

I have been working on the plugin and added the sourcemod command system to type @infected and stuff like that. Just be patient and wait, i need to collect alot of data to make the commands look dynamic.
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Dayto123
Junior Member
Join Date: Jun 2010
Old 07-31-2010 , 18:01   Re: [L4D2] New custom commands v1.0.1
Reply With Quote #46

Quote:
Originally Posted by Searcher64 View Post
Let me translate for the guy above XD Not the best english...

Ok I think just ?queted? myself but I got another cool idea.

Iin the finale of the Dark Carnival campaign, the fireworks go off but could you set it so that instead of the fireworks going off from the stage, they rain from the sky onto the players? That would be awesome.

That's not really much of a command
Thanks jack ass all i am doing is suggesting ideas and so what if i dont write english very well does it matter were online and that would be a really cool idea
and it wouldnt rain onto the players they would be shot from the sky onto a player of the admins choice
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Herokim
Senior Member
Join Date: Mar 2010
Location: In Fag-o-land
Old 07-31-2010 , 19:11   Re: [L4D2] New custom commands v1.0.1
Reply With Quote #47

Idea - sm_knockdown *player name* *duration*

Knocks down a player with typed name, for estimated time, for e.g
sm_knockdown JACK-IN-ASS 60 = Player JACK-IN-ASS knocked down for 60 seconds.

Knock down I don't mean INCAP, I mean something like Tank punches you and you are thrown away and knocked. Could this be possible? or sm_launch like you would get hit from a Charger, with already charged another person...
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honorcode23
BANNED
Join Date: Mar 2010
Location: Chile
Old 07-31-2010 , 19:17   Re: [L4D2] New custom commands v1.0.1
Reply With Quote #48

Quote:
Originally Posted by Herokim View Post
Idea - sm_knockdown *player name* *duration*

Knocks down a player with typed name, for estimated time, for e.g
sm_knockdown JACK-IN-ASS 60 = Player JACK-IN-ASS knocked down for 60 seconds.

Knock down I don't mean INCAP, I mean something like Tank punches you and you are thrown away and knocked. Could this be possible? or sm_launch like you would get hit from a Charger, with already charged another person...
Both are possible, im working on the plugin right now so i think i'll add them.
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Herokim
Senior Member
Join Date: Mar 2010
Location: In Fag-o-land
Old 07-31-2010 , 19:19   Re: [L4D2] New custom commands v1.0.1
Reply With Quote #49

Quote:
Originally Posted by honorcode23 View Post
Both are possible, im working on the plugin right now so i think i'll add them.
Forgot to say, lol...

Both things I said, would make you not able to move or shoot.
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Searcher64
Senior Member
Join Date: Apr 2010
Old 07-31-2010 , 19:46   Re: [L4D2] New custom commands v1.0.1
Reply With Quote #50

Can you make it so it would work with pre-fixes, or steam IDs? It's hard to spell out everyone's name perfectly
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