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[HL2DM] Speshial Weapons Mod


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azgag
Junior Member
Join Date: Jun 2009
Old 07-25-2010 , 12:43   Re: [HL2DM] Speshial Weapons Mod
Reply With Quote #11

nice, uploading on my server
If anyone wanna try the plugin its on my server :
Code:
178.63.54.76:27035 FR Team [TS69] - Special Weapons - DM/TDM Rotation
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Monkeys
Veteran Member
Join Date: Jan 2010
Old 07-25-2010 , 12:45   Re: [HL2DM] Speshial Weapons Mod
Reply With Quote #12

Quote:
Originally Posted by azgag View Post
nice, uploading on my server
If anyone wanna try the plugin its on my server :
Code:
178.63.54.76:27035 FR Team [TS69] - Special Weapons - DM/TDM Rotation
Let me know if anything goes wrong.


I'll try and find a way around the quickswitch bug without having to get an sdkhook dependency, but if I don't find one I'll upload a second version with dependency for those that really want it.
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Monkeys
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Join Date: Jan 2010
Old 07-25-2010 , 15:11   Re: [HL2DM] Speshial Weapons Mod
Reply With Quote #13

On request, I changed the file to show names rather than numbers.
Instead of "1" "0" it will now show "weapon_crossbow" "normal".

Code:
"Effects"
{
    "weapon_crossbow" "normal"
    "weapon_crowbar" "normal"
    "weapon_357" "normal"
    "weapon_pistol" "normal"
    "weapon_ar2" "normal"
    "weapon_stunstick" "normal"
    "weapon_smg1" "normal"
    "weapon_shotgun" "normal"
    "weapon_rpg" "normal"
    "weapon_slam" "normal"
    "weapon_physcannon" "normal"
}
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azgag
Junior Member
Join Date: Jun 2009
Old 07-25-2010 , 15:20   Re: [HL2DM] Speshial Weapons Mod
Reply With Quote #14

thanks alot

Edit1:
To install:
Speshial_Weapons.smx >>> addons/sourcemod/plugins
Speshial_Weapons.sp >>> addons/sourcemod/scripting
swm_effects.txt >>> addons/sourcemod/data

Last edited by azgag; 07-25-2010 at 15:36.
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Monkeys
Veteran Member
Join Date: Jan 2010
Old 07-26-2010 , 01:16   Re: [HL2DM] Speshial Weapons Mod
Reply With Quote #15

Been told it still doesn't work on some maps.
Which is odd, since I don't check maps or do anything map specific.
I'll look around for some interference, hope I'll find some.
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Anose12
Junior Member
Join Date: Aug 2010
Old 08-24-2010 , 01:36   Re: [HL2DM] Speshial Weapons Mod
Reply With Quote #16

nice!
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Monkeys
Veteran Member
Join Date: Jan 2010
Old 02-15-2011 , 08:29   Re: [HL2DM] Speshial Weapons Mod
Reply With Quote #17

I've updated it, should've done that a long time ago.

v1.3
*Rewrote the plugin to be a bit cleaner, hopefully removing some bugs.
*Added the Drain effect.
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gtamike
Member
Join Date: Aug 2009
Location: UK
Old 02-19-2011 , 08:31   Re: [HL2DM] Speshial Weapons Mod
Reply With Quote #18

The weapon "annabelle" works after ob update but does no damage maybe add support for damage?
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Monkeys
Veteran Member
Join Date: Jan 2010
Old 02-20-2011 , 00:44   Re: [HL2DM] Speshial Weapons Mod
Reply With Quote #19

Hmm, it not doing damage does indeed make it so this plugin doesn't detect it.
I could create a workaround, but it'd be a beating to the performance for this little functionality.

If you really want it, I can still write it, ofcourse.
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gtamike
Member
Join Date: Aug 2009
Location: UK
Old 02-20-2011 , 13:43   Re: [HL2DM] Speshial Weapons Mod
Reply With Quote #20

Quote:
Originally Posted by Monkeys View Post
Hmm, it not doing damage does indeed make it so this plugin doesn't detect it.
I could create a workaround, but it'd be a beating to the performance for this little functionality.

If you really want it, I can still write it, ofcourse.
You could do cause it would be a nice feature.
The other problem is when you crouch other players see you standing up still with arms out lol
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