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Update on L4D2


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kiloat
Junior Member
Join Date: Jul 2010
Old 07-11-2010 , 21:51   Re: Update on L4D2
Reply With Quote #111

Quote:
Originally Posted by kdogg View Post
Linux version 1.4 SM and 1.9 MM working, all plugins are working with no problem also thanks for the fix, (votemanager2, sm_goto , chainsaw refueling , weapons unlock , incapped meds munch , l4d2pause are the plugins).
also works fine for me! thanks
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(JM)
SourceMod Donor
Join Date: Nov 2008
Old 07-12-2010 , 00:40   Re: Update on L4D2
Reply With Quote #112

All pugins are working, but "Remove lobby reservation" l4dunreservelobby.smx [ Linux version 1.4 SM and 1.9 MM. ] Anyone have any ideas??? Thx Jim

Nevermind, using l4d toolz.

Last edited by (JM); 07-13-2010 at 15:48.
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Gurluas
Senior Member
Join Date: Apr 2010
Old 07-12-2010 , 03:16   Re: Update on L4D2
Reply With Quote #113

Can someone point me out to a server using the classic CSM by the way?
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Ulrich
Member
Join Date: Mar 2010
Location: In a box
Old 07-12-2010 , 03:40   Re: Update on L4D2
Reply With Quote #114

It would appear that the SourceMod developers are still doing a fantastic job with keeping SourceMod up and running after every L4D2 "update" that manages to break it. Keep up the good work, thank you, and good luck with your build server accessing problems.
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ldoh0112
Member
Join Date: Nov 2009
Location: The Republic of Korea
Old 07-12-2010 , 07:13   Re: Update on L4D2
Reply With Quote #115

thanks DS
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kiwi87
Member
Join Date: Sep 2009
Old 07-12-2010 , 12:33   Re: Update on L4D2
Reply With Quote #116

Thanks for files, saved my server!
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Chaotic Llama
SourceMod Donor
Join Date: Dec 2005
Location: Lee's Summit, MO
Old 07-12-2010 , 14:47   Re: Update on L4D2
Reply With Quote #117

Just double checking...
Quote:
Originally Posted by Chaotic Llama View Post
I ran through the menu and tried few commands, slap worked fine though fire had no effect (seemed to do nothing) and the beacon played the sound but the rings were missing?

Again, I'm not complaining, just asking...
After screwing around a bit more I found that in both l4d and l4d2 when you 'burn a player' all its doing is showing flames on the targets screen. I was testing on bots and was expecting to hear them grunt from the pain as they burned, lol.

As for 'beacon a player' comment... I stand by that, it's not working. You here the sound but the visual rings are missing. On l4d w/ 1.3.3 the rings are working, but in l4d2 w/ the latest patched 1.3.4 they aren't showing.
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psychonic

BAFFLED
Join Date: May 2008
Old 07-12-2010 , 15:04   Re: Update on L4D2
Reply With Quote #118

Quote:
Originally Posted by Chaotic Llama View Post
Just double checking...

After screwing around a bit more I found that in both l4d and l4d2 when you 'burn a player' all its doing is showing flames on the targets screen. I was testing on bots and was expecting to hear them grunt from the pain as they burned, lol.

As for 'beacon a player' comment... I stand by that, it's not working. You here the sound but the visual rings are missing. On l4d w/ 1.3.3 the rings are working, but in l4d2 w/ the latest patched 1.3.4 they aren't showing.
The burn issue is in the game. The Ignite function in the game acts differently than the Ignite function in other games.

As stated either above or in another very recent thread (I can't remember), beacon is likely a fixable bug as another plugin was shown to have it working. Some L4D2-specific logic may be needed in beacon.sp.
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Chaotic Llama
SourceMod Donor
Join Date: Dec 2005
Location: Lee's Summit, MO
Old 07-12-2010 , 16:35   Re: Update on L4D2
Reply With Quote #119

Quote:
Originally Posted by psychonic View Post
As stated either above or in another very recent thread (I can't remember), beacon is likely a fixable bug as another plugin was shown to have it working. Some L4D2-specific logic may be needed in beacon.sp.
First off, congrats on your inauguration psychonic

Secondly, thx for the feedback. I was hoping it wasn't just me though I was trying to confirm some of the things I noticed. If needed on the beacon issue I can file a bug report if nobody else has.

Thx again...
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psychonic

BAFFLED
Join Date: May 2008
Old 07-12-2010 , 16:55   Re: Update on L4D2
Reply With Quote #120

Quote:
Originally Posted by Chaotic Llama View Post
If needed on the beacon issue I can file a bug report if nobody else has.
No bug for it has been filed that I'm aware of.
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