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[TF2] gScramble Team Balancer/Scrambler -- 3.0.33 4/14/2015


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crazydog
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Join Date: Jan 2006
Old 07-04-2010 , 18:40   Re: [TF2] gScramble Team Management 2.5.3 (6/27/2010)
Reply With Quote #841

I'm getting a lot o' this
Code:
L 07/04/2010 - 15:12:38: [SM] Plugin encountered error 22: Maximum number of parameters reached
L 07/04/2010 - 15:12:38: [SM] Native "VFormat" reported: Translation string formatted incorrectly - missing at least 1 parameters
L 07/04/2010 - 15:12:38: [SM] Displaying call stack trace for plugin "gscramble.smx":
L 07/04/2010 - 15:12:38: [SM]   [0]  Line 284, I:\bkup\scripting\include\halflife.inc::PrintToChatAll()
L 07/04/2010 - 15:12:38: [SM]   [1]  Line 1706, gscramble.sp::Handler_VoteCallback()
I have made sure that I have the newest translations file.
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BrutalGoerge
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Join Date: Jul 2007
Old 07-05-2010 , 02:16   Re: [TF2] gScramble Team Management 2.5.3 (6/27/2010)
Reply With Quote #842

hurr ya i can tell from that error that it was my fault
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ph
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Join Date: Mar 2006
Old 07-05-2010 , 07:21   Re: [TF2] gScramble Team Management 2.5.3 (6/27/2010)
Reply With Quote #843

can this be done for cs: source as well ?
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msleeper
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Join Date: May 2008
Location: Atlanta, Jawjuh
Old 07-05-2010 , 15:55   Re: [TF2] gScramble Team Management 2.5.3 (6/27/2010)
Reply With Quote #844

Quote:
Originally Posted by KHALIK View Post
can this be done for cs: source as well ?
I am working on a generic team manager similar to gScramble that will support CS:S. Probably not TF2 though since gScramble is the best shit on the block for that.

No time frame on that really though, so please don't bug me constantly about it.
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tcviper
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Join Date: Oct 2005
Location: Netherlands
Old 07-07-2010 , 08:51   Re: [TF2] gScramble Team Management 2.5.3 (6/27/2010)
Reply With Quote #845

2.5.3:

L 07/07/2010 - 02:24:43: [SM] Plugin encountered error 22: Maximum number of parameters reached
L 07/07/2010 - 02:24:43: [SM] Native "VFormat" reported: Translation string formatted incorrectly - missing at least 1 parameters
L 07/07/2010 - 02:24:43: [SM] Displaying call stack trace for plugin "gscramble.smx":
L 07/07/2010 - 02:24:43: [SM] [0] Line 283, /groups/sourcemod/compiler-1.3/include/halflife.inc:rintToChatAll()
L 07/07/2010 - 02:24:43: [SM] [1] Line 1703, /home/groups/alliedmodders/forums/files/2/9/4/0/9/68326.attach::Handler_VoteCallback()
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jameless
Veteran Member
Join Date: Jan 2010
Old 07-07-2010 , 18:04   Re: [TF2] gScramble Team Management 2.5.3 (6/27/2010)
Reply With Quote #846

We have gs_prevent_spec_imbalance set to 0. But after a scramble occurs it considers someone going to spec as if they are trying to stack teams and blocks them from going spec. Can you make it follow the same cvar after a scramble? Sometimes our players go to spec after a round if they have to go AFK. We would like to allow them to do so. If it means that someone will occassionally go spec to stack the teams it's ok with us.
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krolus
Senior Member
Join Date: May 2009
Location: Russia, Omsk
Old 07-08-2010 , 04:27   Re: [TF2] gScramble Team Management 2.5.3 (6/27/2010)
Reply With Quote #847

gs version 2.5.3
Quote:
L 07/07/2010 - 22:15:13: [SM] Plugin encountered error 15: Array index is out of bounds
L 07/07/2010 - 22:15:13: [SM] Displaying call stack trace for plugin "gscramble.smx":
L 07/07/2010 - 22:15:13: [SM] [0] Line 1148, gscramble.sp::timer_Restore()
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Pythong
SourceMod Donor
Join Date: Dec 2008
Old 07-08-2010 , 08:16   Re: [TF2] gScramble Team Management 2.5.3 (6/27/2010)
Reply With Quote #848

gScramble 2.5.3 downloaded this morning.

Quote:
8:155 sm plugins load gscramble
08:155 L 07/08/2010 - 08:12:51: [SM] Native "GetConVarFloat" reported: Invalid convar handle 0 (error 4)
08:155 L 07/08/2010 - 08:12:51: [SM] Displaying call stack trace for plugin "gscramble.smx":
08:155 L 07/08/2010 - 08:12:51: [SM] [0] Line 658, /home/groups/alliedmodders/forums/files/2/9/4/0/9/68326.attach::AskPluginLoad2()
08:155 [SM] Loaded plugin gscramble.smx successfully.
But is disabled after loading, sm plugins list returns

"35 Disabled: "[TF2] gScramble Team Manager" (2.5.3) by Goerge"


Quote:
08:168 sm version
08:169 SourceMod Version Information:
SourceMod Version: 1.3.2
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.2)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: May 2 2010 17:19:11
Build ID: 2958:a3e8f7a7fdf7
http://www.sourcemod.net/
Quote:
08:16:58 Metamod:Source version 1.9.0-dev
Build ID: 701:46ea970e0eb6-dev
Loaded As: Valve Server Plugin
Compiled on: Apr 29 2010
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
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DrWagstaff
SourceMod Donor
Join Date: Apr 2010
Location: Livermore
Old 07-10-2010 , 14:49   Re: [TF2] gScramble Team Management 2.5.3 (6/27/2010)
Reply With Quote #849

How can I completely turn this plugin off on a per map basis? It completely ruins zombie fortress ;D
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 07-10-2010 , 16:57   Re: [TF2] gScramble Team Management 2.5.3 (6/27/2010)
Reply With Quote #850

the most effective way would to run "sm plugins unload gscramble", or put that in a map config.
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