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[L4D2] Anti-Runner System


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Acecombat2
Senior Member
Join Date: Nov 2009
Old 05-28-2010 , 20:02   Re: [L4D2] Anti-Runner System
Reply With Quote #61

oops i did it again... *PalmFace i didn't notice you update the translation also that the cause of you didn't notify us in the post.
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lhktommy
Junior Member
Join Date: Dec 2009
Old 06-10-2010 , 04:23   Re: [L4D2] Anti-Runner System
Reply With Quote #62

anyone have the same problem as i did with this plugins?
when i start the server,at first mission it works fine.
but then this round end,it change to the next chapter,then we can't finished when we all in the safe room...(versus mode)
but if i deleted this plugins ,server remain normal and run great~
any solution?i am using ver 2.5~

Last edited by lhktommy; 06-10-2010 at 13:10.
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mikhdenis
Member
Join Date: Aug 2009
Location: Ukraine
Old 06-10-2010 , 06:38   Re: [L4D2] Anti-Runner System
Reply With Quote #63

Quote:
Originally Posted by lhktommy View Post
anyone have the same problem as i did with this plugins?
when i start the server,at first mission it works fine.
but then this round end,it change to the next chapter,then we can't finished when we all in the safe room...(versus mode)
but if i del this plugins ,server remain normal and run great~
any solution?i am using ver 2.5~
Сonfirms!
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Pescoxa
Member
Join Date: Dec 2009
Old 06-10-2010 , 17:30   Re: [L4D2] Anti-Runner System
Reply With Quote #64

Quote:
Originally Posted by lhktommy View Post
anyone have the same problem as i did with this plugins?
when i start the server,at first mission it works fine.
but then this round end,it change to the next chapter,then we can't finished when we all in the safe room...(versus mode)
but if i deleted this plugins ,server remain normal and run great~
any solution?i am using ver 2.5~
Are you using the translation file in the translation folder? Take a look in the server console/log and seek a plugin error and post the error. I play all maps almost every day with this version in versus mode and it works fine! Let me help you, help me!

Pescoxa
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lhktommy
Junior Member
Join Date: Dec 2009
Old 06-12-2010 , 04:46   Re: [L4D2] Anti-Runner System
Reply With Quote #65

Quote:
Originally Posted by Pescoxa View Post
Are you using the translation file in the translation folder? Take a look in the server console/log and seek a plugin error and post the error. I play all maps almost every day with this version in versus mode and it works fine! Let me help you, help me!

Pescoxa
I did about the translation part.
i don't quite understand how these plugins work..but here are some log i copy from console.
it works fine when first start at c5m1,but after map changed,i can't finish at safe room.
now i am going to reinstall the whole thing and try to find out wt cause this happen...
(my sourcemod ver:1.4)
update pm7:04:i reinstalled the whole thing and run only one plugin which exactly is anti-runners.smx it still get wrong !Can't finish at the safe room in versus mode.
Is there are anything to do with my windows verison?
i am using windows 7 64-bits,My friend are using windows7 too but he is 32-bits.
At first i use [ARS]ver 1.0 ,same problem appear,then i told my friend to try it and he goT the same problem at ver 1.0

then i try 2.5 as you know...
Code:
 
StartGestureSceneEvent tried to start sequence 'namvet_gesture_pointLeft' (830) without Activity!
 
ConVarRef z_versus_wandering_density doesn't point to an existing ConVar
No pure server whitelist. sv_pure = 0
Redownloading all lightmaps
 
L 06/12/2010 - 16:32:59: -------- Mapchange to c5m2_park --------
Executing dedicated server config file
Initializing Director's script
an info_changelevel points to the current map
WARNING: orator at -9576 -6172 -207 missing modelname
Attempting to precache model, but model name is NULL
weapon_melee_spawn specifying an invalid melee weapon ( for this campaign? ) : fire_axe
weapon_melee_spawn failed to spawn a melee weapon - using string 'fire_axe'
Commentary: Loading commentary data from maps/c5m2_park_commentary.txt. 
Initializing Director's script
[FMC] Discovered versus gamemode. Link to sm_l4dvs_mapchanger.
[SM] change Cvar "sb_all_bot_team" to "1".
L 06/12/2010 - 16:33:00: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "sb_all_bot_team") (value "1")
 
 
L 06/12/2010 - 16:33:00: [all4dead2.smx] plugin.all4dead2.cfg loaded.
String Table dictionary for soundprecache should be rebuilt, only found 9755 of 11425 strings in dictionary
String Table dictionary for Scenes should be rebuilt, only found 6775 of 8317 strings in dictionary

Last edited by lhktommy; 06-12-2010 at 07:19. Reason: update news
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 08-07-2010 , 17:30   Re: [L4D2] Anti-Runner System
Reply With Quote #66

LEft 4 Dead doesn't get any love for this plugin or what?
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MANGO SENTINEL
Junior Member
Join Date: Apr 2010
Old 08-13-2010 , 22:38   Re: [L4D2] Anti-Runner System
Reply With Quote #67

I was wondering if you could actually list off all of the cvars for the plugin

Thanks
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JackieChan
AlliedModders Donor
Join Date: Nov 2009
Old 08-14-2010 , 00:35   Re: [L4D2] Anti-Runner System
Reply With Quote #68

Quote:
Originally Posted by MANGO SENTINEL View Post
I was wondering if you could actually list off all of the cvars for the plugin

Thanks
sm_ar_announce","1", "Announce plugin info(0:OFF 1:ON)"
sm_ar_assault_health","2000", "Health of Assault door"
sm_ar_assault_hate","0", "Probability of spawning Assault door(0-100)"
sm_ar_lock_tankalive","1", "Lock door if any Tank is alive"
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Stuffinator
Junior Member
Join Date: Aug 2010
Location: Germany
Old 08-21-2010 , 03:34   Re: [L4D2] Anti-Runner System
Reply With Quote #69

So hi, I'm pretty new to dedicated servers so plz be nice to me if I might not understand anything ^^

However, I installed this plugin on my server, because I saw it on other servers and I loved the idea. But the first run already didn't work. We played dead center 1, a tank appeared and we managed to kill him, however after we reached the safe room it told us that the door is locked, because a tank is still allive. The infected team confirmed that there was no tank anymore, so yeah, doomed.

On dead center 2 everyone died, lol.

On dead center 3 the same thing happend to the other team what lhktommy explained. The opponent team managed to get into the saferoom (all 4 of them) and the round didn't end after they closed the door.

So basically, this plugin never worked for me yet.

Are there any known incompatibilities with other plugins?
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 09-03-2010 , 17:29   Re: [L4D2] Anti-Runner System
Reply With Quote #70

Whatever version you refer to... try this one. I use it ever since and it works fine. I replaced the non-english phrases with english ones.
Attached Files
File Type: sp Get Plugin or Get Source (Keyman.sp - 828 views - 11.0 KB)
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