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DeadChat 1.3


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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 02-15-2010 , 04:31   Re: DeadChat 1.3
Reply With Quote #81

I didn't solve the double-text thing (need some way to know whos seeing the messages) but I did manage to fix it so gagged clients, admin chat, etc isn't reprinted as dead chat. Any text that doesn't make it to chat won't be broadcasted by the plugin anymore. I did this by hooking usermessages and detecting if it got to chat.
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Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 03-12-2010 , 18:17   Re: DeadChat 1.3
Reply With Quote #82

I really like this plugin and wish TF2 had this feature by default

could you post the updated version?
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 03-19-2010 , 21:02   Re: DeadChat 1.3
Reply With Quote #83

Update:
  • Added deadchat_teamsay cvar to prevent ghosting via chat.
  • There is only 1 source code for all games, the defines tell what game to compile it for.
  • Translations added so it can support other languages.
  • Clients that are silenced or gagged (or for some reason just can't use chat) will be ignored by the plugin.
  • Added a command that forces one client to say something to a specified group of targets with an optional parameter to print it as if they were dead.
  • Plugin was recoded.. that might be important, idk.
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rambomst
SourceMod Donor
Join Date: Nov 2009
Location: Sydney, Australia
Old 04-22-2010 , 20:09   Re: DeadChat 1.3
Reply With Quote #84

I have been getting this error since I updated to the new version awhile back.
Code:
L 04/22/2010 - 20:50:11: [SM] Native "StartMessage" reported: Unable to execute a new message, there is already one in progress
L 04/22/2010 - 20:50:11: [SM] Displaying call stack trace for plugin "deadchat_cstrike.smx":
L 04/22/2010 - 20:50:11: [SM]   [0]  Line 201, /groups/sourcemod/compiler-1.3/include/usermessages.inc::StartMessageOne()
L 04/22/2010 - 20:50:11: [SM]   [1]  Line 242, /home/groups/alliedmodders/forums/files/3/3/5/4/1/61785.attach::PrintGameChatMessage()
L 04/22/2010 - 20:50:11: [SM]   [2]  Line 156, /home/groups/alliedmodders/forums/files/3/3/5/4/1/61785.attach::SayText2PostHook()
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NoS
Senior Member
Join Date: Nov 2006
Old 04-30-2010 , 17:07   Re: DeadChat 1.3
Reply With Quote #85

Quote:
Originally Posted by rambomst View Post
I have been getting this error since I updated to the new version awhile back.
Code:
L 04/22/2010 - 20:50:11: [SM] Native "StartMessage" reported: Unable to execute a new message, there is already one in progress
L 04/22/2010 - 20:50:11: [SM] Displaying call stack trace for plugin "deadchat_cstrike.smx":
L 04/22/2010 - 20:50:11: [SM]   [0]  Line 201, /groups/sourcemod/compiler-1.3/include/usermessages.inc::StartMessageOne()
L 04/22/2010 - 20:50:11: [SM]   [1]  Line 242, /home/groups/alliedmodders/forums/files/3/3/5/4/1/61785.attach::PrintGameChatMessage()
L 04/22/2010 - 20:50:11: [SM]   [2]  Line 156, /home/groups/alliedmodders/forums/files/3/3/5/4/1/61785.attach::SayText2PostHook()
Same, the program is spamming errors.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-03-2010 , 13:00   Re: DeadChat 1.3
Reply With Quote #86

Quote:
Originally Posted by Greyscale View Post
You mean in TF2 at the end of the map theres no *DEAD* for any clients?

And I have an idea on how to solve the double-text problem.
Sorry, haven't been watching this topic... just stopped by to see if I needed to update any plugins and saw this. Whoops.

Yeah, in TF2, at the round end, *DEAD* is no longer displayed next to any player names.

I know zip about writing plugins, but if you can hook the round end and round start events, you could disable it at round end and enable it at round start.

This would still leave the problem of what to do during Setup and Waiting for Players, though.

Oh, before I forget, not all maps in TF2 have a Setup time, so I don't know if a Setup Start event fires on maps that omit setup time.
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Last edited by Powerlord; 05-03-2010 at 15:11.
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 05-11-2010 , 10:04   Re: DeadChat 1.3
Reply With Quote #87

hey

its possible remove the
*SPEC* Tag before the name so it look it normaly .. many thanks
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lindo81
BANNED
Join Date: Feb 2010
Old 05-12-2010 , 21:14   Re: DeadChat 1.3
Reply With Quote #88

i get on the latest 2.0 on sm 1.3.1 :

Code:
L 05/13/2010 - 03:49:42: Info (map "ze_hellz_rescuebase_v1") (file "errors_20100513.log")
L 05/13/2010 - 03:49:42: [SM] Native "IsPlayerAlive" reported: Client 2 is not in game
L 05/13/2010 - 03:49:42: [SM] Displaying call stack trace for plugin "deadchat_cstrike.smx":
L 05/13/2010 - 03:49:42: [SM]   [0]  Line 182, /home/groups/alliedmodders/forums/files/3/3/5/4/1/61785.attach::Command_Say()
L 05/13/2010 - 03:49:46: [SM] Native "IsPlayerAlive" reported: Client 2 is not in game
L 05/13/2010 - 03:49:46: [SM] Displaying call stack trace for plugin "deadchat_cstrike.smx":
L 05/13/2010 - 03:49:46: [SM]   [0]  Line 182, /home/groups/alliedmodders/forums/files/3/3/5/4/1/61785.attach::Command_Say()
L 05/13/2010 - 03:49:49: [SM] Native "IsPlayerAlive" reported: Client 2 is not in game
L 05/13/2010 - 03:49:49: [SM] Displaying call stack trace for plugin "deadchat_cstrike.smx":
L 05/13/2010 - 03:49:49: [SM]   [0]  Line 182, /home/groups/alliedmodders/forums/files/3/3/5/4/1/61785.attach::Command_Say()
L 05/13/2010 - 03:49:49: [SM] Native "IsPlayerAlive" reported: Client 2 is not in game
L 05/13/2010 - 03:49:49: [SM] Displaying call stack trace for plugin "deadchat_cstrike.smx":
L 05/13/2010 - 03:49:49: [SM]   [0]  Line 182, /home/groups/alliedmodders/forums/files/3/3/5/4/1/61785.attach::Command_Say()
L 05/13/2010 - 03:49:50: [SM] Native "IsPlayerAlive" reported: Client 2 is not in game
L 05/13/2010 - 03:49:50: [SM] Displaying call stack trace for plugin "deadchat_cstrike.smx":
L 05/13/2010 - 03:49:50: [SM]   [0]  Line 182, /home/groups/alliedmodders/forums/files/3/3/5/4/1/61785.attach::Command_Say()
how do we fix that ?
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Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 05-20-2010 , 16:21   Re: DeadChat 1.3
Reply With Quote #89

Quote:
Originally Posted by lindo81 View Post
i get on the latest 2.0 on sm 1.3.1 :

Code:
L 05/13/2010 - 03:49:42: Info (map "ze_hellz_rescuebase_v1") (file "errors_20100513.log")
L 05/13/2010 - 03:49:42: [SM] Native "IsPlayerAlive" reported: Client 2 is not in game
L 05/13/2010 - 03:49:42: [SM] Displaying call stack trace for plugin "deadchat_cstrike.smx":
L 05/13/2010 - 03:49:42: [SM]   [0]  Line 182, /home/groups/alliedmodders/forums/files/3/3/5/4/1/61785.attach::Command_Say()
L 05/13/2010 - 03:49:46: [SM] Native "IsPlayerAlive" reported: Client 2 is not in game
L 05/13/2010 - 03:49:46: [SM] Displaying call stack trace for plugin "deadchat_cstrike.smx":
L 05/13/2010 - 03:49:46: [SM]   [0]  Line 182, /home/groups/alliedmodders/forums/files/3/3/5/4/1/61785.attach::Command_Say()
L 05/13/2010 - 03:49:49: [SM] Native "IsPlayerAlive" reported: Client 2 is not in game
L 05/13/2010 - 03:49:49: [SM] Displaying call stack trace for plugin "deadchat_cstrike.smx":
L 05/13/2010 - 03:49:49: [SM]   [0]  Line 182, /home/groups/alliedmodders/forums/files/3/3/5/4/1/61785.attach::Command_Say()
L 05/13/2010 - 03:49:49: [SM] Native "IsPlayerAlive" reported: Client 2 is not in game
L 05/13/2010 - 03:49:49: [SM] Displaying call stack trace for plugin "deadchat_cstrike.smx":
L 05/13/2010 - 03:49:49: [SM]   [0]  Line 182, /home/groups/alliedmodders/forums/files/3/3/5/4/1/61785.attach::Command_Say()
L 05/13/2010 - 03:49:50: [SM] Native "IsPlayerAlive" reported: Client 2 is not in game
L 05/13/2010 - 03:49:50: [SM] Displaying call stack trace for plugin "deadchat_cstrike.smx":
L 05/13/2010 - 03:49:50: [SM]   [0]  Line 182, /home/groups/alliedmodders/forums/files/3/3/5/4/1/61785.attach::Command_Say()
how do we fix that ?
Quite an easy fix actually.
Attached Files
File Type: sp Get Plugin or Get Source (deadchat_tf.sp - 485 views - 11.8 KB)
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rambomst
SourceMod Donor
Join Date: Nov 2009
Location: Sydney, Australia
Old 08-19-2010 , 18:56   Re: DeadChat 1.3
Reply With Quote #90

Quote:
Originally Posted by rambomst View Post
I have been getting this error since I updated to the new version awhile back.
Code:
L 04/22/2010 - 20:50:11: [SM] Native "StartMessage" reported: Unable to execute a new message, there is already one in progress
L 04/22/2010 - 20:50:11: [SM] Displaying call stack trace for plugin "deadchat_cstrike.smx":
L 04/22/2010 - 20:50:11: [SM]   [0]  Line 201, /groups/sourcemod/compiler-1.3/include/usermessages.inc::StartMessageOne()
L 04/22/2010 - 20:50:11: [SM]   [1]  Line 242, /home/groups/alliedmodders/forums/files/3/3/5/4/1/61785.attach::PrintGameChatMessage()
L 04/22/2010 - 20:50:11: [SM]   [2]  Line 156, /home/groups/alliedmodders/forums/files/3/3/5/4/1/61785.attach::SayText2PostHook()
Bump.
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