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[DOD:S] Seek and Destroy


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Tomato1109
Member
Join Date: Jun 2006
Old 04-11-2010 , 17:10   Re: [DOD:S] Seek and Destroy
Reply With Quote #11

Is there anyway to make it display a countdown timer? So like it would say the minutes and seconds left in the round.


Also as for the beacon, is there anyway to make it go at like the 10 ten seconds it beeps like once a second or something?


Thank you


Great plugin
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Tomato1109
Member
Join Date: Jun 2006
Old 04-12-2010 , 08:35   Re: [DOD:S] Seek and Destroy
Reply With Quote #12

I just reread the post and saw you answered the time limit stuff.


I have another problem, it seems that if the plugin is running (sad_active 0) but the plugin is just sitting idle, the german players can't die.
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Alfred E. Neumann
Junior Member
Join Date: Jan 2010
Location: Germany
Old 04-12-2010 , 16:25   Re: [DOD:S] Seek and Destroy
Reply With Quote #13

sad_active is to be set to 1 to activate the plugin.
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Tomato1109
Member
Join Date: Jun 2006
Old 04-12-2010 , 21:55   Re: [DOD:S] Seek and Destroy
Reply With Quote #14

well if the plugin isn't disabled via

sm plugins unload hns_release.smx

then if sad_active 0, german players do not die.

with it active everything runs normal. I will do more testing but this is what were finding.
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Alfred E. Neumann
Junior Member
Join Date: Jan 2010
Location: Germany
Old 04-17-2010 , 08:49   Re: [DOD:S] Seek and Destroy
Reply With Quote #15

Here is a new test-version of Seek and Destroy.
It hasn't been tested yet, so I post it here instead of the first post.

Fixes:
- Beacon hopefully fixed (Thanks to BC Pitbull)
- Plugin should now really inactive if sad_active = 0
- Increased minimum Players to 3 (was 2 before)

Download:
Compiled version:
http://www.die-eierfeile.de/hns/hns.smx

Sourcecode:
http://www.die-eierfeile.de/hns/hns.sp
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Tomato1109
Member
Join Date: Jun 2006
Old 04-21-2010 , 09:15   Re: [DOD:S] Seek and Destroy
Reply With Quote #16

Everything worked well... The only thing we didn't test was the beacon. We'll do that soon.
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<SK> | Mrs. Useless
Junior Member
Join Date: Apr 2010
Old 04-22-2010 , 03:19   Re: [DOD:S] Seek and Destroy
Reply With Quote #17

Oh thanks for the reply, I have been busy last couple weeks. I forgot to ask...how can I make the starting hiding time limit a little bit longer so people have a bit more time to hide?
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Tomato1109
Member
Join Date: Jun 2006
Old 04-22-2010 , 11:18   Re: [DOD:S] Seek and Destroy
Reply With Quote #18

It's one of the cvars


Quote:
*
* sad_warmup
* Values: min 0.0 - max unlimited
* Desc: Warumup Time before the round begins. (Time for the hidden to find a hideout)
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Lisino
Junior Member
Join Date: May 2010
Location: Germany
Old 05-19-2010 , 08:26   Re: [DOD:S] Seek and Destroy
Reply With Quote #19

Hi,

i have one problem. If the round starts, there will all players moved to the Axis site.
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dannyowan
Senior Member
Join Date: Mar 2005
Old 05-19-2010 , 13:15   Re: [DOD:S] Seek and Destroy
Reply With Quote #20

I wish this mode can active in bonus round, if you could add a cvar for this setting it would be nice

Last edited by dannyowan; 05-19-2010 at 21:47.
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