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Weapon Arena


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-FrY-
Member
Join Date: Apr 2005
Location: Ontario
Old 05-25-2005 , 11:45  
#321

hmmmmmmmmm well i'll look into it but thanks for the help
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Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 05-27-2005 , 19:18  
#322

Quote:
Released Version Comment
050528 1.9.6 By request: Now also supports (to a certain degree, this is largely untested) grenades. To use grenades with this, you need my HE Arena X plugin.
Url of HE Arena X: http://forums.alliedmods.net/showthread.php?p=68506
It _should_ work also with random mode, not sure though if it works if having team specific weapons. If it doesn't, don't use that! :-)
Maybe I'll fix it later then if it doesn't work.
Note that because grenades were added, if you had a weaponarena randomlist you need to update it. Rerun weaponarena_randomlist
to see the new weapon codes. Or just use the ingame menu.
I also have a feeling that there are some later versions (after 1.9.5) released by some of you people (jtp...) fixing some issues in 1.9.5.
I made 1.9.6 out of 1.9.5, so any of those fixes aren't in this version. :-/
Maybe I'll look into that later...

BTW... if you have any other HE Arena incarnation (besides my original one) , it might also work with this. Weapon Arena simply runs "amx_hearena on" in server console to activate grenades, and disables it by calling "amx_hearena off". Those commands, being defines, can easily be changed in WA before compiling.
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knocker
Senior Member
Join Date: Mar 2004
Old 05-27-2005 , 21:12  
#323

lol ok, i didnt think about this way ... its the damn laziest way to do it ^^ ... congratulations

BUT it does the job, so this is NO complaining/whining/whatever ;)
Ill test it right away ...

EDIT: i just tried to enable he arena from within the weaponarena menu and this definitely worked. well random mode ... i am as lazy as you and so i assume it should work too ;)

THANKS
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MattOG
Senior Member
Join Date: May 2005
Old 05-28-2005 , 01:20  
#324

You forgot to edit line 1505 again (think its 1505 at least) the line that says "trying to do this directly" at the end of it, not far off 1505.

should be

set_task(0.1, "seconddropcheck", 0, idd, 1)
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Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 05-28-2005 , 05:57  
#325

Ok I applied MattOG:s fix to 1.9.7.
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Meatwad
Senior Member
Join Date: Jul 2004
Location: New york, LI
Old 07-16-2005 , 22:02  
#326

I see that there is a way to stop the plugin from adding the galil, the FAMAS, and the shield.

Where do I include that #define, and how do I format it?
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MattOG
Senior Member
Join Date: May 2005
Old 07-17-2005 , 10:58  
#327

Quote:
Originally Posted by Meatwad
I see that there is a way to stop the plugin from adding the galil, the FAMAS, and the shield.

Where do I include that #define, and how do I format it?
If this is for random mode, in console use:

weaponarena_random {weapons to use} save

1. Dont put the { or } in.

Example Line:

weaponarena_random abcdefghijmnopqrstuvwxz save

would stop the galil, famas, and knife. The shield (correct me if i'm wrong) is by default not selected.

Note: the weapons to use correspond to letters, open the .sma to find a list of weapons and their numbers, or type weaponarena list in console.

Finally, you can also use weaponarena_menu in game, to do all this in a menu.

Choose which way you prefer ;)
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Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
Location: Berlin / Germany
Old 08-03-2005 , 10:45  
#328

Nice plugin! I use it some weeks now, got no problems.

If I try to compile it with the new AMXX 1.5, I get this:

Code:
//// weaponarena.sma // weaponarena.sma(570) : error 010: invalid function or declaration // weaponarena.sma(571) : error 029: invalid expression, assumed zero // weaponarena.sma(578) : warning 202: number of arguments does not match definition // weaponarena.sma(582) : warning 202: number of arguments does not match definition // // 2 Errors. // Could not locate output file compiled\weaponarena.amx (compile failed).

Any ideas?
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 08-03-2005 , 10:57  
#329

Try chaging line 570 from:
Code:
setauthorized(id, bool:state) {
to:
Code:
public setauthorized(id, bool:state) {
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Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
Location: Berlin / Germany
Old 08-03-2005 , 11:56  
#330

Thanks for the try. I changed it, but the output doesn't change (exactly the errors I quoted above).
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