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[L4D & L4D2] Left 4 DHooks Direct (1.150) [06-May-2024]


  
 
 
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Accelerator
Senior Member
Join Date: Dec 2010
Location: Russia
Old 02-25-2020 , 03:40   Re: [L4D & L4D2] Left 4 DHooks Direct (1.0) [24-Feb-2020]
Reply With Quote #11

Very well! Great replacement left 4 downtown!

But the creation of natives and forwards is better to transfer to the function AskPluginLoad2. otherwise we get something like this:
Code:
L 02/25/2020 - 12:03:02: [SM] Unable to load plugin "l4d_scorefixesfinale.smx": Native "L4D_IsMissionFinalMap" was not found
L 02/25/2020 - 12:03:02: [SM] Unable to load plugin "l4d2_match_start.smx": Native "L4D_RestartScenarioFromVote" was not found
L 02/25/2020 - 12:03:02: [SM] Unable to load plugin "bossfixes.smx": Native "L4D2_SetVersusTankFlowPercent" was not found
L 02/25/2020 - 12:03:02: [SM] Unable to load plugin "CmdBalance.smx": Native "L4D2_SetVersusCampaignScores" was not found
L 02/25/2020 - 12:03:02: [SM] Unable to load plugin "TwoTanks.smx": Native "L4D2Direct_GetMapMaxFlowDistance" was not found
Correct it error (oldtank -> newtank)
Code:
		ThrowNativeError(SP_ERROR_PARAM, "Invalid oldtank client %d.", newtank);
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Last edited by Accelerator; 02-25-2020 at 06:26.
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