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Posts Made By:
realwx
Forum:
Plugins
05-17-2014, 18:58
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
473,167
Posted By
realwx
Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
It's still not applying attributes on any of the two FF2 servers I'm on sadly.
edit: Working. I forgot to restart the server. Oops.
Forum:
Plugins
11-12-2013, 22:07
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
473,167
Posted By
realwx
Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
SetByName works but I can't get GetByName to work.
Forum:
Plugins
09-15-2013, 12:58
Replies:
641
Updater
Views:
568,412
Posted By
realwx
Re: Updater
Just tested with SteamTools, it doesn't. :(
Forum:
Plugins
08-23-2013, 22:36
Replies:
145
[ANY] SourceSleuth 1.2.0
Views:
90,068
Posted By
realwx
Re: [ANY] SourceSleuth 1.2.0
Find:
FormatEx(query, sizeof(query), "SELECT * FROM %s_bans WHERE ip='%s' AND RemoveType IS NULL", Prefix, IP);
Replace with:
FormatEx(query, sizeof(query), "SELECT * FROM %s_bans WHERE...
Forum:
Plugins
08-19-2013, 14:56
Replies:
641
Updater
Views:
568,412
Posted By
realwx
Re: Updater
Does this support using username/password authentication for the servers that need it? For example, doing http://username:
[email protected]
/updater.txt type of authentication?
Forum:
VSH / Freak Fortress
05-14-2013, 22:20
Replies:
435
FF2
1.07 Beta Last (2012/12/14)
Views:
113,346
Posted By
realwx
Re: 1.07 Beta Last (2012/12/14)
Not sure if this is related to FF2 or my own code. I ported some stuff from VSH, like Spy backstabbing fixes and the new Medigun having Quick-fix properties. This was working fine for the past month...
Forum:
Scripting
05-13-2013, 04:54
Replies:
2
KvGetString returning nothing
Views:
1,332
Posted By
realwx
Re: KvGetString returning nothing
Ah, okay. Now it's fetching properly. Thanks!
Forum:
Scripting
05-12-2013, 20:21
Replies:
2
KvGetString returning nothing
Views:
1,332
Posted By
realwx
KvGetString returning nothing
I have this bit of code, sorry for the slopiness:
stock LoadFileIntoTrie(const String:rawname[], const String:basename[] = "")
{
decl String:strBuffer[64];
decl String:strBuffer2[64];
decl...
Forum:
Plugins
05-05-2013, 03:30
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
473,167
Posted By
realwx
Re: [TF2] TF2Attributes (v1.0.1, 04/24/2013)
Oh man. I just... wow. I'm an idiot. I did try that days ago, but when I revisited it just now, I had a && where a || should've been. (Plus, I fixed something odd with ExplodeString returning ghost...
Forum:
Plugins
05-02-2013, 23:39
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
473,167
Posted By
realwx
Re: [TF2] TF2Attributes (v1.0.1, 04/24/2013)
Sort of still stuck in a circle of figuring out why item attributes are applying themselves to the "Action" slot despite filtering out item ID's numbers by checking against the string trie. It's...
Forum:
VSH / Freak Fortress
04-30-2013, 20:44
Replies:
31
SteamPipe in 6 days?
Views:
5,406
Posted By
realwx
Re: SteamPipe in 6 days?
Boot up the game. It doesn't autoupdate.
Forum:
VSH / Freak Fortress
04-30-2013, 19:57
Replies:
31
SteamPipe in 6 days?
Views:
5,406
Posted By
realwx
Re: SteamPipe in 6 days?
Update is indeed out. After ~35 min, I'm fully on SteamPipe now.
Forum:
VSH / Freak Fortress
04-30-2013, 18:10
Replies:
31
SteamPipe in 6 days?
Views:
5,406
Posted By
realwx
Re: SteamPipe in 6 days?
So there's literally no way of doing a FastDL/bz2 for VPK's or items in the "custom" folder if I'm using sv_downloadurl to download files? That sucks.
Forum:
Scripting
04-25-2013, 17:03
Replies:
2
env_explosion crashing the server?
Views:
1,423
Posted By
realwx
Re: env_explosion crashing the server?
Yup, this fixed it! Thanks!
Forum:
Scripting
04-24-2013, 15:19
Replies:
2
env_explosion crashing the server?
Views:
1,423
Posted By
realwx
env_explosion crashing the server?
I have a script that makes it so that when someone attacks a player via SDKHooks (when a variable is set), I call something that "explodes" everyone in a 365 radius. I've had no problems with running...
Forum:
General
04-23-2013, 19:22
Replies:
53
Issues after update 23/04/13 (Linux)
Views:
16,615
Posted By
realwx
Re: Issues after update 23/04/13 (Linux)
Same. >_>
Oh well, I guess x10 will have to wait.
Forum:
Source Servers (SRCDS)
12-23-2012, 20:21
Replies:
2
[TF2] Server hangs then restarts on changing level.
Views:
1,407
Posted By
realwx
Re: [TF2] Server hangs then restarts on changing level.
Getting this too, but only on 1 of the 3 servers. Same plugins, same extensions, same everything across the board.
Forum:
VSH / Freak Fortress
12-19-2012, 14:06
Replies:
435
FF2
1.07 Beta Last (2012/12/14)
Views:
113,346
Posted By
realwx
Re: 1.07 Beta Last (2012/12/14)
Nope, no dead ringer buffs on non-DR cloaked spies. Tested 1.05 and 1.06f.
Forum:
VSH / Freak Fortress
12-17-2012, 18:51
Replies:
435
FF2
1.07 Beta Last (2012/12/14)
Views:
113,346
Posted By
realwx
Re: 1.07 Beta Last (2012/12/14)
Got this from a friend:
Any idea what's causing this?
Forum:
VSH / Freak Fortress
11-13-2012, 21:12
Replies:
435
FF2
1.07 Beta Last (2012/12/14)
Views:
113,346
Posted By
realwx
Re: 1.07 Beta 6 (2012/11/09)
One of the things a friend of mine noticed is that backstab damage is not doing 10%, but a little around 12%-13%... so, with Hale's HP of 32398 (or whereabouts), a backstab is doing 4080 damage. On...
Forum:
VSH / Freak Fortress
11-08-2012, 21:36
Replies:
435
FF2
1.07 Beta Last (2012/12/14)
Views:
113,346
Posted By
realwx
Re: 1.07 Beta 5 (2012/10/18)
I'm having no issues with heavies punching Hale with the Holiday Punch here.
What's weird is that, while I have no idea what's going on here, Hale is saying Soldier lines, HHH is saying Demoman...
Forum:
VSH / Freak Fortress
11-07-2012, 15:16
Replies:
435
FF2
1.07 Beta Last (2012/12/14)
Views:
113,346
Posted By
realwx
Re: 1.07 Beta 5 (2012/10/18)
Disregard. Apparently it's a "[SM] Plugin freaks/ff2_1st_set_abilities.ff2 failed to load: Native "FF2_PrepareSound" was not found." error, and it's driving me crazy since I know I have the new...
Forum:
VSH / Freak Fortress
11-06-2012, 14:49
Replies:
435
FF2
1.07 Beta Last (2012/12/14)
Views:
113,346
Posted By
realwx
Re: 1.07 Beta 5 (2012/10/18)
Probably an error and I goof'd somewhere, but would there be any reason why anything in 1st set abilities wouldn't be called, like rages? (default_abilities work fine)
Forum:
VSH / Freak Fortress
10-08-2012, 19:55
Replies:
435
FF2
1.07 Beta Last (2012/12/14)
Views:
113,346
Posted By
realwx
Re: 1.7 beta coming this weekend
Quick question on the Phlog invulnerability: is it only while the Pyro is taunting, or is it while Mmph is draining?
(Stupid question, yeah...)
Forum:
VSH / Freak Fortress
09-26-2012, 16:49
Replies:
2,934
[TF2] Freak Fortress 2
Views:
1,745,129
Posted By
realwx
Re: [TF2] Freak Fortress 2
I've just contributed about 4 bugs to the issues section, maybe more depending on what our members report.
Showing results 1 to 25 of 46
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