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Posts Made By:
Trp. Jed
Forum:
Approved Plugins
11-07-2004, 22:59
Replies:
76
DoD Smokegrenades plugin
Views:
48,545
Posted By
Trp. Jed
Well it was written for DoD... And its not...
Well it was written for DoD...
And its not 100% working with 0.20 as it was written for 0.16 and I havent had time to get the 0.20 bugs out yet.
Forum:
Approved Plugins
11-01-2004, 18:53
Replies:
76
DoD Smokegrenades plugin
Views:
48,545
Posted By
Trp. Jed
Well we're not running many plugins and I've...
Well we're not running many plugins and I've never seen a reliable channel overflow on our server.
I assume whats causing it for you is the actual "must-have" smoke sprites - the small smoke puffs...
Forum:
Approved Plugins
10-31-2004, 16:49
Replies:
76
DoD Smokegrenades plugin
Views:
48,545
Posted By
Trp. Jed
Ok thanks for that. I'll look into it. It seems...
Ok thanks for that. I'll look into it. It seems like it might be something quite trivial.
Forum:
Approved Plugins
10-31-2004, 16:24
Replies:
76
DoD Smokegrenades plugin
Views:
48,545
Posted By
Trp. Jed
just mp_smokegrenades 1 in the server config is...
just mp_smokegrenades 1 in the server config is the basic. Anything else you can tweak as per the info in the first post. All the variables are there.
Forum:
Approved Plugins
10-31-2004, 16:10
Replies:
76
DoD Smokegrenades plugin
Views:
48,545
Posted By
Trp. Jed
Any Debug info you can provide will help a lot so...
Any Debug info you can provide will help a lot so yeah, do pass it along.
I must confess to being a little confused as to why it doesnt work with 0.20, maybe a function got renamed or something, I...
Forum:
Approved Plugins
10-31-2004, 08:44
Replies:
76
DoD Smokegrenades plugin
Views:
48,545
Posted By
Trp. Jed
*BUGS FIXED!* Well I think its all working...
*BUGS FIXED!*
Well I think its all working as it should now, at least on 0.16. I just tested it on a private server with a few friends and we could replicate the round-end crash.
Seems it was...
Forum:
Approved Plugins
10-28-2004, 10:39
Replies:
76
DoD Smokegrenades plugin
Views:
48,545
Posted By
Trp. Jed
OK. I think I'm on to this but can I just confirm...
OK. I think I'm on to this but can I just confirm something with those that have run this and experienced crashes:
Does it only crash at the END of a round and only if one or smoke grenades are...
Forum:
Approved Plugins
10-25-2004, 20:33
Replies:
76
DoD Smokegrenades plugin
Views:
48,545
Posted By
Trp. Jed
Thanks for the heads up. I'm looking into it. I'm...
Thanks for the heads up. I'm looking into it. I'm running Metamod + AMXX locally and for some reason I can't replicated the errors, only on a real "live" server.
I've got some ideas abotu what the...
Forum:
Scripting Help
10-21-2004, 19:28
Replies:
0
Editplus 2 Syntax file.
Views:
839
Posted By
Trp. Jed
Editplus 2 Syntax file.
I've using the text editor Editplus (http://www.editplus.com) for years now and was getting a bit tired of editing in plain black and white so I made a syntax colour file from it for AMXX.
I used...
Forum:
Scripting Help
10-21-2004, 18:19
Replies:
4
attach_view problem
Views:
1,392
Posted By
Trp. Jed
Actually I've heard you can attach a view to an...
Actually I've heard you can attach a view to an attachment point in a model but no-one expanded on it :?
Forum:
Approved Plugins
10-17-2004, 14:30
Replies:
76
DoD Smokegrenades plugin
Views:
48,545
Posted By
Trp. Jed
Hmmm odd. The server I'm running it on is a...
Hmmm odd.
The server I'm running it on is a Windows box (dont know hardware specs) with metamod 1.17.2 and AMX 0.16.
I need to check the modules and plugins running, but I cant get access to...
Forum:
Approved Plugins
10-17-2004, 13:00
Replies:
76
DoD Smokegrenades plugin
Views:
48,545
Posted By
Trp. Jed
I'm working on it. Been a bit busy this weekend. ...
I'm working on it. Been a bit busy this weekend.
All I can say that, poor programming aside it works in 0.16, but crashes the server in 0.20 so if any "gurus" have tips on specific functions or...
Forum:
Approved Plugins
10-15-2004, 04:49
Replies:
76
DoD Smokegrenades plugin
Views:
48,545
Posted By
Trp. Jed
Meh.... OK. I'm going to have to do some...
Meh.... OK. I'm going to have to do some investigation.
As I said it works fine on 0.16 and I dont *think* I'm doing or using anything odd code wise that should cause issues with 0.20. A lot of...
Forum:
Scripting Help
10-14-2004, 15:05
Replies:
8
Equivelent of engine.inc in AMX Mod?
Views:
1,799
Posted By
Trp. Jed
Yeah I had a load of problems trying to port it...
Yeah I had a load of problems trying to port it to 0.99 earlier today. It worked about 95% but pfn_touch wouldnt work when converted to vexd_pfntouch and the console kept reporting errors with...
Forum:
Approved Plugins
10-14-2004, 15:03
Replies:
76
DoD Smokegrenades plugin
Views:
48,545
Posted By
Trp. Jed
OK. I cant comment on what it is or isnt doing in...
OK. I cant comment on what it is or isnt doing in 0.20 as I wrote it for 0.16 which is what my server is running. I'll try and look into it and see if I can figure it out.
Forum:
Scripting Help
10-14-2004, 14:18
Replies:
8
Equivelent of engine.inc in AMX Mod?
Views:
1,799
Posted By
Trp. Jed
Its not my call unfortunately. :(
Its not my call unfortunately. :(
Forum:
Scripting Help
10-14-2004, 14:18
Replies:
5
Wierdness with arrays returning wrong value.
Views:
1,387
Posted By
Trp. Jed
OOh Lord, I coded a hack in to fix it now :P ...
OOh Lord, I coded a hack in to fix it now :P
I'll see if I can write something that replicates the error.
Forum:
Approved Plugins
10-14-2004, 12:37
Replies:
76
DoD Smokegrenades plugin
Views:
48,545
Posted By
Trp. Jed
OK. Can you give me some info about how many...
OK. Can you give me some info about how many people were on the server and what version of AMXX your running?
I wrote this for 0.16 and specifically put a trap for negative second counts so I'm...
Forum:
Approved Plugins
10-14-2004, 10:38
Replies:
76
DoD Smokegrenades plugin
Views:
48,545
Posted By
Trp. Jed
OK. All the bugs seem to of gone, I've...
OK. All the bugs seem to of gone, I've doublechecked the weapon id's as SidLuke suggested and I've tweaked a few more bits and pieces.
Its good to go! :)
BTW; i've tried porting this to AMX...
Forum:
Scripting Help
10-13-2004, 18:36
Replies:
5
Wierdness with arrays returning wrong value.
Views:
1,387
Posted By
Trp. Jed
Wierdness with arrays returning wrong value.
I've defined an array at the top of my code as follows:
new liveGrens[2] = {0, 0}
And, at the end of the plugin_init, just to be sure (because of this bug) i'm zero it again with:
...
Forum:
Scripting Help
10-13-2004, 16:43
Replies:
8
Equivelent of engine.inc in AMX Mod?
Views:
1,799
Posted By
Trp. Jed
Thanks :)
Thanks :)
Forum:
Scripting Help
10-13-2004, 15:29
Replies:
8
Equivelent of engine.inc in AMX Mod?
Views:
1,799
Posted By
Trp. Jed
Equivelent of engine.inc in AMX Mod?
Iffy question I know, but I have had a lot of people who want to use one of my AMX Mod X plugins with AMX but can't get it to compile. I've tried compiling it myself with AMX Mod 0.9.9 but the...
Forum:
Approved Plugins
10-12-2004, 18:58
Replies:
76
DoD Smokegrenades plugin
Views:
48,545
Posted By
Trp. Jed
OK. I've pinned down the bugs. Give me 24 hours...
OK. I've pinned down the bugs. Give me 24 hours and I'll upload a new version which hopefully kills them all.
Forum:
Approved Plugins
10-10-2004, 13:55
Replies:
76
DoD Smokegrenades plugin
Views:
48,545
Posted By
Trp. Jed
Ah ok. Luke, Thanks. i'll run through them all...
Ah ok. Luke, Thanks. i'll run through them all and check.
Forum:
Approved Plugins
10-10-2004, 13:00
Replies:
76
DoD Smokegrenades plugin
Views:
48,545
Posted By
Trp. Jed
Errr it should stop. It is set to stop after the...
Errr it should stop. It is set to stop after the grenade finishes burning and yes, cl_particlefx doesnt effect it.
Showing results 1 to 25 of 75
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