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-   -   Subplugin Submission [ZP] Zombie Class: Husk Zombie (https://forums.alliedmods.net/showthread.php?t=184675)

DJHD! 05-07-2012 13:52

[ZP] Zombie Class: Husk Zombie
 
2 Attachment(s)
ZP Class: Husk Zombie KF v.0.2



Description:

Quote:

The ability of this zombie is to throw fireballs by touching any part or any man that will begin to burn if it is on the radio.

Cvars:

  • zp_husk_fire_speed <Default = 700> (The speed of the fireball)
  • zp_husk_fire_cooldown <Default = 15.0> (Here you set the cooldown)
  • zp_husk_fire_damage <Default = 2> (Here you set the damage per second to be impacted)
  • zp_husk_fire_duration <Default = 5> (Here you set the time duration of the fire on the victim)
  • zp_husk_fire_slowdown <Default = 0.5> (Here you set the speed to be reduced to the victim)
  • zp_husk_fire_radius <Default = 220.0> (Here you set the radius of the explosion)
  • zp_husk_fire_survivor <Default = 1 (0 = 0FF/1 = ON)> (Here you set if you want the survivor will affect the fireball)

Customizations:
  • into the SMA file [zp_zclass_clot_zombie] but you must compile it locally
PHP Code:

/*================================================================================
 [Customizations]
=================================================================================*/

// Husk Zombie
new const zclass_name[] = { "Zombie Husk" 
new const 
zclass_info[] = { "Throw a FireBall" 
new const 
zclass_model[] = { "Husk" 
new const 
zclass_clawmodel[] = { "v_husk_hands.mdl" }
const 
zclass_health 1700
const zclass_speed 200
const Float:zclass_gravity 0.7 
const Float:zclass_knockback 1.0 

new const fire_model[] = "sprites/3dmflared.spr"

/*================================================================================
 Customization ends here!
 Any edits will be your responsibility
=================================================================================*/ 


Changelog:

Rant:
V0.1: Public Release
V0.2: Added cvar to set if you want to affect the fireball survivor Suggested by: naSTR.


Have Fun

naSTR 05-07-2012 13:59

Re: [ZP] Zombie Class: Husk Zombie
 
Need some test right? Right away :3

EDIT: Tested, works great in debug mode. And need add some screenfade & shake will be like a killing floor husk :3 oh and fireball affecting survivor can u disable it?

DJHD! 05-07-2012 14:05

Re: [ZP] Zombie Class: Husk Zombie
 
Quote:

Originally Posted by naSTR (Post 1704371)
Need some test right? Right away :3

Not fully tested works 100%

EDIT: ok I will make a cvar to affect or not affect the survivor, not understanding that the screenfade & shake.

EDIT 2: It added an image to the thread

EDIT 3: Plugin Updated V0.2

naSTR 05-08-2012 15:25

Re: [ZP] Zombie Class: Husk Zombie
 
Nice picture xD

Quote:

Originally Posted by DJHD! (Post 1704375)
not understanding that the screenfade & shake.

If victim hit by fireball screenfades and shakes

EDIT: Can u make it Patriarch as nemesis or zombie :D ?? If u make it i have the model

H.RED.ZONE 05-08-2012 17:50

Re: [ZP] Zombie Class: Husk Zombie
 
Why are you over flowing your server?

Anyway suggestion limit the shots i don't see cvar for limiting.
PS: Version How much shots it can fire like seperated version, And again nice idea and i like the model.

naSTR 05-08-2012 19:18

Re: [ZP] Zombie Class: Husk Zombie
 
Quote:

Originally Posted by H.RED.ZONE (Post 1705124)
Why are you over flowing your server?

???

DJHD!: How about brute XD ???? Also crawler (damn ilove kf)

H.RED.ZONE 05-08-2012 20:12

Re: [ZP] Zombie Class: Husk Zombie
 
Quote:

Originally Posted by naSTR (Post 1705174)
???

Quote:

Originally Posted by naSTR (Post 1705043)
If victim hit by fireball screenfades and shakes


naSTR 05-08-2012 20:54

Re: [ZP] Zombie Class: Husk Zombie
 
@H.RED.ZONE: oh that makes overflow? then i should remove all screenfade & shake :mrgreen:

H.RED.ZONE 05-09-2012 06:41

Re: [ZP] Zombie Class: Husk Zombie
 
@naSTR
Not all but you asked to do that in your last zombie class its bad to use to much.
Just saying (:

naSTR 05-13-2012 08:15

Re: [ZP] Zombie Class: Husk Zombie
 
is there any explode damage :)


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