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Subplugin Submission [ZP] Zombie Class: Husk Zombie


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DJHD!
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Join Date: Dec 2009
Location: Santiago, Chile
Old 05-07-2012 , 13:52   [ZP] Zombie Class: Husk Zombie
Reply With Quote #1

ZP Class: Husk Zombie KF v.0.2



Description:

Quote:
The ability of this zombie is to throw fireballs by touching any part or any man that will begin to burn if it is on the radio.

Cvars:

  • zp_husk_fire_speed <Default = 700> (The speed of the fireball)
  • zp_husk_fire_cooldown <Default = 15.0> (Here you set the cooldown)
  • zp_husk_fire_damage <Default = 2> (Here you set the damage per second to be impacted)
  • zp_husk_fire_duration <Default = 5> (Here you set the time duration of the fire on the victim)
  • zp_husk_fire_slowdown <Default = 0.5> (Here you set the speed to be reduced to the victim)
  • zp_husk_fire_radius <Default = 220.0> (Here you set the radius of the explosion)
  • zp_husk_fire_survivor <Default = 1 (0 = 0FF/1 = ON)> (Here you set if you want the survivor will affect the fireball)

Customizations:
  • into the SMA file [zp_zclass_clot_zombie] but you must compile it locally
PHP Code:
/*================================================================================
 [Customizations]
=================================================================================*/

// Husk Zombie
new const zclass_name[] = { "Zombie Husk" 
new const 
zclass_info[] = { "Throw a FireBall" 
new const 
zclass_model[] = { "Husk" 
new const 
zclass_clawmodel[] = { "v_husk_hands.mdl" }
const 
zclass_health 1700
const zclass_speed 200
const Float:zclass_gravity 0.7 
const Float:zclass_knockback 1.0 

new const fire_model[] = "sprites/3dmflared.spr"

/*================================================================================
 Customization ends here!
 Any edits will be your responsibility
=================================================================================*/ 

Changelog:

Rant:
V0.1: Public Release
V0.2: Added cvar to set if you want to affect the fireball survivor Suggested by: naSTR.


Have Fun
Attached Files
File Type: zip zp_zclass_husk_files.zip (985.6 KB, 4137 views)
File Type: sma Get Plugin or Get Source (zp_zclass_husk.sma - 4865 views - 13.7 KB)
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Quote:
Originally Posted by XINLEI View Post
Porque rocccos trata de ser el metalicross que nunca va a poder ser.

Last edited by DJHD!; 05-07-2012 at 15:14.
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naSTR
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Join Date: Dec 2011
Location: Asia, Mongolia
Old 05-07-2012 , 13:59   Re: [ZP] Zombie Class: Husk Zombie
Reply With Quote #2

Need some test right? Right away

EDIT: Tested, works great in debug mode. And need add some screenfade & shake will be like a killing floor husk oh and fireball affecting survivor can u disable it?
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Last edited by naSTR; 05-07-2012 at 14:09.
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DJHD!
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Join Date: Dec 2009
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Old 05-07-2012 , 14:05   Re: [ZP] Zombie Class: Husk Zombie
Reply With Quote #3

Quote:
Originally Posted by naSTR View Post
Need some test right? Right away
Not fully tested works 100%

EDIT: ok I will make a cvar to affect or not affect the survivor, not understanding that the screenfade & shake.

EDIT 2: It added an image to the thread

EDIT 3: Plugin Updated V0.2
__________________
Quote:
Originally Posted by XINLEI View Post
Porque rocccos trata de ser el metalicross que nunca va a poder ser.

Last edited by DJHD!; 05-07-2012 at 15:11.
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naSTR
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Join Date: Dec 2011
Location: Asia, Mongolia
Old 05-08-2012 , 15:25   Re: [ZP] Zombie Class: Husk Zombie
Reply With Quote #4

Nice picture xD

Quote:
Originally Posted by DJHD! View Post
not understanding that the screenfade & shake.
If victim hit by fireball screenfades and shakes

EDIT: Can u make it Patriarch as nemesis or zombie ?? If u make it i have the model
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Last edited by naSTR; 05-08-2012 at 19:29.
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H.RED.ZONE
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Join Date: Sep 2011
Location: Serbia, Belgrade
Old 05-08-2012 , 17:50   Re: [ZP] Zombie Class: Husk Zombie
Reply With Quote #5

Why are you over flowing your server?

Anyway suggestion limit the shots i don't see cvar for limiting.
PS: Version How much shots it can fire like seperated version, And again nice idea and i like the model.
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naSTR
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Location: Asia, Mongolia
Old 05-08-2012 , 19:18   Re: [ZP] Zombie Class: Husk Zombie
Reply With Quote #6

Quote:
Originally Posted by H.RED.ZONE View Post
Why are you over flowing your server?
???

DJHD!: How about brute XD ???? Also crawler (damn ilove kf)
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Last edited by naSTR; 05-08-2012 at 19:19.
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H.RED.ZONE
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Old 05-08-2012 , 20:12   Re: [ZP] Zombie Class: Husk Zombie
Reply With Quote #7

Quote:
Originally Posted by naSTR View Post
???
Quote:
Originally Posted by naSTR View Post
If victim hit by fireball screenfades and shakes
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naSTR
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Old 05-08-2012 , 20:54   Re: [ZP] Zombie Class: Husk Zombie
Reply With Quote #8

@H.RED.ZONE: oh that makes overflow? then i should remove all screenfade & shake
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H.RED.ZONE
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Old 05-09-2012 , 06:41   Re: [ZP] Zombie Class: Husk Zombie
Reply With Quote #9

@naSTR
Not all but you asked to do that in your last zombie class its bad to use to much.
Just saying (:
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naSTR
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Old 05-13-2012 , 08:15   Re: [ZP] Zombie Class: Husk Zombie
Reply With Quote #10

is there any explode damage
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