[TF2] Randomizer
3 Attachment(s)
http://www.fileden.com/files/2007/5/...mizerSmall.png
(image by KelpPlankton) Description Upon joining the server and upon dying, players are forced to play a certain class with 3 select weapons. Suicide and class changing will not re-roll the class and weapons; only being killed by an enemy will. ConVars
Installation Place Randomizer.smx in tf/addons/sourcemod/plugins/ Place randomizer.games in tf/addons/sourcemod/gamedata/ Unzip the CTX files so that the .ctx files end up in tf/scripts/playerclasses/ Keep a backup of your old CTX files! You will need them if you want to stop using Randomizer. Notes Randomizer does pretty expensive loops in the OnGameFrame() forward, so if your server becomes a little laggy, try disabling some of the rnd_fix_* cvars. If anybody has any suggestions regarding its optimization, I'll be happy to implement them. Changelog 1.2 (08 September 2009) - Über effects (with addcond / removecond) should actually work now. - Medigun beam should now aim at the recipient's torso. - Changed to use randomizer.games for offsets. - Added a few error-checks. 1.1 (31 July 2009) - Unified Randomizer and RandomizerFixes. - Added several cvars; see above for more info. - Fixed the medigun beam being invisible when not a Medic. - Fixed gaining ammo from dropped weapons and dispensers. - Fixed Pyros being able to move during the pre-round freeze. 1.0 (22 July 2009) - Public release! Misc. - figure out a way to change max ammo without using CTX files Thanks to: - Wazz for finding the fixed parameters and offsets - Aviram1994 for posting the fixed gamedata and source code - EHG for the addcond/removecond stocks |
Re: [TF2] Randomizer
LOL this looks like a lot of fun good job!
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Re: [TF2] Randomizer
Is this the same one that was being developed? Were you working on this with some other guys? Just curious, cause If this is not it, I know someone else had this in the works heh.
Definitely cool though. Should be interesting. I wanna see a heavy get stuck using a bat pistol and bow. Or a spy with a minigun (mmm *drools*) |
Re: [TF2] Randomizer
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I developed this on my own, though the BSM clan did help me out by giving me a server to host it on. |
Re: [TF2] Randomizer
Whenever I unload this plugin, everyone's ammo is set to 100. I cant go back to a normal game.
Whats up with thaaaat? |
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If you want to stop playing with Randomizer, you'll also have to go back to the original CTX files and restart the server. I hope you kept a backup of those. I'll edit the first post for clarification. Quote:
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Re: [TF2] Randomizer
Thanks, can't wait :D
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Re: [TF2] Randomizer
Great mod, we're (cvx) hosting it at tf2.cvx.fi if anyone wants to test it.
There seems to be a bug that allows people to move immediately after they spawn on preround time. Cvar that blocks using build tool would be nice, (ofc i could use another plugin for that) since destroying sentry guns is quite hard when there might not be any teamwork, ppl get weapons like medigun(!) randomly and some players don't see the übermeter. Feature that let's player know killer's weapons after getting killed would be nice. |
Re: [TF2] Randomizer
I played it on the server you tested on, works great lots of fun, thanx for releasing it.
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