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[L4D/L4D2] Infected Bots Control (1.0.0)


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DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 12-15-2009 , 20:18   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #701

Quote:
Originally Posted by cigs View Post
Code:
l4d2_infectedbots_boomer_limit "1"
l4d2_infectedbots_charger_limit "1"
l4d2_infectedbots_hunter_limit "4"
l4d2_infectedbots_jockey_limit "1"
l4d2_infectedbots_smoker_limit "1"
l4d2_infectedbots_spitter_limit "1"
These all added up equals 9

It needs l4d2_infectedbots_max_specials "9"
I made sure there was a spare, just incase. it does not need 9 if you read the FAQ properly.
Quote:
Originally Posted by mi123645 View Post
11. Q: I'm getting this "
C:\Users\Administrator\Documents\l4d2infected bots.sp::BotTypeNeeded()" error over and over again in the logs!

A: This means that the sum of the class limits do not add up or go beyond the max specials limit. For example:

The boomer limit and hunter limit is 2. The rest of the limits are 0. Max specials cvar is 5. This error will occur because the added limits (4) does not equal the max specials cvar (5).
Also, why would it having MORE than enough cause this error to arise? that makes no sense what-so-ever, considering the error is the fact that it cannot find a spare infected type to spawn the bot as for X amount of times before finally hitting a infinite_loop error and dying.
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Galaxy9000
Senior Member
Join Date: Dec 2009
Location: Munich
Old 12-16-2009 , 12:38   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #702

Hi,

i understand that correkt?! Or is that plugin always possible on more then 8 player servers?!
I mean e.g. 16vs16 versus, if not enough players joined in infected?!

If in FAQ and post beforce i understand that max 4 infected bots are possible?! Is it true?! Or maybe more on e.g. 32 player server?!

Thanx
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L4D2: 32 Player Versus (Stable) w/ Inf. Bots, L4Toolz, SuperVersus, MultiTanks, HP Reg, SpitterSupergirl, ZombieSelectMenu, Teampanel.

CSS: 64 Player w/ Bots, ES XA, many Plugins (Splahdmg, ExplosiveDeath etc.), Spawnpointgen.

http://www.gametracker.com/server_info/ NO PUB SERVERS ATM

Last edited by Galaxy9000; 12-16-2009 at 16:53.
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Galaxy9000
Senior Member
Join Date: Dec 2009
Location: Munich
Old 12-17-2009 , 06:58   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #703

Ok i have tried this yesterday, and this mod only support up to 4 player on infected side. No more and it is to set to a server that have e.g. 4vs4 or 16vs16. More then 4 infected bots comes not.

Higher vars trys dont effekt anytime. Maybe other mod or what can we do?
__________________
L4D2: 32 Player Versus (Stable) w/ Inf. Bots, L4Toolz, SuperVersus, MultiTanks, HP Reg, SpitterSupergirl, ZombieSelectMenu, Teampanel.

CSS: 64 Player w/ Bots, ES XA, many Plugins (Splahdmg, ExplosiveDeath etc.), Spawnpointgen.

http://www.gametracker.com/server_info/ NO PUB SERVERS ATM
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exhumed
Junior Member
Join Date: Aug 2009
Old 12-17-2009 , 15:47   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #704

Quote:
Originally Posted by DDR Khat View Post
Just to keep you on your toes... that BotTypeNeeded() error is STILL there. and it's not that my totals don't "add up" either.
[code]
that issue is what cause the gamemode changes.

and no fixes yet
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alexip121093
Senior Member
Join Date: Dec 2009
Location: Hong Kong
Old 12-19-2009 , 03:06   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #705

This plugin cause crash & lag
when using it in COOP (l4d2 new version 4052)
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Galaxy9000
Senior Member
Join Date: Dec 2009
Location: Munich
Old 12-19-2009 , 07:44   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #706

Hiya,
ok i try it a lot, but it seems that is mod can only spawn max 4. bots on zombie side. Changes bei cvar dont work.

So plz, can u upgrade your plugins that can join more 4 bots?!

For a 16 or 32 player versus server, that should be usefull, because the surv bots are automatically more then 4 players (e.g. 16 bots bei versus in a 16vs16 game)

Thx a lot!
__________________
L4D2: 32 Player Versus (Stable) w/ Inf. Bots, L4Toolz, SuperVersus, MultiTanks, HP Reg, SpitterSupergirl, ZombieSelectMenu, Teampanel.

CSS: 64 Player w/ Bots, ES XA, many Plugins (Splahdmg, ExplosiveDeath etc.), Spawnpointgen.

http://www.gametracker.com/server_info/ NO PUB SERVERS ATM
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mi123645
Veteran Member
Join Date: Feb 2009
Old 12-20-2009 , 00:06   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #707

Sorry that there hasn't been any updates, been very busy with real life. I'm trying to see if I can throw in some SDK commands in there, and removing the less than desirable workarounds for flashlights and ghosting.
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ASAKI
BANNED
Join Date: Sep 2009
Location: https://t.me/pump_upp
Old 12-20-2009 , 02:15   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #708

Always thank you!
I will look forward to in future.
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mikhdenis
Member
Join Date: Aug 2009
Location: Ukraine
Old 12-20-2009 , 11:13   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #709

z_spawn bug is still broken, on finale map Dead Center i see error with kill timer, when the map changes, cheat flag remains.
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shizzleL4D
Member
Join Date: Aug 2009
Old 12-20-2009 , 11:32   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #710

Lots of lag issues with this plugin, especially in CO-OP
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