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[L4D/L4D2] Infected Bots Control (1.0.0)


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Morning
Member
Join Date: May 2021
Old 02-10-2022 , 09:16   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1601

Quote:
Originally Posted by Morning View Post
I want to use different settings on different maps (all co-op gamemode), so i created few config files for each map. But I can't find a good place to execute the configs so it has an effect immediately. I tried doing it at OnConfigsExecuted() but it doesnt work.
Thanks HarryPotter for solving this one, I can now run my per-map config files on this forward (I think from v2.6.6)

Epic plugin BTW.
Morning is offline
HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 02-10-2022 , 09:39   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1602

Quote:
Originally Posted by Morning View Post
I want to use different settings on different maps (all co-op gamemode), so i created few config files for each map. But I can't find a good place to execute the configs so it has an effect immediately. I tried doing it at OnConfigsExecuted() but it doesnt work.

I noticed when I exec sourcemod/l4dinfectedbots-(map).cfg in-game, it doesnt take effect until you die. Is there any way I can refresh the plugin to use the new configs?
Quote:
Originally Posted by WhatsAnName View Post
infectedbots inst repecting cvar spawn time values when set both min amd max around "150" also have l4d_infectedbots_adjust_reduced_spawn_times_o n_player "0",l4d_infectedbots_adjust_spawn_times "0" values set they keep spawning every 15 seconds.
[L4D/L4D2] Infected Bots Control Impoved Version 2.6.6 (2022/2/10 )
* Changing ConVar in-game takes effect immediately
* Fixed convar 'l4d_infectedbots_coordination' not working
* Fixed convar 'l4d_infectedbots_modes_tog' not working
__________________
HarryPotter is offline
WhatsAnName
Member
Join Date: Jun 2018
Old 02-10-2022 , 15:02   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1603

Quote:
Originally Posted by HarryPotter View Post
[L4D/L4D2] Infected Bots Control Impoved Version 2.6.6 (2022/2/10 )
* Changing ConVar in-game takes effect immediately
* Fixed convar 'l4d_infectedbots_coordination' not working
* Fixed convar 'l4d_infectedbots_modes_tog' not working
updated to 2.6.6 and tried it but succeed for one map playthrough but on next map city17 it broke again and this time it ignored the saferoom check instantly spawning SI and replenishing them after death without even opening saferoom door

this is my cfg

PHP Code:
// This file was auto-generated by SourceMod (v1.10.0.6528)
// ConVars for plugin "l4dinfectedbots.smx"


// If server has more than 4+ alive players, increase the certain value to 'l4d_infectedbots_default_commonlimit' each 'l4d_infectedbots_add_commonlimit_scale' players joins
// -
// Default: "2"
// Minimum: "0.000000"
l4d_infectedbots_add_commonlimit "0"

// If server has more than 4+ alive players, zombie common limit = 'default_commonlimit' + [(alive players - 4) ÷ 'add_commonlimit_scale' × 'add_commonlimit'].
// -
// Default: "1"
// Minimum: "1.000000"
l4d_infectedbots_add_commonlimit_scale "0"

// If server has more than 4+ alive players, increase the certain value to 'l4d_infectedbots_max_specials' each 'l4d_infectedbots_add_specials_scale' players joins
// -
// Default: "2"
// Minimum: "0.000000"
l4d_infectedbots_add_specials "0"

// If server has more than 4+ alive players, how many special infected = 'max_specials' + [(alive players - 4) ÷ 'add_specials_scale' × 'add_specials'].
// -
// Default: "2"
// Minimum: "1.000000"
l4d_infectedbots_add_specials_scale "1"

// If server has more than 4+ alive players, increase the certain value to 'l4d_infectedbots_default_tankhealth' each 'l4d_infectedbots_add_tankhealth_scale' players joins
// -
// Default: "500"
// Minimum: "0.000000"
l4d_infectedbots_add_tankhealth "0"

// If server has more than 4+ alive players, how many Tank Health = 'default_tankhealth' + [(alive players - 4) ÷ 'add_tankhealth_scale' × 'add_tankhealth'].
// -
// Default: "1"
// Minimum: "1.000000"
l4d_infectedbots_add_tankhealth_scale "0"

// If 1, adjust and overrides zombie common limit by this plugin.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_adjust_commonlimit_enable "0"

// Reduce certain value to maximum spawn timer based per alive player
// -
// Default: "1"
// Minimum: "0.000000"
l4d_infectedbots_adjust_reduced_spawn_times_on_player "0"

// If 1, The plugin will adjust spawn timers depending on the gamemode
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_adjust_spawn_times "0"

// If 1, adjust and overrides tank health by this plugin.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_adjust_tankhealth_enable "0"

// If 1, only admins can join the infected team in coop/survival. (Access: generic_admin)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_admin_coop_versus "1"

// 0=Plugin off, 1=Plugin on.
// -
// Default: "1"
l4d_infectedbots_allow "1"

// If 1, announce current plugin status when the number of alive survivors changes.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_announcement_enable "0"

// Sets the limit for boomers spawned by the plugin
// -
// Default: "2"
// Minimum: "0.000000"
l4d_infectedbots_boomer_limit "2"

// Sets the limit for chargers spawned by the plugin
// -
// Default: "2"
// Minimum: "0.000000"
l4d_infectedbots_charger_limit "2"

// If 1, players can join the infected team in coop/survival (!ji in chat to join infected, !js to join survivors)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_coop_versus "1"

// If 1, clients will be announced to on how to join the infected team
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_coop_versus_announce "0"

// If 1, attaches red flash light to human infected player in coop/survival. (Make it clear which infected bot is controlled by player)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_coop_versus_human_light "0"

// Sets the limit for the amount of humans that can join the infected team in coop/survival
// -
// Default: "2"
// Minimum: "0.000000"
l4d_infectedbots_coop_versus_human_limit "1"

// If 1, tank will always be controlled by human player in coop/survival.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_coop_versus_tank_playable "0"

// If 1, bots will only spawn when all other bot spawn timers are at zero
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_coordination "1"

// Sets Default zombie common limit.
// -
// Default: "30"
// Minimum: "1.000000"
l4d_infectedbots_default_commonlimit "50"

// Sets Default Health for Tank
// -
// Default: "4000"
// Minimum: "1.000000"
l4d_infectedbots_default_tankhealth "5000"

// If higher than zero, the plugin will ghost bots before they fully spawn on versus/scavenge
// -
// Default: "1"
l4d_infectedbots_ghost_time "1"

// Sets the limit for hunters spawned by the plugin
// -
// Default: "2"
// Minimum: "0.000000"
l4d_infectedbots_hunter_limit "2"

// Toggle whether Infected HUD announces itself to clients.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_infhud_announce "1"

// Toggle whether Infected HUD is active or not.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_infhud_enable "1"

// The spawn timer in seconds used when infected bots are spawned for the first time in a map
// -
// Default: "10"
// Minimum: "0.000000"
l4d_infectedbots_initial_spawn_timer "150"

// Sets the limit for jockeys spawned by the plugin
// -
// Default: "2"
// Minimum: "0.000000"
l4d_infectedbots_jockey_limit "2"

// Amount of seconds before a special infected bot is kicked
// -
// Default: "30"
// Minimum: "1.000000"
l4d_infectedbots_lifespan "180"

// Defines how many special infected can be on the map on all gamemodes(does not count witch on all gamemodes, count tank in all gamemode)
// -
// Default: "2"
// Minimum: "0.000000"
l4d_infectedbots_max_specials "4"

// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
// -
// Default: ""
l4d_infectedbots_modes ""

// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
// -
// Default: ""
l4d_infectedbots_modes_off ""

// Turn on the plugin in these game modes. 0=All, 1=Coop/Realism, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
// -
// Default: "5"
l4d_infectedbots_modes_tog "1"

// If 1, spawn special infected before survivors leave starting safe room area.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_safe_spawn "0"

// Disable sm_zs in these gamemode (0: None, 1: coop/realism, 2: versus/scavenge, 4: survival, add numbers together)
// -
// Default: "6"
// Minimum: "0.000000"
// Maximum: "7.000000"
l4d_infectedbots_sm_zs_disable_gamemode "6"

// Sets the limit for smokers spawned by the plugin
// -
// Default: "2"
// Minimum: "0.000000"
l4d_infectedbots_smoker_limit "2"

// The minimum of spawn range for infected in final stage rescue. (coop/realism only)
// -
// Default: "0"
// Minimum: "0.000000"
l4d_infectedbots_spawn_range_final "450"

// The maximum of spawn range for infected. (default: 1500, coop/realism only)
// -
// Default: "2000"
// Minimum: "1.000000"
l4d_infectedbots_spawn_range_max "2000"

// The minimum of spawn range for infected. (default: 550, coop/realism only)
// -
// Default: "0"
// Minimum: "0.000000"
l4d_infectedbots_spawn_range_min "550"

// Sets the max spawn time for special infected spawned by the plugin in seconds.
// -
// Default: "60"
// Minimum: "1.000000"
l4d_infectedbots_spawn_time_max "150"

// Sets the minimum spawn time for special infected spawned by the plugin in seconds.
// -
// Default: "40"
// Minimum: "1.000000"
l4d_infectedbots_spawn_time_min "149"

// If 1, Plugin will disable spawning infected bot when a tank is on the field.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_spawns_disabled_tank "1"

// Sets the limit for spitters spawned by the plugin
// -
// Default: "2"
// Minimum: "0.000000"
l4d_infectedbots_spitter_limit "1"

// Sets the limit for tanks spawned by the plugin (does not affect director tanks)
// -
// Default: "1"
// Minimum: "0.000000"
l4d_infectedbots_tank_limit "0"

// When each time spawn S.I., how much percent of chance to spawn tank
// -
// Default: "5"
// Minimum: "0.000000"
// Maximum: "100.000000"
l4d_infectedbots_tank_spawn_probability "0"

// If 1, The plugin will force all players to the infected side against the survivor AI for every round and map in versus/scavenge
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_versus_coop "0"

// Amount of seconds before a witch is kicked. (only remove witches spawned by this plugin)
// -
// Default: "200"
// Minimum: "1.000000"
l4d_infectedbots_witch_lifespan "200"

// Sets the limit for witches spawned by the plugin (does not affect director witches)
// -
// Default: "10"
// Minimum: "0.000000"
l4d_infectedbots_witch_max_limit "0"

// If 1, still spawn witch in final stage rescue
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_witch_spawn_final "0"

// Sets the max spawn time for witch spawned by the plugin in seconds.
// -
// Default: "120.0"
// Minimum: "1.000000"
l4d_infectedbots_witch_spawn_time_max "120.0"

// Sets the mix spawn time for witch spawned by the plugin in seconds.
// -
// Default: "90.0"
// Minimum: "1.000000"
l4d_infectedbots_witch_spawn_time_min "90.0" 
and now plugin list in case of conflicts

PHP Code:
sm plugins list
[
SMListing 94 plugins:
  
01 "Admin File Reader" (1.10.0.6528by AlliedModders LLC
  02 
"Admin Help" (1.10.0.6528by AlliedModders LLC
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"Admin Menu" (1.10.0.6528by AlliedModders LLC
  04 
"[L4D & L4D2] Airdrop" (1.7.0.Z.0by BHaType
  05 
"[L4D2] Ammo Pack Deployers" (1.11by cravenge
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"Anti-Flood" (1.10.0.6528by AlliedModders LLC
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"Basic Ban Commands" (1.10.0.6528by AlliedModders LLC
  08 
"Basic Chat" (1.10.0.6528by AlliedModders LLC
  09 
"Basic Comm Control" (1.10.0.6528by AlliedModders LLC
  10 
"Basic Commands" (1.10.0.6528by AlliedModders LLC
  11 
"Basic Info Triggers" (1.10.0.6528by AlliedModders LLC
  12 
"Basic Votes" (1.10.0.6528by AlliedModders LLC
  13 
"[L4D, L4D2] No Death Check Until Dead" (2.0by chinagreenelvisHarry
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"Client Preferences" (1.10.0.6528by AlliedModders LLC
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"[ANY] Command and ConVar - Buffer Overflow Fixer" (2.8by SilverShot and Peace-Maker
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"Dingshot" (0.1.0by Victor BUCKWANGS Gonzalez
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"Edict Overflow Prevention" (2.9by SM9 (xCoderx)
  
18 "Fun Commands" (1.10.0.6528by AlliedModders LLC
  19 
"Fun Votes" (1.10.0.6528by AlliedModders LLC
  20 
"[L4D2] Game Files Precacher" (1.8by cravenge
  21 
"gl" (1.0by WhatsAnName
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"Auto grab laser sight" (1.1.1by WolfGang
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"[L4D2] Ammo Pickup" (1.1.1by Dr!fter
  24 
"L4D2 Health Glows" (1.0.3.1by Buster "Mr. Zero" Nielsen
  25 
"Bot SI skeet/level damage fix" (1.0.9by Tabundcx2
  26 
"L4D2 Bile the World" (1.0.7by  AtomicStryker
  27 
"l4d2_changelevel" (1.2.0by Lux
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"[L4D & L4D2]cs_ladders" (1.0by Lux
  29 
"[L4D2] Improved Prevent M60 Drop" (1.7by MasterMind420LudastarDeathChaos25
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"[L4D2] Incapped Crawling with Animation" (2.8by SilverShotmod by Lux
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"Incapped Magnum" (1.4by Oshroth
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"[L4D2] Jockey Auto Jump" (1.2by SilverShot
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"[L4D2] Killing Adrenaline" (1.1by NoroHime
  34 
"L4D2 Mission Manager" (v1.0.0by Rikka0w0
  35 
"L4D2 MissionManager AdminMenu" (v1.0.0by Rikka0w0
  36 
"[L4D2] Player Join Messages" (1.0.1by Dirka_Dirka
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"[L4D2] Blood Screen Effect Block" (1.0by SilverShot
  38 
"[L4D2] SG552 Reload Fix" (1.0by McFlurry
  39 
"[L4D2] Smart Bot Tank" (1.0.1by B[R]UTUSBHaType
  40 
"L4D2 Spawn Uncommons" (1.0.9by AtomicStryker
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"[L4D2] Spitter Extra Projectiles" (1.0.2by Mart
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"[L4D2] Uncommon Boomer Bile" (1.12by Mortiegama
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"Left 4 Dead 2 VScript Director Options Unlocker" (1.0by Timocop
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"[L4D2] Weapon/Zombie Spawner" (1.0aby Zuko McFlurry
  45 
"[L4D2] Weapon Unlock" (0.8.1by Crimson_Fox and modified by Psykotik
  46 
"L4D2_WorldModel_Turnrate" (1.0by Lux
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"l4d2_Zombie_Fallen" (1.1by Chi_Nai
  48 
"[L4D/L4D2] Infected Bots (Coop/Versus/Realism/Scavenge/Survival)" (2.6.6by djromero (SkyDavid), MI 5Harry Potter
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"[L4D(2)] AFK and Join Team Commands Improved" (3.9by MasterMe HarryPotter
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"L4D Black and White Notifier" (1.31by DarkNoghrimadcap
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"[L4D & L4D2] Survivor Crawl Pounce Fixes" (1.1by McFlurry
  52 
"[L4D & L4D2] Flashlight Package" (2.22by SilverShot
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"[L4D & L4D2] Gear Transfer" (2.18by SilverShot
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"[L4D & L4D2] Gun Cabinet" (1.5by SilverShot
  55 
"[L4D1 & L4D2] HP Laser" (1.0.9by Mart
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"[L4D & L4D2] Incapped Shove" (1.9by SilverShot
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"[L4D & L4D2] Incapped Weapons Patch" (1.13by SilverShot
  58 
"[L4D & L4D2] Mission and Weapons - Info Editor" (1.12by SilverShot
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"L4D Kills manager" (1.2.0by Axel Juan Nieves
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"Machine" (1.07by Pan Xiaohai
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"[L4D1 & L4D2] Random Beam Item" (1.0.1by Mart
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"[L4D & L4D2] SM Respawn Improved" (2.2by AtomicStryker Ivailosp (Modified by CrasherSilverShot), fork by Dragokas
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"superBoss" (1.0.1by Pan Xiaohai
  64 
"Survivor Bot Select" (1.0by Merudo
  65 
"[L4D & L4D2] Survivor Shove" (1.11by SilverShot
  66 
"[L4D & L4D2] Tongue Damage" (1.6by SilverShot
  67 
"[L4D & L4D2] UnVomit - Remove Boomer Screen Effect" (1.6by SilverShot
  68 
"[L4D1 & L4D2] Zombie limits" (1.4by Dragokas
  69 
"[L4D & L4D2] Left 4 DHooks Direct" (1.87by SilverShot
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"[L4D2] Unlimited Chainsaw" (1by bullet28
  71 
"Upgrade Pack Fixes" (1.4by bullet28V10SilversHarry
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"Upgrade Packs with Ammo" (1by bullet28
  73 
"[MT] Abilities Set #1" (8.88by Psyk0tik (Crasher_3637)
  
74 "[MT] Abilities Set #2" (8.88by Psyk0tik (Crasher_3637)
  
75 "[L4D & L4D2] Mutant Tanks" (8.88by Psyk0tik (Crasher_3637)
  
76 "New Disconnect Message" (1.1by Leonardo
  77 
"[L4D/L4D2]noteam_nudging" (1.0by Lux
  78 
"No Friendly-fire" (8.5by Psykotik (Crasher_3637)
  
79 "Player Commands" (1.10.0.6528by AlliedModders LLC
  80 
"Plugin Manager" (1.1.0by R-Hehl
  81 
"Pounding machine" (ASSPOUNDER V9000by Lux
  82 
"Reserved Slots" (1.10.0.6528by AlliedModders LLC
  83 
"Saferoom Naps: Spawn Next Map With 50 HP" (1.0by ConnerRia
  84 
"Scene Processor" (1.0.1by Buster "Mr. Zero" Nielsen
  85 
"Scuffle" (0.0.18by Lux Victor "NgBUCKWANGS" Gonzalez
  86 
"[L4D & L4D2] Simple Afk Manager" (1.0 coopby raziEiL [disawar1]
  
87 "Auto Bunnyhop" (1.2by PCI Gaming Team
  88 
"[ANY] Dev Cmds" (1.31by SilverShot
  89 
"Sniper Using Bots Fix" (1.1by sereky
  90 
"Sound Commands" (1.10.0.6528by AlliedModders LLC
  91 
"Vote Blocker" (1.3.4by Phil Bradley
  92 
"WeaponHandling" (1.0.6by Lux
  93 
"[L4D2] Defib using bots" (1.6by DeathChaos25
  94 
"L4D2 Melee Weapon Grunts" (1.1by DeathChaos25 
WhatsAnName is offline
HarryPotter
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Join Date: Sep 2017
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Old 02-10-2022 , 18:39   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1604

Only happen in city17 map1-map5?
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WhatsAnName
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Join Date: Jun 2018
Old 02-10-2022 , 18:40   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1605

it was on map2 after level transition from map 1
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HarryPotter
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Old 02-10-2022 , 19:45   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1606

Quote:
Originally Posted by WhatsAnName View Post
it was on map2 after level transition from map 1
send you pm, please check
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HarryPotter
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Old 02-10-2022 , 22:36   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1607

[L4D/L4D2] Infected Bots Control Impoved Version 2.6.7 (2022/2/11 )
* Fixed Spawn Infected Timer error when map transition
* Remove ConVar "l4d_infectedbots_ghost_time", this caused some error model issue in versus,
delete cfg manually and restart server.
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Last edited by HarryPotter; 02-10-2022 at 22:36.
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Toranks
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Join Date: Dec 2021
Location: Spain
Old 04-20-2022 , 00:50   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1608

This plugin can be used ONLY for kick infected bots that stay stuck for a long time in the same place, or do not move? If not, is there a plugin with that functionality? I'm looking for it, because in some custom maps playing in coop, sometimes new specials don't appear because the old ones get stuck somewhere
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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 04-20-2022 , 03:38   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1609

Quote:
Originally Posted by Toranks View Post
This plugin can be used ONLY for kick infected bots that stay stuck for a long time in the same place, or do not move? If not, is there a plugin with that functionality? I'm looking for it, because in some custom maps playing in coop, sometimes new specials don't appear because the old ones get stuck somewhere
Afaik, this plugin also kick special infected bot if they're stuck or not doing any damage to survivors after a set period of time which can be config to your liking.
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HarryPotter
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Old 04-20-2022 , 21:51   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1610

Quote:
Originally Posted by Toranks View Post
This plugin can be used ONLY for kick infected bots that stay stuck for a long time in the same place, or do not move? If not, is there a plugin with that functionality? I'm looking for it, because in some custom maps playing in coop, sometimes new specials don't appear because the old ones get stuck somewhere
Quote:
Originally Posted by HarryPotter View Post
-Convar-
Spoiler
Quote:
Originally Posted by thewintersoldier97 View Post
Afaik, this plugin also kick special infected bot if they're stuck or not doing any damage to survivors after a set period of time which can be config to your liking.
Yes, stuck, too far, or can not been by survivors, check infected every 30 seconds
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Last edited by HarryPotter; 04-20-2022 at 21:53.
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