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[L4D/L4D2] Infected Bots Control (1.0.0)


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stufz
Member
Join Date: Jan 2010
Old 09-11-2010 , 19:38   Re: [L4D/L4D2] Infected Bots (1.9.8) (Versus Coop/Coop Versus)
Reply With Quote #1201

@Paul - use your number keys up top to select from the admin menu
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kiloat
Junior Member
Join Date: Jul 2010
Old 09-12-2010 , 00:28   Re: [L4D/L4D2] Infected Bots (1.9.8) (Versus Coop/Coop Versus)
Reply With Quote #1202

some kind of problem on my server, I updated my server with 1.9.8 and it work perfectly, but when we played on splitscreen, infected bots were no longer spawning, I tried to change and test all the cfg to be able to find some luck but still not working...

I decide to Downgrade in 1.9.7 it worked, even in split it spawned bots.
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paul92
Senior Member
Join Date: Sep 2010
Old 09-13-2010 , 10:47   Re: [L4D/L4D2] Infected Bots (1.9.8) (Versus Coop/Coop Versus)
Reply With Quote #1203

Ok, i done it...
I've the last problem:
When i put in the console any command of this plugin, the console answer me "can't set ............... in multiplayer" Where "............." stay for the command that i put in!

What should i do?

Thanks to all!
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mi123645
Veteran Member
Join Date: Feb 2009
Old 09-13-2010 , 15:21   Re: [L4D/L4D2] Infected Bots (1.9.8) (Versus Coop/Coop Versus)
Reply With Quote #1204

Quote:
Originally Posted by kiloat View Post
some kind of problem on my server, I updated my server with 1.9.8 and it work perfectly, but when we played on splitscreen, infected bots were no longer spawning, I tried to change and test all the cfg to be able to find some luck but still not working...

I decide to Downgrade in 1.9.7 it worked, even in split it spawned bots.
Quote:
I never really tested this plugin with splitscreen, but I'll see if I can fix it.

Ok, i done it...
I've the last problem:
When i put in the console any command of this plugin, the console answer me "can't set ............... in multiplayer" Where "............." stay for the command that i put in!

What should i do?

Thanks to all!
In your left4dead2 folder, there is a folder called "cfg" and in there another folder called "sourcemod". Open the l4dinfectedbots.cfg thats in the sourcemod folder and modify the cvars from there.

Or you can use sm_cvar (!cvar in chat) to change the cvars in game.
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paul92
Senior Member
Join Date: Sep 2010
Old 09-14-2010 , 08:12   Re: [L4D/L4D2] Infected Bots (1.9.8) (Versus Coop/Coop Versus)
Reply With Quote #1205

Ok, Thanks!
But if i modify the l4dinfectedbots.cfg file, it will be modified forever (if i don't modify it again), or it will reset to default every time? I think the first, right?

And for the command sm_cvar? It will be forever or when i exit from the game it will reset to default command?

Thanks for the Info!
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paul92
Senior Member
Join Date: Sep 2010
Old 09-18-2010 , 08:32   Re: [L4D/L4D2] Infected Bots (1.9.8) (Versus Coop/Coop Versus)
Reply With Quote #1206

Excuse me, how can i hide the commands that i use to other players??
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Sev
Veteran Member
Join Date: May 2010
Old 09-20-2010 , 19:37   Re: [L4D/L4D2] Infected Bots (1.9.8) (Versus Coop/Coop Versus)
Reply With Quote #1207

Any chance we can get seperate cvars for infected human limit and infected bot limit?

For instance say you wanted to keep the game 4 vs 4 only with two extra infected bots to fill out the entire special infected team to make it 4 vs 6 but the two bots being non playable.

Also the idea would be so people CAN'T have 5 or 6 humans playing special infected when you have it 4 vs 6 which also means when the teams switch it won't spawn 1 or 2 extra survivor bots.

So again, what im looking for is...

1. Seperate cvars for human and bot limit for infected to max out 4 humans, 2 bots 6 total
2. No extra survivor bots spawn because of the 4 vs 6 concept
Sev is offline
mi123645
Veteran Member
Join Date: Feb 2009
Old 09-20-2010 , 20:17   Re: [L4D/L4D2] Infected Bots (1.9.8) (Versus Coop/Coop Versus)
Reply With Quote #1208

Quote:
Originally Posted by Sev View Post
Any chance we can get seperate cvars for infected human limit and infected bot limit?

For instance say you wanted to keep the game 4 vs 4 only with two extra infected bots to fill out the entire special infected team to make it 4 vs 6 but the two bots being non playable.

Also the idea would be so people CAN'T have 5 or 6 humans playing special infected when you have it 4 vs 6 which also means when the teams switch it won't spawn 1 or 2 extra survivor bots.

So again, what im looking for is...

1. Seperate cvars for human and bot limit for infected to max out 4 humans, 2 bots 6 total
2. No extra survivor bots spawn because of the 4 vs 6 concept
This is something that I've been trying to do for a very long time. I may have a solution in the next version of Infected Bots.
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OrOoX
Junior Member
Join Date: Jun 2010
Old 09-24-2010 , 09:21   Re: [L4D/L4D2] Infected Bots (1.9.8) (Versus Coop/Coop Versus)
Reply With Quote #1209

Hi, it's me again !

I have again the loops bug with lasted valve update ...

Grrr valve


edit : Fixed in steam

Last edited by OrOoX; 09-24-2010 at 16:27.
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paul92
Senior Member
Join Date: Sep 2010
Old 09-25-2010 , 07:07   Re: [L4D/L4D2] Infected Bots (1.9.8) (Versus Coop/Coop Versus)
Reply With Quote #1210

Ehm, no way to hide admin (menù) commands (that i type) to other players?
paul92 is offline
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