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[L4D] Tanks Starts in Ghost Mode


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spiderlemur
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Join Date: Jul 2009
Old 08-05-2009 , 22:08   [L4D] Tanks Starts in Ghost Mode
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The Tank is auto-spawned in by the director, sometimes in a bad position where he can't reach the survivors, dies, or catches fire. A plugin that spawns him as a ghost just like the other special infected would be very nice to see. He could choose his own spawn location at an increased range than the other special infected from the survivors which could be modified with a cvar. Thoughts?

Last edited by spiderlemur; 08-05-2009 at 22:10.
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olj
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Join Date: Jun 2009
Old 08-06-2009 , 02:50   Re: [L4D] Tanks Starts in Ghost Mode
Reply With Quote #2

This is controlled rather by the game. For now you can try this http://forums.alliedmods.net/showthread.php?t=99202
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spiderlemur
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Join Date: Jul 2009
Old 08-06-2009 , 14:14   Re: [L4D] Tanks Starts in Ghost Mode
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I tried it, but it still doesn't fix the tanks spawning behind crescendo event barriers, like the gate that the fan has to break, or the barricade that has to be burned down. They spawn behind them before the event is even started, and there isn't an easy way to get over it.
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olj
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Join Date: Jun 2009
Old 08-07-2009 , 01:49   Re: [L4D] Tanks Starts in Ghost Mode
Reply With Quote #4

Hm, you dont know how to get past barricade on DA 3? lol, try ladder to the right of barricade, its easy. The only real problem i remember is DA4.
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Skorpion1976
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Join Date: Jun 2009
Location: Austria
Old 08-08-2009 , 18:09   Re: [L4D] Tanks Starts in Ghost Mode
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@DA 3: Yeah, you need to climb up till the end of the infected ladder and then watch out to not fall back again while jumping in forward direction. I tried it 2 times till I could manage it, but once you know how it works itīs fine
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