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changing how much to damage


  
 
 
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whosyourdaddy
Senior Member
Join Date: Apr 2008
Old 08-03-2009 , 17:44   changing how much to damage
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when using

Code:
RegisterHam(Ham_TakeDamage, "player", "EVENT_TakeDamage");

public EVENT_TakeDamage( iVictim, inflictor, iAttacker, Float:iDamagee, damagetype )
is there a way i can do iDamagee = 10 and it will do 10 damage and not the initial 50 damage or whatever its suppose to do?
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