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[TF2] RPG


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Gachl
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Join Date: Feb 2009
Old 07-30-2009 , 06:44   Re: [TF2] RPG
Reply With Quote #11

magic spells too?
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noodleboy347
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Old 07-30-2009 , 14:23   Re: [TF2] RPG
Reply With Quote #12

Quote:
Originally Posted by Gachl View Post
magic spells too?
Ohhh yes.
noodleboy347 is offline
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Old 07-30-2009 , 15:32   Re: [TF2] RPG
Reply With Quote #13

Did you notice you can pick up weapons with different levels? this will start to mean something soon i bet. Also, hats with powerups and more weapons as well as clothes and other things like that.
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Gachl
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Old 07-30-2009 , 16:14   Re: [TF2] RPG
Reply With Quote #14

yes yes I know, I have all my weapons > lvl 68 so I'm just waiting until it's affecting the power of the weapon. But still RPG will spells, character levels and all that stuff, I mean every game has it__
and the sourcecraft thingie isnt public >
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Sexual Harassment Panda
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Old 07-30-2009 , 16:40   Re: [TF2] RPG
Reply With Quote #15

well if you're up to it, I'd be willing to at least help test, I know everyone would love you forever.
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noodleboy347
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Old 07-30-2009 , 23:55   Re: [TF2] RPG
Reply With Quote #16

They fixed the random items earlier >.>

But if you do this it makes you officially the greatest TF2 Sourcemod coder in the world.
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Theme97
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Join Date: Mar 2009
Old 07-31-2009 , 02:58   Re: [TF2] RPG
Reply With Quote #17

I've been planning on cloning private plugins like SourceCraft and (I believe) PropHunt but I find it hard to develop stuff that I personally don't really like (WC mod was horribly one-sided against players new to a server in CS:S and I'd hate for it to take over TF2), but my tastes seem to be quite different from the general public's, so I might go through with it.

If you want, Gachl, we could collab.
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Gachl
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Old 07-31-2009 , 04:37   Re: [TF2] RPG
Reply With Quote #18

My plugin is in a very advanced state, I think it's way too late for collabs :O
But I'm looking for test players who could spend some hours playing on a testserver I'll setup and report all bugs they find, Sexual Harassment Panda already said he could help me (thanks) but it makes only fun if there are more than 5 players ;)
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Theme97
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Join Date: Mar 2009
Old 07-31-2009 , 05:22   Re: [TF2] RPG
Reply With Quote #19

Oh, that's all right. Will see when I'm available.

Might as well polish Dodgeball for an alpha release and start PropHunt, then.
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I now have very little time to work on stuff and my main computer (which is the only one that can run TF2) is not cooperating with me, so don't expect many updates from me anytime soon.

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Old 07-31-2009 , 14:43   Re: [TF2] RPG
Reply With Quote #20

I can get my clan to help test whenever I'm there. I could get like 5 people easily.
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