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kneeing event and string that stores several ids


  
 
 
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micke1101
Veteran Member
Join Date: Jan 2008
Location: Banned-town
Old 06-27-2009 , 15:19   kneeing event and string that stores several ids
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Hi
Here is my star wars mod i thought id make i know i havent done much yet but how should i store all the ids that selects for example healer is it right with new healer[32]? and then just say healer = id?
And for the destroyer i was thinking of that it will go faster and not be able to shoot when you knee so how do i detect when someone knees and is a destroyer?

Code:
/*Credits list*//*
Arkshine - loop
Emp - menu system
Exolent - random systems
XxAvalanchexX - Laser gun
*//*Credits list*/


#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>

new gMaxClients;
new menu;
new sith;
new jedi;
new destroyer[32];
new healer[32];
new rocket[32];

#define droid_player_model "starwars/droid.mdl"
#define clone_player_model "starwars/clone.mdl"

public plugin_init() {
    register_plugin("Star wars mod", "0.1", "Micke1101")
    
    remove_entity_name("func_buyzone");

    register_event("ResetHUD","newround","b")
    register_event("CurWeapon", "make_tracer", "a")
    
    gMaxClients = get_players();
}
public precache(){
    precache_model(droid_player_model)
    precache_model(clone_player_model)
}
public newround() {
    for ( new Player = 1; Player <= gMaxClients; Player++ )
    {
        if( is_user_alive( Player ) )
            {
                if(cs_get_user_team(Player) == CS_TEAM_T){
                    DroidMenu(id);
                }
                if(cs_get_user_team(Player) == CS_TEAM_CT){
                    CloneMenu(id);
                }
            }
    }
    sith = GetSith("a");
    jedi = GetJedi("a");
    menu_destroy(menu);
    cs_set_user_team(sith, CS_TEAM_T)
    cs_set_user_team(jedi, CS_TEAM_CT)
}
GetSith(const flags[]="", const teamORname[]="")
{
    new players[32], pnum;
    get_players(players, pnum, flags, teamORname);
    
    return (pnum > 0) ? players[random(pnum)] : 0;
}
GetJedi(const flags[]="", const teamORname[]="")
{
    new players[32], pnum;
    get_players(players, pnum, flags, teamORname);
    
    return (pnum > 0) ? players[random(pnum)] : 0;
}

public CloneMenu(id)
 {
    menu = menu_create("\rClone trooper menu", "menu_handler");
    menu_additem(menu, "\wNormal clone", "1", 0);
    menu_additem(menu, "\wHealer clone", "2", 0);
    menu_additem(menu, "\wRocket clone", "3", 0);
    menu_additem(menu, "\wSniper clone", "4", 0);
    menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
    menu_display(id, menu, 0);
 }
 public DroidMenu(id)
 {
    menu = menu_create("\rDroid menu", "menu_handler");
    menu_additem(menu, "\wNormal droid", "1", 0);
    menu_additem(menu, "\wHealer droid", "2", 0);
    menu_additem(menu, "\wDestroyer", "3", 0);
    menu_additem(menu, "\wSniper droid", "4", 0);
    menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
    menu_display(id, menu, 0);
 }
  public menu_handler(id, menu, item)
 {
    if( item == MENU_EXIT )
    {
        menu_destroy(menu);
        return PLUGIN_HANDLED;
    }

    new data[6], iName[64];
    new access, callback;
    menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
    new key = str_to_num(data);
    switch(key)
    {
    case 1:
        {
        if(cs_get_user_team(id) == CS_TEAM_T){
            cs_set_user_model(id, droid_player_model)
            give_item(id, "weapon_ak47")
        }
        if(cs_get_user_team(id) == CS_TEAM_CT){
            cs_set_user_model(id, clone_player_model)
            give_item(id, "weapon_m4a1")
        }
        menu_destroy(menu);
        return PLUGIN_HANDLED;
        }
        case 2:
        {
        if(cs_get_user_team(id) == CS_TEAM_T){
            cs_set_user_model(id, droid_player_model)
            give_item(id, "weapon_mp5navy")
        }
        if(cs_get_user_team(id) == CS_TEAM_CT){
            cs_set_user_model(id, clone_player_model)
            give_item(id, "weapon_mp5navy")
        }
        menu_destroy(menu);
        return PLUGIN_HANDLED;
        }
    case 3:
        {
        if(cs_get_user_team(id) == CS_TEAM_T){
            cs_set_user_model(id, droid_player_model)
            give_item(id, "weapon_m249")
        }
        if(cs_get_user_team(id) == CS_TEAM_CT){
            cs_set_user_model(id, clone_player_model)
        }
        menu_destroy(menu);
        return PLUGIN_HANDLED;
        }
    case 4:
        {
        if(cs_get_user_team(id) == CS_TEAM_T){
            cs_set_user_model(id, droid_player_model)
            give_item(id, "weapon_awp")
        }
        if(cs_get_user_team(id) == CS_TEAM_CT){
            cs_set_user_model(id, clone_player_model)
            give_item(id, "weapon_awp")
        }
        menu_destroy(menu);
        return PLUGIN_HANDLED;
        }
    }

    menu_destroy(menu);
    return PLUGIN_HANDLED;
 }
 public make_tracer(id)
 {
    new clip, ammo
    new wpnid = get_user_weapon(id, clip, ammo)
    new pteam[16]

    get_user_team(id, pteam, 15)

    if (lastammo[id] > clip ) {

    new origin[3];

    message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
    write_byte(TE_BEAMENTPOINT);
    write_short(id); // start entity
    write_coord(origin[0]); // endposition.x
    write_coord(origin[1]); // endposition.y
    write_coord(origin[2]); // endposition.z
    write_short(sprite); // sprite index
    write_byte(0); // starting frame
    write_byte(0); // frame rate in 0.1's
    write_byte(50); // life in 0.1's
    write_byte(10); // line width in 0.1's
    write_byte(0); // noise amplitude in 0.01's
    if(cs_get_user_team(id) == CS_TEAM_T){
    write_byte(255); // red
    write_byte(0); // green
    write_byte(0); // blue
    }
    if(cs_get_user_team(id) == CS_TEAM_CT){
    write_byte(0); // red
    write_byte(0); // green
    write_byte(255); // blue
    }
    write_byte(200); // brightness
    write_byte(10); // scroll speed in 0.1's
    message_end();

    lastammo[id] = clip

    return PLUGIN_HANDLED;
 }

Last edited by micke1101; 06-27-2009 at 15:22.
micke1101 is offline
 


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